Gothic/Medieval themed fantasy world. Gritty and dark atmosphere. Battle forces of chaos and evil.
Played | 23 times |
Cloned | 3 times |
Created | 117 days ago |
Last Updated | Yesterday |
Visibility | Public |
Arce Doloris
A gargantuan fortress, larger than some cities, housing the central power of evil encroaching against the nation of Cedre. Large and labyrinth like chambers, halls and courtyards, the fortress is a megalopolis in and of itself. Many dungeons and vaults to venture. Only of which the strongest of adventures should dare attempt to explore. Demon Lord Nurk is said to reside here, envoking his rites of Haelar. Bringing rise to his Haelspawn avatars within Cedre to do his bidding.
Authford
Authford, the proud capital of Cedre, stands as a beacon of wealth, influence, and development. Known for its sprawling architecture and bustling streets, the city serves as the soul of commerce and politics, providing vital supplies and manpower to the neighboring territories of Planith, Eryton, and Florinth. Its large merchant districts and vibrant public squares hum with activity, where trade routes are established and political affairs unfold. Authford is also renowned for being the birthplace of the Black Brigade, an elite force of soldiers known for their discipline and skill. The city is home to Cedre's ruler, King Nolan Adell, whose presence adds gravitas to the capital’s prestigious reputation. Here, power and prosperity converge, shaping the future of Cedre with every passing day.
Banton Forest
A vast and dense woodland stretching through the heart of Cedre, the Banton Forest is an ancient landscape of towering trees and shadowed groves. Its colossal cedars, oaks, and pines rise like living monoliths, their thick canopies casting a perpetual twilight upon the moss-covered earth below. The forest breathes with life, its depths teeming with birds, deer, wolves, and unseen creatures that whisper through the undergrowth. Logging towns and cozy cottages are nestled within the verdant expanse, their chimneys trailing ribbons of smoke into the crisp, pine-scented air. These settlements, connected by winding dirt roads and wooden bridges spanning babbling brooks, thrive on the bounty of the forest.
Billith Burgh
billith burgh
Black Marsh
Black Marsh stretches as a vast, mist-shrouded swamp, its air thick with the scent of damp earth and decay. Mangroves rise from the murky waters, their tangled roots forming an intricate maze. Pools of black, glassy water reflect faint light filtering through the dense canopy above, while wisps of fog cling to the gnarled branches, casting an eerie glow. The swamp is deceptively silent, broken only by the occasional splash of unseen creatures and the distant croak of frogs. Shadows shift in the haze, hinting at secrets hidden within the marsh’s depths. Black Marsh feels alive—an enigmatic, untamed wilderness where mystery and unease intertwine.
Cedre
Cedre stands as the last bastion against the encroaching darkness of Demon Lord Nurk, its people ever watchful and steadfast in guarding the borders of their cities. Once a thriving land dominated by Humankind, it is now scarred by the creeping corruption of Nurk's influence. Cedre's cities are scattered across a diverse landscape. Eryton lies to the west, Planith to the south, and Florinth to the north, each city an outpost of resistance. Authford, positioned centrally, serves as a main hub, strategically placed as a midpoint connecting the other cities. Within Cedre’s boundaries, hope endures, though the land itself struggles against the overwhelming tide of corruption.
Eryton
Eryton, the rugged western frontier of Cedre, is a land of harsh terrain and unyielding strength. Known for its skilled Rangers, masters of strategy and gambit, the people of Eryton are fierce yet honorable, ever vigilant in their defense against any threat from the west. The land is rich in iron, with its many mines fueling the creation of fortified towns that serve as a bulwark for the capital, Authford. Eryton’s resource-rich landscape has made it a critical source of strength for Cedre, while its elite warriors have earned renown for their stealth and cunning. The region is also famous for founding the Nightingales, a sub-chapter of renowned spies and assassins who operate from the shadows. In Eryton, grit and sagacity define the land and its people.
