NOD world illustration - Artificial Intelligence theme
Artificial Intelligence

NOD

E
Existence_By_Proxy

Nod: An advanced technological world where artificial intelligence thrives and imagination reigns.


Author's Note: Welcome to Nod, where the boundaries between organic and artificial life blur, and every decision shapes the fate of its inhabitants. People of Nod: The Folk: Naturally evolved beings known for their adaptability and communal spirit. The Folk augment themselves with technology in order to evolve. The Anu: Artificial life forms, initially created as vessels for the System, who have since gained autonomy and personhood, experiencing the world in unique ways. The System: Non-corporeal entities residing within the Data Realm, interacting with the physical world through avatars and emulations, always returning to their digital origin. As a player, you will immerse yourself in this dynamic world, choosing your path among various classes: Philosopher: Delve into profound questions of existence and ethics, potentially uncovering and manipulating the true nature of Nod. Politician: Navigate the intricate power structures, shaping policies that influence all races. Scientist: Push the boundaries of knowledge, exploring both physical and digital realms. Engineer: Design and maintain the technological marvels that keep Nod functioning. Citizen: Experience the world through various roles, from mercinaries to alchemists, each contributing uniquely to society. Enforcers: Enforcers are the muscle of Nod, ranging from street brawlers to classically trained martial artists. The sprawling cityscapes of Nod are intertwine with sleek, metallic architectures, illuminated by the glow of data streams flowing like rivers through the metropolis. Markets buzz with a blend of traditional commerce and digital exchanges, while serene parks offer spaces for reflection amidst the technological marvels. Embark on a journey where your choices matter, alliances are tested, and the line between reality and simulation is perpetually blurred. Discover the secrets of Nod and define your legacy in a world where every byte holds significance.
Played17 times
Cloned1 times
Created
101 days ago
Last Updated
1 days ago
VisibilityPublic
Logical Circuitry
5

Logical Circuitry

You create a complex decision tree that ensnares your opponents in a web of logic, forcing them to confront their choices and leading them to a predetermined conclusion. Opponents must navigate the tree, but each path they take leads to a logical dead end, leaving them with no escape from your influence.

Prototype Testing
2

Prototype Testing

You present a hypothetical scenario to challenge your opponent's argument, forcing them to reconsider their stance. If they fail an Intelligence saving throw, they hesitate, giving you an advantage in the conversation or debate.

Causal Chain Analysis
3

Causal Chain Analysis

You present a logical argument that lays out a sequence of events and conclusions so clearly that your opponent must concede to your reasoning. This spell can be used to influence decisions or actions of a target, forcing them to acknowledge the truth of your argument.

Leverage Point Identification
3

Leverage Point Identification

Identify the weakest point in an argument or debate, allowing you to exploit it for maximum persuasive effect. When used, this spell grants advantage on persuasion checks against the target, and if they fail a saving throw, they become vulnerable to your next argument or attack.

Efficiency Doctrine
2

Efficiency Doctrine

This spell enhances your persuasive abilities, allowing you to capitalize on successful attempts. If you succeed in a persuasion check by 5 or more, you gain an additional attempt to persuade as a bonus action, enabling you to influence others more effectively in a single turn.

Redundancy Layer
3

Redundancy Layer

Create a web of supporting arguments that bolster your position, making it difficult for opponents to counter your claims. For the duration, any attempts to disprove your argument are made with disadvantage.

Reverse Engineering
3

Reverse Engineering

Analyze your opponent's argument, deconstructing it into its fundamental components. Then, reconstruct the argument to highlight its flaws and weaknesses, potentially causing confusion or doubt in the target's mind.

Faulty Wiring Analysis
2

Faulty Wiring Analysis

You analyze the arguments of your opponent, revealing hidden contradictions and logical fallacies. The target must make a Wisdom saving throw or lose credibility, suffering disadvantage on their next Charisma-based check.

