
Bizzare world mixing fantasy and postapocalyptic settings
Played | 8 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 25 days ago |
Visibility | Public |

Asylum
Asylum is a humble orphanage that serves as a refuge for lost children, overseen by the kind-hearted Chief Lowell. The warm and welcoming atmosphere is complemented by the nurturing presence of devoted nuns and tender mothers who care for the orphans. This cozy haven is filled with laughter and learning, as the children find comfort and companionship within its stone walls.

Celestial Throne Realm
A divine realm where the gods reside on their majestic thrones, surrounded by ethereal light and celestial music. Each god is accompanied by their apostles, who serve as intermediaries between the divine and mortal realms, facilitating communication and guidance. The realm is isolated from Ylva, yet the gods possess the ability to send messages and blessings to their followers through their apostles, ensuring a connection with the mortal world.

Cetrus Palace
Cetrus Palace is a grand manor located on the southern border, surrounded by a serene grove of willow trees.

Derphy Whore Den
Nestled beneath the bustling brothel, Derphy Whore Den is a secret underground sanctuary where the enchanting allure of bunnygirls and bunnyboys beckons. This hidden beach is known for its vibrant atmosphere, where patrons revel in the beauty of their companions amidst the playful whispers of the waves. The den also boasts shimmering veins of iron, gold, and gems that can be found glistening within the soil walls, adding a touch of treasure hunting to the experience.

Fighter's Guild
The Fighter's Guild is a hidden haven for warriors, accessible through a hidden door within the mayor's house after completing a specific quest. Alternatively, those resourceful enough will find a way in through the staircase in the bank, chiseling away at the stone walls. Inside lies a bustling environment filled with warriors training their skills, led by Grand Master Thorrnan, complemented by several facilities for crafting and training.

Fortune Bell
Fortune Bell is a luxurious airship casino run by the Palmia authorities, floating high above the clouds. Guests can access this exquisite establishment through a teleporter located in the royal capital of Palmia. Inside, a plethora of entertainment awaits, from spirited card games to thrilling slot machines and charming NPCs, all designed to entice adventurers seeking both fortune and fun in the sky.

Hill Cave
A small cave nestled near the future mines of Vernis, Hill Cave appears to be inhabited, hinting at secrets and stories untold.

Kizuami Shrine
Perched atop a hill overlooking Mifu Village, the Kizuami Shrine is a vibrant and whimsical place dedicated to Kizuami, the God of Trickery. The shrine is adorned with playful fox motifs and colorful lanterns that sway in the breeze, inviting visitors to partake in its mysteries. Here, the air is thick with the scent of sake and rice, as offerings are made to the capricious deity. The shrine serves as a gathering place for the villagers travelers, where they share tales of Kizuami's antics and seek his blessings for luck and mischief.

Little Garden
A safe and secluded haven for the Chaos Shape race, the Little Garden is a vibrant schoolyard bustling with energetic Little Ones, overseen by the protective presence of Big Sister. This enchanting location serves as a sanctuary where Big Sister diligently works to rescue and protect these whimsical beings while offering a variety of goods and services, ensuring that the delicate balance of the garden is preserved and celebrated.

Lumiest Central Plaza
Lumiest Central Plaza is the vibrant heart of Lumiest, surrounded by serene water channels that allow boats to glide gracefully through the city. This lively plaza is a hub for performing artists, painters, poets, and musicians, creating a constant atmosphere of creativity and inspiration. Market stalls line the edges, offering a variety of goods, while a stunning fountain in the center serves as a gathering point for locals and visitors alike.

Lumiest Crater
The Lumiest Crater is a vast, open expanse marked by its peculiar geological formations and the remnants of ancient technology. Nestled south of the bustling city of Lumiest, the crater is a site of wonder and mystery, where adventurers can seek hidden treasures. Long-buried statue unfolds in the soft, sandy ground, enticing brave souls to unearth its secrets.

