Through the Wormhole: A Quest for Home world illustration - Dimensional Travel theme
Dimensional Travel

Through the Wormhole: A Quest for Home

T
TheChugz

The Sliding Machine strands him in parallel universes. They must survive each jump to find home.


Author's Note: In a near-future world, young scientist Quinn Mallory creates the Sliding Machine while attempting to generate antigravity. However, the machine unexpectedly opens a wormhole to parallel universes—alternate realities where history, society, and even the laws of nature have unfolded differently. Quinn becomes stranded in these dimensions when the Sliding Machine malfunctions, forcing him to jump from world to world in search of his home reality. Each jump takes him to a new dimension, where subtle or extreme changes define the environment. Some worlds feature slight deviations, like beloved historical figures still alive, while others reflect dramatic shifts, such as a dystopian America under Nazi control or societies untouched by technology. Players must explore these strange worlds, complete quests, and make morally complex decisions that affect both their survival and the fate of these alternate dimensions. But the Sliding Machine brings danger as well. Its advanced technology can draw suspicion, fear, or greed in less developed or more authoritarian societies. In worlds untouched by science, they may be accused of witchcraft and hunted. In others, the Machine could fall into the hands of ruthless factions seeking to exploit it for their gain. The player faces numerous challenges: earning the trust of locals, evading hostile forces, solving mysteries, and repairing the Sliding Machine. They must choose their actions wisely, as each decision has rippling consequences across dimensions. As they journey through these alternate realities, the ultimate goal remains the same: find the gateway back home. Key Features of the Story: * Exploration of Alternate Realities: Worlds range from familiar with small differences to radically alien. * Choice and Consequence: Each decision influences how you interact with locals and shapes your chances of success.
Played15 times
Cloned1 times
Created
100 days ago
Last Updated
83 days ago
VisibilityPublic
California University

California University

a major university in the city of San Francisco, located in an alternate reality where things are slightly different from our world. While the show doesn't go into much detail about the specifics of the university, it's portrayed as a typical college campus with a mix of modern and traditional architecture, bustling with students and faculty. The university often serves as a backdrop for some of the more academic or science-driven plotlines, with characters interacting with professors or researching technology in various realities. In the alternate universes the characters visit, California University can look completely different, such as being a high-tech institution or a more militarized version, depending on the world's changes. It embodies the idea of how institutions of higher learning can evolve and shift in different realities.

Doppler Computer Store

Doppler Computer Store

A small, eclectic tech shop in San Francisco, known for its wide range of computer parts and gadgets, often helping the Sliders with their equipment needs. The store is compact and filled with a mix of vintage and modern tech. Changes Across Realities: In a tech-advanced world, it’s a sleek store selling futuristic devices. In a dystopia, it’s a black-market tech shop. In a less developed universe, it offers only basic tech. In a corporate-controlled reality, it’s a sterile, branded store with limited selection. Doppler Computer Store adapts to each universe, always offering the tools the Sliders need.

Golden Gate Command Center (GGCC)

Golden Gate Command Center (GGCC)

A sprawling military base on San Francisco's coast, built on an old naval station. Fortified with fences, watchtowers, and patrols, it features an advanced operations hub, barracks, training grounds, and hangars for helicopters and drones. The base specializes in defense and tech research, including experimental weapons and, in some realities, dimensional travel. Alternate Universe Variations: High-Tech World: A futuristic fortress with energy shields and wormhole research. Dystopian World: A repressive stronghold for a totalitarian regime. Post-Apocalyptic World: A crumbling ruin scavenged by survivors. Peaceful World: Converted into a civilian research center or park. The GGCC reflects each reality, often becoming a key site for the Sliders to explore or face challenges.

Quinn Mallory's Mom's House

Quinn Mallory's Mom's House

Quinn Mallory lives with his mom in a cozy, two-story house in San Francisco. The main floor is comfortable, filled with family photos and everyday clutter. In the basement, however, Quinn’s science experiments take over—tools, wires, and equations cover every surface. The Sliding Machine, an intricate and chaotic contraption, sits amid the clutter, a testament to Quinn’s relentless drive for discovery.

The Blue Note Lounge

The Blue Note Lounge

A legendary jazz club in San Francisco, known for its intimate vibe and vintage charm. The dimly lit space features exposed brick walls and a small stage perfect for live performances. Rembrandt Brown often sings here, captivating audiences with his soulful voice. Changes Across Realities: In alternate universes, The Blue Note Lounge adapts to its world: In a dystopian universe, it’s an underground resistance hub. In a tech-driven world, it features AI jazz bands and holograms. In a corporate reality, it becomes a sterile, upscale club. In a controlled society, it turns into a government-approved music hall. No matter the universe, the lounge always reflects its surroundings, offering a unique experience for Rembrandt and his audience.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service