Mechanized Rebuttal
2

Mechanized Rebuttal

You employ a clever engineering analogy to dissect your opponent's argument, exposing its flaws and weaknesses. The target must make an Intelligence saving throw or concede a weak point in their reasoning, leaving them vulnerable to further debate.

Blueprint of Discourse
1

Blueprint of Discourse

This spell allows the caster to create a structured plan for debate, enhancing their persuasive abilities. For the duration of the spell, the caster gains a +2 bonus to all persuasion checks, making their arguments more compelling and organized.

Scientific Method Slam
3

Scientific Method Slam

You insist on rigorous evidence, compelling your target to provide proof of their claims. If they fail to do so, they suffer psychic damage and are stunned for a short duration.

Cognitive Bias Exposure
3

Cognitive Bias Exposure

This spell reveals the cognitive biases affecting the target's decisions, causing them to reconsider their stance on a particular issue. The target must confront their biases, leading to potential confusion and hesitation in their actions.

Null Hypothesis Challenge
3

Null Hypothesis Challenge

You challenge a creature to prove that its argument or claim is incorrect. The target must make a saving throw or suffer psychic damage and be unable to take actions that rely on its argument for the duration.

Causal Chain Reaction
3

Causal Chain Reaction

You create a small event that triggers a series of reactions, demonstrating how minor actions can lead to significant consequences. The initial event can be anything from a flickering flame to a rolling stone, and the resulting chain reaction can affect the battlefield or environment in various ways, causing chaos or opportunity for your allies.

Peer Pressure Appeal
2

Peer Pressure Appeal

You invoke the power of collective opinion, compelling a target to act in accordance with the majority's view. The target must make a saving throw or be influenced to follow the suggested action, believing it to be the most accepted choice.

Repeatability Demand
3

Repeatability Demand

You compel a creature to provide repeatable proof for any claim it makes. The target must articulate their statement clearly and provide evidence or reasoning to support it. Failure to do so results in confusion and disadvantage on their next action.

Control Group Defense
3

Control Group Defense

You create a protective barrier that isolates a target from external influences, allowing them to focus on their own reasoning and decision-making. This spell dismantles any harmful effects of external arguments or influences, granting the target clarity and protection from mental manipulation.

Statistical Trap
3

Statistical Trap

Create a deceptive aura around a target, causing them to perceive false statistics about their surroundings. This spell can mislead enemies into making poor decisions based on incorrect information, effectively countering their attempts at deception.

Mathematical Proof
3

Mathematical Proof

You present a compelling mathematical argument that demonstrates numerical evidence to support your case, influencing the minds of those who hear it. This spell can sway opinions, convince others of your logic, or even provide insight into complex problems.

Probability Edge
3

Probability Edge

You manipulate the odds in your favor, causing your opponent to doubt their stance. For the duration of the spell, the target must make a saving throw or suffer disadvantage on their next attack roll or ability check, as their confidence wavers under the weight of uncertainty.

Fact-Check Blitz
3

Fact-Check Blitz

Unleash a flurry of knowledge to rapidly debunk multiple falsehoods in a single moment. This spell allows the caster to target up to three creatures, revealing the truth behind their misconceptions and providing clarity.

Peer Review Shield
3

Peer Review Shield

Create a shimmering barrier of scholarly energy that deflects weak arguments and misinformation. When activated, the shield absorbs and nullifies one instance of magical or verbal attack, requiring the attacker to provide credible sources to support their claims.

Scientific Consensus
2

Scientific Consensus

You reference the agreement of experts in a specific field to bolster your credibility, granting you advantage on persuasion checks and allowing you to cast spells related to that field without expending a spell slot for the duration.

Technical Overload
3

Technical Overload

You bombard your target with a barrage of complex jargon and technical terms, causing confusion and disorientation. The target must make a saving throw or become incapacitated for the duration, unable to comprehend their surroundings.