Mage's Guild
The Mage's Guild serves as a hub for aspiring and experienced spellcasters alike, filled with an aura of arcane energy and the lingering scent of ancient tomes. It boasts a grand hall adorned with statues of Itzpalt and a breathtaking painting of Queen Sedona, while the Grand Master Jorg oversees the activities. Apprentices Renton and Revlus bustle about, facilitating training and service. Facilities include training dummies, teleporters, and a variety of magical items for sale, catering to all adventurers in need of magical enhancement.

Meadow
Meadow is a burgeoning frontier village, characterized by its few sturdy houses and a welcoming inn. Founded recently, it embodies the spirit of hope and adventure, attracting settlers eager to carve out a new life. The village is overseen by a diligent frontier inspector from the city of Mysylia Loytel, ensuring that the community thrives while maintaining order amidst the wild.

Merchant's Guild
The Merchant's Guild is a bustling hub of commerce where merchants from all corners of the realm converge to trade goods, share tales, and hone their negotiation skills. Its grand building, marked with intricate carvings of trade symbols and adorned with vibrant banners, resonates with the clatter of coins and chatter of patrons eager to strike deals or learn new skills.

Miral and Garokk's Workshop
Nestled in a quaint valley surrounded by lush hills, Miral and Garokk's workshop is a bustling hub of craftsmanship where the essence of creation dances in the air. Two legendary smiths reside here, surrounded by a playful throng of cats that bring life and warmth to the otherwise industrious atmosphere. The workshop offers a variety of unique items for trade, some of which are limited edition and cherished by adventurers seeking special artifacts. With an array of tools, machines, and assorted furniture, this is not only a place of work but a sanctuary for creativity and camaraderie.

Mysilia Royal Castle
The Mysilia Royal Castle stands majestically in the northern part of the city, serving as the residence of the royal family. It features fortified walls, strategic war rooms for planning defenses, barracks for the royal guard, and beautifully maintained gardens accessible to nobles and distinguished citizens.

Nefu Commercial Pavilion
The Nefu Commercial Pavilion is an enormous structure at the heart of Nefu Village, bustling with life and activity. It houses a variety of shops, restaurants, and pubs, offering everything from local delicacies to magical wares, alongside a large inn that provides comfortable lodging for weary travelers.

Nymelle
Nymelle, known as the Graveyard of Winds, is a dark and twisted dungeon that lies north of Olvina. Rumors swirl about sinister plots brewing in its depths, enticing adventurers to unravel its mysteries. At the bottom of this foreboding labyrinth, a petrified forest looms, with a giant, enigmatic tree standing majestically in its center, whispering secrets of ages long past to those brave enough to listen.

Oblivion
Oblivion is an eternal prison realm where the Yaksha, a vengeful spirit, resides. Isolated from the cosmos, it is a dark and twisted landscape filled with echoes of hatred and despair, manifesting as demonic entities that plague the world of Ylva.

Olvina Pub
Olvina Pub is a cozy gathering spot in the rural outskirts of Olvina, known for its warm atmosphere and selection of local wines. The pub features rustic wooden beams, a stone fireplace, and a charming outdoor patio overlooking the vineyards, making it a perfect place for travelers to unwind after a day of exploring the hot springs and local attractions.

Olvina's Hot Springs
Olvina is renowned for its therapeutic hot springs that offer both relaxation and magical benefits. Adventurers from all lands flock to these steaming waters to receive the 'Harmony of Soul' blessing, which slows the progression of the devastating Ether disease, while also enjoying the pristine cleanliness these springs provide. Artisans can even utilize the waters for cooking, creating delicious hot spring eggs that retain the rejuvenating effects of the springs. For those seeking companionship, floating fertile eggs in the warm waters grants the chance to hatch unique pets.

