The world of Undertale is in a big cave
Played | 14 times |
Cloned | 1 times |
Created | 84 days ago |
Last Updated | 56 days ago |
Visibility | Public |
Beastkin
Beastkin Beastkin are a diverse and enigmatic race, born of the wilds and the untamed forces of nature. They are humanoid in form, but each Beastkin possesses the distinctive traits of an animal, ranging from the noble features of a lion’s mane to the graceful wings of an eagle or the agile limbs of a panther. They are said to be descendants of ancient primal beings who were blessed or cursed by the spirits of the animal world, granting them the ability to assume animalistic traits at will
ghost
Ghosts are incorporeal beings with deep emotional sensitivity. Most prefer a quiet, solitary existence, but some use their ethereal nature to become performers, warriors, or even tricksters
warforge
The Warforge are a race of sentient, humanoid constructs originally designed for combat and labor during a forgotten age of conflict. Built by ancient creators long since lost to time, the Warforge are living machines with intricate, powerful designs, blending arcane and technological advancements. While their primary purpose was once war and destruction, many Warforge have since gained autonomy, developing their own desires, goals, and identities.
scalatin
Tall, bony, and full of personality, Skeletons are magical beings held together by willpower and magic rather than flesh and bone. Despite their lack of muscles, they are incredibly expressive, and their bodies seem resistant to normal biological concerns. Some Skeletons possess an unusual affinity for space-time anomalies, teleportation, and high-speed attacks.
Boss Monster
Boss Monsters are a rare breed of monster, often resembling powerful humanoid beasts. They are known for their incredible endurance, high levels of magic, and protective nature. Only one Boss Monster is born per generation, inheriting great strength and magic from their predecessors.
Sentient Flower
Some plants in the Underground have developed sentience, mobility, and even magical abilities. These beings, while small, can be incredibly cunning, charismatic, and sometimes downright terrifying. Unlike other monsters, Sentient Flowers lack a traditional body, relying on their magical essence to interact with the world.

Aquarion
Aquarions are an amphibious race resembling humanoid fish, with shimmering scales that reflect their vibrant aquatic environments. They possess gills for underwater breathing, webbed fingers for swimming, and a natural affinity for water magic, making them adept at navigating both ocean depths and coastal lands.
Tiefling
Infernal heritage with a natural affinity for dark magics.
Human
The most versatile and varied of races, without specific strengths or weaknesses.
Half-Orc
Brute strength combined with human adaptability.
Halfling
Small, nimble and resourceful, able to easily evade danger.
Half-Elf
Sharing characteristics of both humans and elves, versatile and adaptable.
Gnome
Small, curious, and inventive, skilled in arcane arts.
Elf
Graceful and wise, with an affinity for nature and magic.
Dwarf
Stout and strong, skilled in metalwork and masonry.
Dragonborn
Born of dragons, these creatures are large and in charge, with a breath weapon.