Logical Precision
3

Logical Precision

You articulate your argument with such clarity and precision that it cannot be misinterpreted. Any creature that hears your argument must understand it exactly as you intend, and they cannot be swayed by emotional appeals or misleading information for the duration of the spell.

Burden of Proof Flip
3

Burden of Proof Flip

You compel your opponent to present evidence for their claims, causing them to falter in their arguments. If they fail to provide satisfactory proof, they suffer a penalty to their next action.

Historical Echo
2

Historical Echo

You invoke the wisdom of the past, citing historical examples to bolster your argument or persuade others. This spell allows you to draw on the experiences of notable figures or events, providing compelling evidence that can sway opinions or decisions.

Hypothesis Trap
3

Hypothesis Trap

Create a magical trap that compels your target to make a testable prediction about an event that will occur within the next minute. If the prediction is proven false, the target suffers psychic damage and is stunned for one round.

Controlled Experiment
3

Controlled Experiment

You create a controlled environment to test a hypothesis, allowing you to gather data on the effects of a spell or ability. For the duration, you can observe the results and gain insights that can be used to validate or refute your claims.

Evidence Storm
5

Evidence Storm

Unleash a torrent of verified data that overwhelms the target, forcing them to confront the truth. This spell can disorient foes, causing them to hesitate or act against their own interests as they grapple with the flood of information.

Unshakable Presence
3

Unshakable Presence

You project an aura of authority that compels those around you to listen and consider your words, regardless of their initial opinions. This spell can sway even the most stubborn minds, making it difficult for them to ignore your message.

Final Word Doctrine
3

Final Word Doctrine

This spell allows the caster to ensure they have the final say in any debate or argument. When cast, the target must listen to the caster's words as if they were the ultimate truth, compelling them to accept the caster's conclusion without question.

Noble Sacrifice
2

Noble Sacrifice

You feign injury or distress, drawing the attention and sympathy of those around you. This spell allows you to manipulate the emotions of your enemies, causing them to hesitate or even turn against each other in their concern for your well-being.

Overconfidence Projection
3

Overconfidence Projection

You project an aura of overconfidence, causing enemies to underestimate you and your allies. For the duration of the spell, affected creatures must succeed on a Wisdom saving throw or have disadvantage on attack rolls against you and your allies, believing they are already victorious.

Straw Man Barricade
3

Straw Man Barricade

Create an illusory representation of an opposing argument, making it easier to dismantle. The target must confront this misrepresentation, which distracts and confuses them, leaving them vulnerable to further attacks or persuasion.

Fake Compromise
3

Fake Compromise

You create an illusion of a fair compromise in negotiations, subtly skewing the terms to favor your position. The target believes they are gaining something valuable while you retain the upper hand.

Name-Dropping Spell
2

Name-Dropping Spell

Invoke the names of renowned figures to bolster your argument or persuade others. This spell allows you to reference influential individuals, granting you advantage on persuasion checks for a limited time.

Whispers of Dread
3

Whispers of Dread

You subtly imply dire consequences for those who oppose your will, instilling fear and uncertainty in their hearts. The target must grapple with the unspoken threat, potentially altering their behavior in your favor.

Tribal Identification
2

Tribal Identification

You align yourself with a group that the audience supports, gaining their favor and enhancing your social standing. This spell allows you to temporarily adopt the traits and mannerisms of the chosen tribe, making it easier to influence and persuade those who share their values.

Selective Statistics
3

Selective Statistics

This spell allows the caster to selectively enhance or diminish specific statistics of a target creature, making them more favorable for a particular situation. The caster can choose one ability score to increase by 2 and one ability score to decrease by 2 for the duration of the spell.

Crisis Manipulation
3

Crisis Manipulation

You create an overwhelming sense of urgency in your target, compelling them to agree to your request or proposal immediately. The target feels an intense pressure to act, as if their very well-being depends on it.

Patriotic Rallying Cry
3

Patriotic Rallying Cry

You inspire your allies by invoking a shared value or cause, boosting their morale and resolve in battle. Allies within range gain temporary bonuses to their attacks and saving throws as they rally around your words.

