Eternal Night world illustration - Fantasy theme
Fantasy

Eternal Night

I
InfamousTub

Gothic/Medieval themed fantasy world. Gritty and dark atmosphere. Battle forces of chaos and evil.


Author's Note: Set in the nation of Cedre, a land once tamed by Humankind. Until recently, when a powerful Demon Lord by the name of Nurk was resurrected from the realm of Haelar. With his influence amongst the nation of Cedre spreading fast; Haelspawn began to grow in number and ferocity. The whereabouts of Nurk are currently unknown, but his influence is seen abroad the world. Undead being raised, witches casting curses, cults performing sacrifices, vampires infiltrating cities. It is up to you to defeat this champion of chaos, or give into the nefarious powers of Haelar.
Played23 times
Cloned3 times
Created
106 days ago
Last Updated
56 days ago
VisibilityPublic
Noble
Melee

Noble

Indicative of social classes such as royalty, ambassadors, academics, clerics, priests, mayors, barons, lords and the like.

Commoner
Melee

Commoner

Indicative of social classes such as laborers, blacksmiths, merchants, innkeepers, tavern owners and any other general citizen of Cedre.

Vexar
d6
Spellcaster

Vexar

Vexars are a magic-focused class of Cedre. Formidable conjurers who overwhelm their foes with parasitic attrition and invocations Armour Class: Light, Cloth robes with hardened leather in critical areas Typical Magic Choice: Conjuration and necromantic spellcasting

Corsair
Melee

Corsair

Corsairs are the swift and lethal melee class of Cedre. Using precision strikes and evasive dodges, their presence on a battlefield is agile and rapid Armour Class: Medium, Hardened leather and cloth with sparce metal protection in critical areas Typical Weapon Choice: Dual-wielded short swords or a glaive blade

Alatar
d6
Spellcaster

Alatar

Alatars are a magic-focused class of Cedre. Formidable elemental spellcasters who shape the course of battle with their mastery of the arcane Armour Class: Light, Cloth robes with hardened leather in critical areas Typical Magic Choice: Elemental spellcasting

Ranger
Melee

Ranger

Rangers are the covert, marksman class of Cedre. Masters of long-range archery and stealth Armor class: Light, Hardened leather and cloth Typical Weapon Choice: Long bows, recurve bows, and short swords

Warden
d8
Spellcaster

Warden

Wardens are the hybrid melee/magic class of Cedre. Using enhancing cantrips with retaliatory strikes, their presence on a battlefield is of adaptability and versatility Armour Class: Medium, Chainmail with sparce plate armor in critical areas Typical Weapon Choice: Off-hand spellcasting with Main-hand short sword

Knight
Melee

Knight

Knights are the indomitable melee class of Cedre. Using sweeping attacks and sundering strikes, their presence on a battlefield is of overbearing strength and constitution Armour Class: Heavy, Full plate armor and chain mail gambesons Typical Weapon Choice: Two-handed broadswords and two-handed battleaxes

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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