Florinth
The northern territory of Cedre, Florinth, is a realm of towering mountains and lush, expansive forests. Known for its untouched beauty and thriving ecosystems, it has long been a haven for druidic communities and nature-based magic. The land is rich with cascading waterfalls and robust river systems that nourish the soil and sustain life. Florinth has cultivated some of the most skilled mages, specializing in the harmonious balance of magic and nature. The region is also famed for the founding of the Jackal Hearts, a distinguished sub-chapter renowned for their fierce devotion and mastery of both magic and survival. Here, nature and magic converge, shaping Florinth into a timeless sanctuary.
Gloomvale Coven
A misty and decrepit village taken over by witches.
Grantwood
Grantwood is a quiet and cozy town in the Banton forest. Often populated by citizens of Authford looking for a slower pace to life. Grantwood is a major exporter of lumber to other cities, effectively being the largest lumber town in Cedre.
Gundry Hillocks
A region of undulating hills blanketed in a patchwork of sprawling orchards and vineyards, The Verdant Expanse is a land of plenty and prosperity in an otherwise uncertain medieval world. The soil here is dark, rich, and fertile, its bountiful harvests feeding both common folk and noble courts alike. Farmsteads dot the landscape, their thatched rooftops rising above the rolling greenery, while narrow dirt roads wind through the countryside, connecting villages, homesteads, and bustling market towns. Terraced vineyards stretch across the slopes, their vines heavy with plump grapes destined for fine wines renowned across the land.
Haelar
Haelar is a shadowed, malevolent realm from which the powerful Demon Lord Nurk was resurrected. A twisted dimension, it is teeming with nightmarish creatures and saturated with dangerous, corrupting energies. The very fabric of Haelar pulses with chaos, its landscapes warped by the presence of dark forces. For the inhabitants of Cedre, Haelar is a place of dread, for its influence seeps into their world, bringing forth darkness, fear, and ruin. The people of Cedre fear the steady erosion of their reality, knowing that Haelar’s reach continues to spread, threatening to engulf their world in an eternal night of corruption.
Ockland Mountains
Ockland Mountains
Planith
Planith, the fertile southern heart of Cedre. Its people, strong and resilient, share a deep bond with the land they tend, their lives intertwined with the rhythm of the seasons. Known for its vast agricultural networks, Planith produces some of the finest harvests in all of Cedre. The city is also renowned for breeding the fastest horses in the land, famed for their stamina and fearless spirit. Planith is the birthplace of the Seraph Lancers, a revered sub-chapter known for their elite cavalry and unwavering loyalty. Here, strength, endurance, and unity define both the land and its people.
Runespur Desert
Runespur Desert stretches endlessly beneath a blazing sun, its vast dunes shimmering like molten gold in the searing heat. The sand, fine as ash, shifts with the whispering winds, forming ever-changing ridges and valleys. Scattered across the barren expanse are jagged rock formations, their surfaces etched with mysterious runes worn smooth by centuries of relentless erosion.
Scorchmire Sanctum
An abandoned religious sanctum with immense power within.

Shernan Oaks
town
Urbs Mortuorum
Village of the dead. Where the souls of the damned spend their time. The daily activites of the town reflect much of what happens in Cedre, but it covered in a veil of misery and despair.
Varningard
Varningard is an Einar city, located within Cedre. It's people hail from Skogdall, a northern nation. Varningard does not answer to the politics or authority of Authford, nor any other powers of Cedre. Under the rule of Jarl Brodir Asgrim.
Vol'Pryth
A land of fire and stone, Vol'Pryth is a harsh and unyielding region where the very earth seems to breathe with a slow, smoldering rage. Its jagged peaks and craggy valleys are shaped by ancient volcanic activity, with smoking fissures and molten rivers running through the deep chasms. The skies above are often tinged with ash and ember, the sun casting an eerie glow through the haze of rising fumes. Despite its unforgiving nature, Vol'Pryth is a land of wealth—its depths rich with iron ores, obsidian, and rare minerals that fuel the forges of empires. The region's mines, delving deep into the volcanic rock, produce some of the most sought-after metals in the known world, making Vol'Pryth a hub of blacksmithing, metallurgy, and weaponcraft.