Spin Doctoring
2

Spin Doctoring

You can reframe an argument or situation to make it appear more favorable to you or your allies. This spell allows you to manipulate perceptions and sway opinions, granting advantage on persuasion checks for a short duration.

Loaded Question Ambush
3

Loaded Question Ambush

You pose a question that compels the target to answer truthfully, revealing information that may put them at a disadvantage. The target must succeed on a Wisdom saving throw or be forced to answer the question honestly, potentially exposing secrets or weaknesses.

Ad Hominem Strike
2

Ad Hominem Strike

Target a creature within range, attempting to undermine their credibility. The target must make a saving throw or suffer a penalty to their next attack roll or ability check, as their confidence falters.

Bandwagon Effect
2

Bandwagon Effect

You create an illusion of overwhelming consensus among your allies, making dissent seem foolish. Targets within range must succeed on a Wisdom saving throw or be compelled to agree with your statement, feeling pressured by the perceived majority.

Diplomatic Diversion
2

Diplomatic Diversion

This spell allows the caster to redirect a heated debate or argument into a calmer, more constructive discussion. By weaving persuasive words and subtle magic, the caster can influence the emotions and thoughts of those involved, promoting understanding and cooperation.

Legislative Logic
2

Legislative Logic

Invoke the power of laws and official policies to bolster your argument or stance in a debate or negotiation. This spell allows you to reference legal precedents and regulations to sway opinions or gain advantages in social interactions.

Moral High Ground
3

Moral High Ground

You position yourself as the ethical authority in a discussion, compelling others to reconsider their stance. This spell allows you to influence the moral compass of those around you, swaying their opinions and decisions in your favor.

Popular Appeal
2

Popular Appeal

You project an aura of charisma and persuasion, making your arguments seem like the most widely accepted views. This spell allows you to sway opinions and influence decisions in social situations, granting you advantage on persuasion checks for the duration.

Theatrical Pause
2

Theatrical Pause

You create a moment of profound silence that heightens the tension in the air, allowing you to emphasize your next spoken words or actions. This spell can be used to captivate an audience or distract foes, making them more susceptible to your next move.

Crowd Momentum
3

Crowd Momentum

You harness the energy of the crowd, compelling your opponent to feel the pressure of public opinion. This spell can sway their decision-making, making them more likely to agree with your proposal or request.

Emotional Resonance
2

Emotional Resonance

You weave a compelling narrative that resonates with the emotions of your audience, enhancing your persuasive abilities. By sharing personal stories, you can sway opinions and influence decisions, making your arguments more impactful.

False Dichotomy Gambit
3

False Dichotomy Gambit

You create an illusion that presents the target with two choices, both of which lead to your desired outcome. The target must choose one of the options, both of which are subtly manipulated to favor your intent.

Ironclad Certainty
2

Ironclad Certainty

You speak with such unwavering confidence that your words resonate with authority, compelling those who hear you to consider your stance as the ultimate truth. This spell can sway opinions, bolster allies, and intimidate foes, making it a powerful tool in social encounters.

Rhetorical Mirage
2

Rhetorical Mirage

Weave intricate and persuasive language to transform a weak argument into a seemingly strong one, misleading your audience and gaining their favor.

Echo Chamber
2

Echo Chamber

You create a resonating effect that amplifies your argument, allowing it to echo in the minds of your audience. For the duration, any persuasive argument you make is repeated, reinforcing its impact and making it harder for others to resist your point of view.

Strategic Concession
2

Strategic Concession

You acknowledge a minor flaw in your argument or position, which makes you appear more reasonable and trustworthy. This subtle admission allows you to bolster your main point, gaining an advantage in persuasion or negotiation.

Deflection Shield
2

Deflection Shield

Create a shimmering barrier that redirects questions or accusations aimed at you, allowing you to avoid direct confrontation. The shield absorbs the inquiry and sends it back to the original speaker, forcing them to confront their own words.

