The Lands of Dandaraus world illustration - Medieval theme
Medieval

The Lands of Dandaraus

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hungryhyena78

The Lands of Dandaraus are cruel and unforgiving. Noble Dark campaign with vast amounts of biomes.


Author's Note: Ancient settlers made large towers, ruins, and settlements long ago in this land. Then, a cosmic wave of space dust fell over the lands, mutating many creatures and putting evolution into an overdrive. With the vast array of different biomes, the lands became extremely dangerous for the average adventurer. This campaign is a NOBLE DARK campaign where you are not the main character. Instead, you're another person just trying to survive in these extremely harsh and deadly lands. Most societies in these lands have already fallen due to the outburst of mutated dangerous monsters. It is up to the player to bring hope back to the communities they come across.
Played1 times
Cloned1 times
Created
18 days ago
Last Updated
16 days ago
VisibilityPublic
Treant
Treant
Huge Plant - CR 9
Details
SizeHuge
TypePlant
CR9
XP5000
LanguagesCommon, Druidic, Elvish, Sylvan
Defenses
Armor Class16
HP Range72 - 204 (Avg: 138)
Damage Vulnerabilities
Damage Resistances,
Damage ImmunitiesNone
Condition ImmunitiesNone
Stats

strength

23

dexterity

8

constitution

21

intelligence

12

wisdom

16

charisma

12

Actions

Animate Trees

The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Multiattack

The treant makes two slam attacks.

Rock

Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Slam

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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