Varnathar world illustration - Fantasy theme
Fantasy

Varnathar

F
Funkylocks

A desolate world of barren wastes and rock formations, where ruins tell of a lost civilization.


Author's Note: Varnathar is a world ravaged by millennia of neglect and destruction. Once a vibrant land teeming with life, it now lies in a state of perpetual desolation. The sky is often choked with swirling, ashen clouds, casting a dull, sickly light over the barren landscape. Jagged rock formations pierce the earth like the bones of a long-dead titan, and vast stretches of cracked earth are interspersed with deep canyons and dried riverbeds. The wind howls through the ruins of ancient cities, carrying with it the echoes of a forgotten civilization. Only the hardiest of creatures survive here, thriving in the shadows of the once-glorious peaks and crumbled monuments that dot the land. Few dare to venture into the wastes, for those who do are often lost to the endless, unforgiving expanse. The world’s fractured history is told through the scattered remnants of its past—ruined temples, crumbling libraries, and broken statues that hint at a time of power and prosperity, long since lost. There is a constant undercurrent of decay, with the very earth itself seeming to mourn the passing of its glory days. Only the desperate or the foolhardy seek refuge in Varnathar’s heart, believing that among the ruins lie the answers to a greater mystery, or perhaps the key to reversing the devastation that has marred the world for centuries.
Played5 times
Cloned0 times
Created
99 days ago
Last Updated
75 days ago
VisibilityPublic
Specter
CR 1Medium Undead
Specter
HP Range5 - 40 (Avg: 23)
AC12
XP200
Details
SizeMedium
TypeUndead
CR1
XP200
Languagesunderstands all languages it knew in life but can't speak
Defenses
Armor Class12
HP Range5 - 40 (Avg: 23)
Damage VulnerabilitiesNone
Damage Resistances, , , , ,
Damage Immunities,
Condition Immunities, , , , , , , ,
Actions

Life Drain

Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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