The Lands of Dandaraus world illustration - Medieval theme
Medieval

The Lands of Dandaraus

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hungryhyena78

The Lands of Dandaraus are cruel and unforgiving. Noble Dark campaign with vast amounts of biomes.


Author's Note: Ancient settlers made large towers, ruins, and settlements long ago in this land. Then, a cosmic wave of space dust fell over the lands, mutating many creatures and putting evolution into an overdrive. With the vast array of different biomes, the lands became extremely dangerous for the average adventurer. This campaign is a NOBLE DARK campaign where you are not the main character. Instead, you're another person just trying to survive in these extremely harsh and deadly lands. Most societies in these lands have already fallen due to the outburst of mutated dangerous monsters. It is up to the player to bring hope back to the communities they come across.
Played4 times
Cloned1 times
Created
94 days ago
Last Updated
16 days ago
VisibilityPublic
Bone Devil
CR 9Large Fiend
Bone Devil
HP Range75 - 210 (Avg: 143)
AC19
XP5000
Details
SizeLarge
TypeFiend
CR9
XP5000
LanguagesInfernal, telepathy 120 ft.
Defenses
Armor Class19
HP Range75 - 210 (Avg: 143)
Damage VulnerabilitiesNone
Damage Resistances,
Damage Immunities,
Condition Immunities
Actions

Claw

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Sting

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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