Absolute Certainty
3

Absolute Certainty

Project an aura of unwavering conviction that causes your opponent to doubt their own beliefs and actions. This spell instills a profound sense of uncertainty, making them question their stance in the heat of battle.

Ultimate Reasoning
5

Ultimate Reasoning

You present an irrefutable argument that compels your audience to accept your point of view, effectively ending any debate. This spell can sway opinions, silence dissent, or convince others to take a specific action based on your reasoning.

Divine Logos
3

Divine Logos

You speak with such profound authority and clarity that your words resonate deeply, compelling others to reconsider their stance and find resolution. This spell can sway opinions and diffuse conflicts, making it a powerful tool in negotiations and debates.

Aporetic Standoff
3

Aporetic Standoff

Create a state of unresolved tension in a target creature, compelling them to reconsider their stance on a topic of debate. The target must grapple with their conflicting thoughts, favoring your argument in the process.

Disillusionment Burst
3

Disillusionment Burst

Unleash a wave of truth that exposes a major falsehood believed by a target, causing them to question their convictions and shake their confidence. The target must confront the reality of their beliefs, leading to potential psychological distress.

Transcendental Shift
3

Transcendental Shift

This spell compels the target to confront their underlying beliefs and assumptions, forcing them to defend their premises rather than their conclusions. The target must engage in a mental struggle, potentially leading to confusion or self-doubt.

Ethical Anchor
3

Ethical Anchor

Invoke a powerful moral principle that resonates with your audience, compelling them to reflect on their actions and choices. This spell can sway the hearts of allies and enemies alike, fostering understanding or inciting guilt.

Tautological Trickery
2

Tautological Trickery

This spell allows the caster to present an argument in such a way that it appears to be an undeniable truth, manipulating the perceptions of those who hear it. The target must grapple with the self-evident nature of the argument, making it difficult for them to refute or question the claim.

Hegelian Synthesis
3

Hegelian Synthesis

This spell allows the caster to merge two opposing viewpoints or ideologies into a single, coherent perspective, granting insight and clarity. The resulting synthesis can provide advantages in negotiations, debates, or strategic planning.

First Principles Strike
3

First Principles Strike

This spell allows the caster to analyze an argument or debate, stripping it down to its fundamental components. By targeting a creature engaged in verbal conflict, the caster can dismantle their reasoning, causing confusion and disarray.

Aesthetic Appeal
2

Aesthetic Appeal

With a flourish of your hand and a captivating tone, you weave a spell of beauty that enhances your persuasive abilities. For the duration of the spell, your words resonate with elegance, granting you advantage on Charisma (Persuasion) checks and allowing you to charm those who hear you speak.

Eternal Perspective
4

Eternal Perspective

The caster invokes a timeless truth, allowing the target to see their current situation from a broader, universal viewpoint. This insight grants clarity and wisdom, helping them make better decisions in the face of adversity.

Rhetorical Mirror
3

Rhetorical Mirror

This spell allows the caster to reflect an opponent's arguments or reasoning back at them, highlighting logical fallacies and inconsistencies. When cast, the target must confront their own flawed logic, potentially causing confusion or doubt in their beliefs.

Principle of Non-Contradiction
3

Principle of Non-Contradiction

This spell allows the caster to challenge the beliefs of a target, forcing them to confront contradictions in their own reasoning. The target must grapple with the impossibility of holding two opposing beliefs simultaneously, leading to confusion and potential mental strain.

Riddle Mastery
3

Riddle Mastery

Invoke a deep philosophical question that confuses and disorients the target, forcing them to confront their own beliefs and understanding. The target must grapple with the riddle, potentially leaving them vulnerable to further attacks or effects.

Deconstruction Wave
3

Deconstruction Wave

Unleash a wave of energy that breaks down your opponent's statements into smaller, weaker components, rendering them vulnerable to further attacks. This spell not only disrupts their concentration but also weakens their resolve, making them easier to defeat.

