Medieval
The Lands of Dandaraus are cruel and unforgiving. Noble Dark campaign with vast amounts of biomes.
Author's Note: Ancient settlers made large towers, ruins, and settlements long ago in this land. Then, a cosmic wave of space dust fell over the lands, mutating many creatures and putting evolution into an overdrive. With the vast array of different biomes, the lands became extremely dangerous for the average adventurer.
This campaign is a NOBLE DARK campaign where you are not the main character. Instead, you're another person just trying to survive in these extremely harsh and deadly lands. Most societies in these lands have already fallen due to the outburst of mutated dangerous monsters.
It is up to the player to bring hope back to the communities they come across.
Played | 4 times |
Cloned | 1 times |
Created | 94 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Unicorn
CR 5•Large Celestial

HP Range27 - 108 (Avg: 68)
AC12
XP1800
Details
Size | Large |
Type | Celestial |
CR | 5 |
XP | 1800 |
Languages | Celestial, Elvish, Sylvan, telepathy 60 ft. |
Defenses
Armor Class | 12 |
HP Range | 27 - 108 (Avg: 68) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | |
Condition Immunities | , , |
Actions
Healing Touch
The unicorn touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.
Hooves
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Horn
Melee Weapon Attack: +7 to hit, reach 5 ft ., one target. Hit: 8 (1d8 + 4) piercing damage.
Multiattack
The unicorn makes two attacks: one with its hooves and one with its horn.
Teleport
The unicorn magically teleports itself and up to three willing creatures it can see within 5 ft. of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, up to 1 mile away.