The Lands of Dandaraus world illustration - Medieval theme
Medieval

The Lands of Dandaraus

h
hungryhyena78

The Lands of Dandaraus are cruel and unforgiving. Noble Dark campaign with vast amounts of biomes.


Author's Note: Ancient settlers made large towers, ruins, and settlements long ago in this land. Then, a cosmic wave of space dust fell over the lands, mutating many creatures and putting evolution into an overdrive. With the vast array of different biomes, the lands became extremely dangerous for the average adventurer. This campaign is a NOBLE DARK campaign where you are not the main character. Instead, you're another person just trying to survive in these extremely harsh and deadly lands. Most societies in these lands have already fallen due to the outburst of mutated dangerous monsters. It is up to the player to bring hope back to the communities they come across.
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6 days ago
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Archaic Forest

Archaic Forest

The Archaic Forest stands as a testament to the ancient history of the land, an untouched sanctuary where time itself seems to weave a different tapestry. With its regular forest colors, the Archaic Forest might initially seem like any other woodland, but the secrets it holds and the age-old mysteries embedded within its heart mark it as a place of significant intrigue and danger. The trees here are ancient, their trunks thick and gnarled, their roots delving deep into the rich, loamy soil. Every step taken in this forest feels like a journey back in time, with the weight of history pressing down on the shoulders of those who traverse its paths. Landmarks and Environment Ancient Catacombs, Time Portals, Graveyards, Prayer Sites, and Abandoned Shacks

Arrival's End

Arrival's End

Arrival's End is the epitome of danger and evolution in the wake of the cosmic wave that reshaped the lands. Within this forest, every organism has undergone extreme mutations, transforming into something far beyond its original form. Here, even the simplest of plants, like a common flower, have evolved into massive entities, now boasting deadly, spore-laden blossoms and sinewy vines that can ensnare and drag unsuspecting explorers into their depths. The forest itself is a paradox of beauty and peril - its canopy is a tapestry of vibrant hues, its flora lush and teeming with life, yet every step taken is fraught with risk. The air is thick with the scent of exotic blooms, intermingled with the ominous whisper of danger. In Arrival's End, beauty is not just skin deep; it's a siren's call leading to the jaws of nature's most ferocious predators, where survival is a test of wit, strength, and perhaps, a touch of luck.

Crystal Plains

Crystal Plains

The Crystal Plains are an extraordinary expanse where the earth itself is a mosaic of shimmering, vibrant crystals. This landscape stretches as far as the eye can see, a kaleidoscope of colors under the sun or moon, where every step echoes with the clinking of crystal against crystal. The ground here is not soft soil but a hard, reflective surface composed of crystals in every conceivable hue—blues, reds, greens, purples, and beyond, creating a visual spectacle that is both mesmerizing and disorienting.

Desert of a Thousand Fangs

Desert of a Thousand Fangs

The Desert of a Thousand Fangs is a nightmarish expanse where the sands whisper of ancient curses and the heat breeds monstrosities. This inhospitable wasteland has undergone a grotesque evolution, transforming its once-barren dunes into a living, writhing nightmare. Here, the earth itself seems to crawl with life, or rather, with death in a thousand grotesque forms. The sands, once golden, are now stained with the hues of decay and blood, reflecting the predatory nature of its inhabitants. Wyrms, massive serpentine beasts with scales like razor-sharp blades, burrow through the sand, leaving behind trails that resemble the scars of a wounded land. Their roars can be felt as much as heard, shaking the ground with primal fury.

The Bandits' Claim

The Bandits' Claim

Bandit's Claim is teeming with an abundance of outlaws, each more cunning and ruthless than the last. This forest has become a sanctuary for those who shun society's laws, drawing in bandits from far and wide with the promise of freedom and fortune. Here, they've formed a loose confederation, bound not by loyalty but by mutual benefit and the shared thrill of danger. Every thicket, every shadow, could hide one or more of these rogues, their eyes ever-watchful for both prey and threats. Their presence is marked by the subtle signs of their trade: the occasional glint of steel under the pine needles, the faint smell of smoke from hidden camps, and the eerie quiet that descends when you're being stalked rather than just passing through.

