
Bizzare world mixing fantasy and postapocalyptic settings
Played | 8 times |
Cloned | 2 times |
Created | 77 days ago |
Last Updated | 27 days ago |
Visibility | Public |

Description
Nobles are wealthy and snobbish individuals disconnected from the struggles of common folk. They typically reside in feudal societies, where wealth is often inherited rather than earned through skill. Despite their aloofness, many nobles support artists, craftsmen, and adventurers, contributing to the community in their own self-serving way. Nobles are often seen flaunting their riches, dressed in lavish clothing, and found armed with intricately decorated swords and luxurious handguns.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common, Elean, and one additional language of their choice |
Armor Class | 12 |
HP Range | 4 - 10 (Avg: 7) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Call for Guards
The noble can call for assistance. On a successful Persuasion check (DC 12), they can summon local guards to their aid in 1d4 rounds.
Flaunt Wealth
The noble showcases a substantial amount of gold or jewel, momentarily distracting creatures. All creatures within 30 feet must make a Wisdom saving throw (DC 14) or have disadvantage on their next attack roll.
Harangue
The noble belittles a character, forcing them to make a Wisdom saving throw (DC 14). On a failed save, the target is charmed for 1 minute and feels compelled to please the noble.