Varnathar world illustration - Fantasy theme
Fantasy

Varnathar

F
Funkylocks

A desolate world of barren wastes and rock formations, where ruins tell of a lost civilization.


Author's Note: Varnathar is a world ravaged by millennia of neglect and destruction. Once a vibrant land teeming with life, it now lies in a state of perpetual desolation. The sky is often choked with swirling, ashen clouds, casting a dull, sickly light over the barren landscape. Jagged rock formations pierce the earth like the bones of a long-dead titan, and vast stretches of cracked earth are interspersed with deep canyons and dried riverbeds. The wind howls through the ruins of ancient cities, carrying with it the echoes of a forgotten civilization. Only the hardiest of creatures survive here, thriving in the shadows of the once-glorious peaks and crumbled monuments that dot the land. Few dare to venture into the wastes, for those who do are often lost to the endless, unforgiving expanse. The world’s fractured history is told through the scattered remnants of its past—ruined temples, crumbling libraries, and broken statues that hint at a time of power and prosperity, long since lost. There is a constant undercurrent of decay, with the very earth itself seeming to mourn the passing of its glory days. Only the desperate or the foolhardy seek refuge in Varnathar’s heart, believing that among the ruins lie the answers to a greater mystery, or perhaps the key to reversing the devastation that has marred the world for centuries.
Played3 times
Cloned0 times
Created
12 days ago
Last Updated
10 days ago
VisibilityPublic
Storm of Vengeance
Storm of Vengeance
Conjuration
Details
SchoolConjuration
Level9
Casting Time1 action
RangeN/A
DurationUp to 1 minute
Description

A churning storm cloud forms, centered on a point you can see and spreading to a radius of 360 feet. Lightning flashes in the area, thunder booms, and strong winds roar. Each creature under the cloud (no more than 5,000 feet beneath the cloud) when it appears must make a constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and becomes deafened for 5 minutes. Each round you maintain concentration on this spell, the storm produces additional effects on your turn. **Round 2.** Acidic rain falls from the cloud. Each creature and object under the cloud takes 1d6 acid damage. **Round 3.** You call six bolts of lightning from the cloud to strike six creatures or objects of your choice beneath the cloud. A given creature or object can't be struck by more than one bolt. A struck creature must make a dexterity saving throw. The creature takes 10d6 lightning damage on a failed save, or half as much damage on a successful one. **Round 4.** Hailstones rain down from the cloud. Each creature under the cloud takes 2d6 bludgeoning damage. **Round 5-10.** Gusts and freezing rain assail the area under the cloud. The area becomes difficult terrain and is heavily obscured. Each creature there takes 1d6 cold damage. Ranged weapon attacks in the area are impossible. The wind and rain count as a severe distraction for the purposes of maintaining concentration on spells. Finally, gusts of strong wind (ranging from 20 to 50 miles per hour) automatically disperse fog, mists, and similar phenomena in the area, whether mundane or magical.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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