The Bloody Marsh

The Bloody Marsh

The Bloody Marsh is an eerie, crimson-stained swamp where the very air seems to pulse with the sinister heartbeat of ancient horrors. Here, the ground squelches underfoot not with water, but with the coagulated remnants of blood, giving rise to a perpetual, unsettling squish. The flora, twisted and grotesque, has adapted to this sanguine environment, their leaves and flowers dripping with hues of deep red and black, as if the plants themselves have become veins of the earth. A perpetual red haze blankets the area, casting everything in a macabre glow that blurs the boundary between nightmare and reality. Within this miasma, bloodied abominations roam, creations of a secretive cultist group whose dark rituals give life to these monstrous entities. The cultists, draped in robes stained with the same crimson as their surroundings, chant and sacrifice in hidden clearings, fueling the marsh’s dark energies.

The Gentle Field

The Gentle Field

The Gentle Field is a simple island, a solitary bastion of peace amidst the vast, unpredictable ocean. This small, circular landmass is blanketed in a tan tapestry of wheats, grass and rice. The soil here is rich and dark, the air fresh and tinged with the fragrance of blooming plants. The island's edges taper into gentle cliffs, offering breathtaking views of the sea's endless dance.

The Glooming Overgrowth

The Glooming Overgrowth

Glooming Overgrowth is an eerie and treacherous biome characterized by its abundant and often hostile plant life. The pervasive presence of poisonous flora and fauna makes this area particularly dangerous for unwary adventurers. The dominant color throughout the biome is purple, lending a surreal and otherworldly atmosphere to the landscape. The Glooming Overgrowth is not for the faint of heart, as its beauty is matched only by its lethality.

The Lands of Dandaraus

The Lands of Dandaraus

The Lands of Dandaraus are a tapestry of ancient mystery and relentless danger, where survival is an art form honed by the harshness of the environment and the legacy of magical catastrophe. Here, the landscape is an ever-changing canvas, painted with the brushstrokes of chaos from the Cosmic Wave that once showered the region with magical particles, accelerating evolution into realms of the bizarre and the deadly. These lands are unforgiving and incredibly deadly. Most adventurers don't make it far. This is a noble dark style campaign area.

The Pearled Island

The Pearled Island

The Pearled Island is a marvel of natural beauty, an enigmatic land where the sea's bounty has been cast upon its shores in the form of countless pearls. This island is not just a place of sand and surf but a landscape where the very rocks glisten with an otherworldly sheen, as if the island itself were born from the heart of a giant oyster. The ground here is a mix of fine, white sand and pebbles, all interspersed with pearls of various sizes, from tiny grains to those as large as a human skull.

The Rocky Coast

The Rocky Coast

The Rocky Coast is an island forged from the raw, unyielding power of volcanic activity, a stark, jagged landscape where nature's ferocity is on full display. This island is composed entirely of volcanic rock, ranging from black, glassy obsidian to rough, porous basalt, creating a terrain that is as beautiful as it is dangerous. The coastline is a chaotic array of cliffs, sharp rock formations, and tide pools filled with eerie, dark water that seems to reflect the sky's mood.

The Shaded Grove

The Shaded Grove

Once a place of serene beauty and vibrant life, the Shaded Grove has been transformed into a macabre reflection of its former self. The air here is thick with a sense of foreboding and the stench of decay. The grove is nestled in a secluded part of the forest, where the canopy is so dense that daylight barely penetrates, casting everything in perpetual twilight.

The Whaledrake Sea

The Whaledrake Sea

The Whaledrake Sea is a vast expanse encircling the Lands of Dandaraus, teeming with evolved sea life and extraordinary maritime creatures. Its waters are both beautiful and treacherous, with mythical beasts lurking beneath the waves, posing a constant threat to sailors and adventurers alike. This sea serves as both a barrier and a bridge, separating sections of Dandaraus while allowing for trade and exploration among its islands and coastal settlements.

Wraith's Wind

Wraith's Wind

Wraith's Wind is a frigid expanse in the northern hemisphere of the Lands of Dandaraus. The air here is perpetually cold, with howling winds that whip around jagged formations of ice, creating a symphony of eerie whistles and moans. The sky is a pale blue, often obscured by swirling snow, giving the entire plane a ghostly, ethereal quality.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
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