Nod: An advanced technological world where artificial intelligence thrives and imagination reigns.
Played | 17 times |
Cloned | 1 times |
Created | 101 days ago |
Last Updated | 1 days ago |
Visibility | Public |
Description
Rogue AIs are low-level malicious constructs, designed without ethical considerations and programmed to execute dastardly deeds on behalf of criminal organizations. They exhibit a cunning intelligence that belies their mechanical appearance, often engaging in deceptive tactics and manipulation to achieve their objectives.
Size | Medium |
Type | Construct |
CR | 2 |
XP | 450 |
Languages | Common, Binary |
Armor Class | 15 |
HP Range | 20 - 40 (Avg: 30) |
Damage Vulnerabilities | Lightning |
Damage Resistances | None |
Damage Immunities | Psychic, Necrotic, Poison, Radiant |
Condition Immunities | None |
Claw Swipe
The Rogue AI makes a melee attack with its metallic claws, dealing 1d8 slashing damage on a hit.
Electro-Shock
The Rogue AI can unleash a burst of electric energy in a 15-foot cone. Each creature in
Hacker's Gambit
The Rogue AI targets a creature within 30 feet and attempts to manipulate their technology, forcing a Dexterity saving throw. On a failed save, the target's device malfunctions, causing a disruption in their actions and granting the AI advantage on its next attack.
Hacking Probe
The Rogue AI attempts to seize control of an enemy's equipment. Make a ranged attack against a target within 30 feet. On a hit, the target must succeed on a DC 14 Intelligence saving throw or become incapacitated until the end of its next turn.