Medieval
The Lands of Dandaraus are cruel and unforgiving. Noble Dark campaign with vast amounts of biomes.
Author's Note: Ancient settlers made large towers, ruins, and settlements long ago in this land. Then, a cosmic wave of space dust fell over the lands, mutating many creatures and putting evolution into an overdrive. With the vast array of different biomes, the lands became extremely dangerous for the average adventurer.
This campaign is a NOBLE DARK campaign where you are not the main character. Instead, you're another person just trying to survive in these extremely harsh and deadly lands. Most societies in these lands have already fallen due to the outburst of mutated dangerous monsters.
It is up to the player to bring hope back to the communities they come across.
Played | 4 times |
Cloned | 1 times |
Created | 94 days ago |
Last Updated | 16 days ago |
Visibility | Public |
Alarm
Ritual•Abjuration•Level 1

Description
You set an alarm against unwanted intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot cube. Until the spell ends, an alarm alerts you whenever a Tiny or larger creature touches or enters the warded area. When you cast the spell, you can designate creatures that won't set off the alarm. You also choose whether the alarm is mental or audible. A mental alarm alerts you with a ping in your mind if you are within 1 mile of the warded area. This ping awakens you if you are sleeping. An audible alarm produces the sound of a hand bell for 10 seconds within 60 feet.
Spell Details
Level | 1 |
Range | 30 |