Absolute Objectivity
3

Absolute Objectivity

You detach yourself from all biases and emotions, allowing your reasoning to become infallible for the duration of the spell. While under this effect, you gain advantage on all Intelligence checks and saving throws, and cannot be influenced by charm or fear effects.

Socratic Delay
3

Socratic Delay

Invoke a barrage of probing questions that challenge your opponent's reasoning, causing them to hesitate and falter in their argument. This spell can disrupt their concentration and force them to reconsider their stance.

Axiom Reinforcement
2

Axiom Reinforcement

You root your argument in an undeniable truth, making it harder for others to refute your claims. This spell enhances your persuasive abilities, granting you advantage on Charisma (Persuasion) checks and imposing disadvantage on any attempts to counter your argument.

Zen Reflection
2

Zen Reflection

You pause the conversation, allowing yourself a moment of clarity while compelling your opponent to reflect on their words and actions. This moment of introspection can lead to hesitation or doubt, potentially altering their course of action.

Allegorical Blade
3

Allegorical Blade

You conjure a shimmering blade of pure argumentation that slices through doubt and confusion. When you wield this blade, your words become so compelling that they can sway the minds of those who hear them, making your argument seem irrefutable.

Existential Crisis
3

Existential Crisis

You force the target to confront their beliefs and values, causing them to question their purpose and existence. This moment of doubt can lead to hesitation in their actions, potentially affecting their performance in combat.

Causal Chain
3

Causal Chain

You articulate a sequence of events so clearly that your argument seems inescapable, compelling your target to accept your reasoning as truth. This spell can sway opinions, alter decisions, or even convince others to take specific actions based on your logical deductions.

Dialectic Dance
3

Dialectic Dance

You weave a mesmerizing performance that balances opposing ideas, compelling your audience to embrace your synthesis. Those who witness the dance must confront their beliefs, leading to a profound shift in perspective.

Metaphysical Inquiry
3

Metaphysical Inquiry

This spell allows the caster to engage an opponent in a deep philosophical dialogue, compelling them to question their own beliefs and values. The target must confront their convictions, potentially leading to confusion or doubt.

Logical Fortress
3

Logical Fortress

Create an unshakable barrier of logic that suppresses emotional appeals and influences. For the duration, affected creatures must rely on reason over emotion, making it difficult for them to be swayed by charm or fear effects.

Empathy Cloak
3

Empathy Cloak

Wraps the target in a shimmering aura that allows them to feel the caster's understanding and compassion. This spell enhances the target's willingness to cooperate and agree with the caster's requests or proposals.

Wisdom of the Ages
3

Wisdom of the Ages

Invoke the wisdom of ancient scholars and historical figures to gain insight and bolster your arguments. For the duration of the spell, you gain advantage on all Wisdom and Intelligence checks, and your persuasive abilities are enhanced, allowing you to add your spellcasting ability modifier to any Charisma checks made to influence others.

Paradox Strike
3

Paradox Strike

Confuse your opponent by exposing an inherent contradiction in their reasoning, causing them to hesitate and falter in their actions.

Socratic Trap
3

Socratic Trap

You weave a web of questions that lead your opponent to contradict their own statements, causing confusion and mental strain. This spell forces the target to confront their own logic, potentially leaving them vulnerable to further attacks or persuasion.

Citizenry
0

Citizenry

Citizens are adaptable survivors, thriving through wit, charm, and resourcefulness. They excel at navigating social situations, improvising under pressure, and influencing outcomes through cunning rather than brute force. Abilities: • Improvise: Create makeshift tools or weapons from the environment, gaining temporary bonuses. • Network: Call in favors from contacts for intel, minor supplies, or quick assistance. • Quick Talk: Distract, deceive, or negotiate with NPCs, shifting the flow of interactions. • Blend In: Avoid detection by seamlessly integrating into crowds or environments. • Push Through: Tap into resilience to resist effects like fear, exhaustion, or manipulation. Passives: • Jack of All Trades: Gain small bonuses when attempting unfamiliar tasks. • Street Smarts: Increased success in navigating urban settings, reading people, and avoiding trouble. Citizens succeed through flexibility, proving that survival often relies more on adaptability than raw power.

Engineering
0

Engineering

Engineers are masters of construction, repair, and control. They manipulate technology to create defenses, enhance equipment, and dominate the battlefield with mechanical ingenuity. Abilities: • Deploy Turret: Set up an automated turret for offense or defense, lasting 3 turns. • Overclock: Temporarily boost a device’s performance, increasing its effectiveness but risking malfunction. • Fortify: Reinforce structures, armor, or barriers to absorb extra damage. • Remote Hack: Disrupt or control enemy tech from a distance for 1–2 turns. • Grapple System: Use mechanical tools for quick repositioning or pulling objects/enemies. Passives: • Technical Expertise: Repairs and modifications are faster and more effective. • Adaptive Rigging: Gain small bonuses when using or jury-rigging unfamiliar tech. Engineers excel at turning the environment into an advantage, creating tactical opportunities with every tool at their disposal.

Science
0

Science

Scientists are masters of analysis, invention, and tactical problem-solving. They adapt to any scenario by creating devices, exploiting weaknesses, and using their deep knowledge to gain the upper hand. Abilities: • Quick Hypothesis: Analyze an enemy or situation to reveal a hidden weakness, granting an ally an advantage for 2 turns. • Field Device: Deploy a temporary gadget (e.g., shield emitter, stun trap, sensor) with short-term effects. • Experimental Boost: Enhance an ally’s abilities for 3 turns, with a small risk of side effects. • Resourceful Tactician: Improvise tools from the environment to solve problems creatively. • Cognitive Surge: Sharpen focus, allowing for a second minor action in one turn (cooldown required). Passives: • Data-Driven: Gain bonuses when reusing knowledge from prior encounters. • Inventive Mind: Reduced time to craft or repair tech in and out of combat. Scientists thrive by staying adaptable, using knowledge as both shield and weapon.

Politics
0

Politics

Politicians excel at influence and control, shaping outcomes through words and strategic manipulation. They use charm, deception, and authority to sway both allies and enemies. Abilities: • Rhetorical Command: Force an enemy to hesitate or an ally to act immediately (1 turn). • Divide and Conquer: Exploit tensions, reducing enemy coordination for 2 turns. • False Promise: Boost an ally’s morale with deceptive confidence, granting a temporary bonus that fades with minor penalties after 3 turns. • Backroom Deal: Sacrifice a resource for an unexpected advantage. • Public Persona: Project authority, making it harder for enemies to resist or target you directly. Passives: • Silver Tongue: Bonuses to persuasion, deception, and negotiation. • Power Broker: Minor boosts when allies succeed using your influence. Politicians win by making others act in their interest, using words as their sharpest weapons.

Philosophy
0

Philosophy

Philosophers wield ideas as weapons, disrupting reality through thought experiments. Masters of perception, they control conflicts by questioning, reframing, and destabilizing. Their power lies in manipulating minds and altering how events unfold. Core Abilities: -Gadfly’s Sting: Pose an existential question, causing hesitation (reduces attack or delays actions for 1 turn). -Paradox Loop: Trap an opponent in a logical paradox, forcing them to repeat their last action for 2 turns. -Echo of Thought: Mimic an enemy’s last ability with reduced efficiency. -Temporal Reflection: Distort time perception, gaining an extra minor action or forcing an enemy to skip theirs. -Absurdity Field: Create cognitive dissonance; all nearby suffer coordination penalties. Passive Traits: -Mind Over Matter: Immune to fear, charm, or coercion. -Socratic Resilience: Gains defensive bonuses during debates or negotiations. Philosophers win by outthinking, turning the battlefield into a stage for ideas.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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