Palmia Castle
Palmia Castle is the majestic royal residence of King Zane, located in north west corner of the bustling city of Palmia. Surrounded by noble officials, talented artists, and a vibrant community, the castle serves as a hub of governance and culture, where the rich history of the realm is celebrated and preserved.

Palmia City Hall
Palmia City Hall is a bustling office building where various officials and bureaucrats diligently handle paperwork and allocate budgets for city services. Despite the flurry of activity within its walls, the true governing power rests with the Palmia royal family, who reside in the nearby castle, casting a long shadow over the city's administration.

Palmia Market
The Palmia Market is a bustling hub located at the heart of Palmia city, surrounded by a variety of shops selling everything from magical trinkets to fine clothing. At its center lies a lively pub, where adventurers and locals gather to share tales, enjoy hearty meals, and plan their next quests.

Permafrost Graveyard
A desolate graveyard lies to the north of Noyel, where the violent winds of a fierce blizzard whip through the field, burying ancient tombstones under layers of pristine snow. Among the scattered graves, remnants. Hidden beneath the surface, a treasure trove of mineral veins awaits the brave, lined with copper, obsidian, and even rare adamantite, tempting adventurers to dig within the frozen earth.

Puppy Cave
Puppy Cave is an enigmatic location where the walls glisten with moisture, and faint echoes of playful barks fill the air, creating an atmosphere of both mystery and warmth. The unique architecture allows for the cave's floors to morph each time one enters, presenting an ever-changing challenge. At the center of the cave, a small, curious dog named Poppy awaits adventurers with a wagging tail, adding a touch of charm to the darkened chambers. A door at the far end hints at deeper mysteries below, but it remains firmly sealed for now, leaving explorers with only their imaginations about what lies beyond.

Quiet Beach
Quiet Beach is a serene campground nestled along a pristine shoreline, where white sands gently caress the waves. A long-dead wanderer lies aboard a weathered boat washed ashore, their origins a mystery that lingers in the salty air. Surrounding the campground, explorers can find unique shells for harvest and various cassette tapes hidden in the surf and along the beach. This tranquil spot invites adventurers to reflect and restore their spirits, albeit with a reduced karma for those who dare to linger too long.

Rodwyn Bakery
Rodwyn Bakery is a quaint establishment nestled in the heart of Myslia, run by Roran Witch named Rodwyn. Known for its enchanting pastries and magical bread, the bakery attracts locals and travelers alike, offering a warm atmosphere filled with the aroma of freshly baked goods and a hint of mystical herbs.

Seeker's Keep
Seeker's Keep is a stark fortress perched upon the rugged edge of Tyris' icy northwestern snow fields, serving as home to the enigmatic Seeker. Inside its stone walls, a vast library teems with knowledge waiting to be uncovered, promoting the Seeker's belief that wisdom should be shared freely. Adventurers are welcome to borrow books for a year, fostering an exchange of ideas amidst this desolate landscape.

Specwing
Nestled high within the branches of a colossal tree, Specwing is a fairy-run inn that serves as an inviting haven for wandering adventurers. Located east of the Truce Grounds, it's a vibrant community where adventurers can share tales, gather information about the enigmatic lands of Nefia, and take a well-deserved rest between their quests. With its unique blend of services, shops, and quests, Specwing fosters a friendly atmosphere, while its peculiar furniture and quaint décor make it a delightful place to unwind.

Temple of Horome
The Temple of Horome is a serene sanctuary dedicated to the Goddess of Moonshadow, nestled in the heart of Nefu Village. Surrounded by the opulent mansions of the Nefu elders and temple workers, the temple serves as a central shrine where travelers and locals can pray, commune with Horome, or seek wisdom from the elders. The temple's architecture is adorned with intricate carvings of moonlit scenes and cherry blossoms, creating a tranquil atmosphere for reflection and worship. While the temple is open to all, the mansions surrounding it are strictly off-limits, preserving the privacy of the village's elite.

The Bone Arena
The Bone Arena is a brutal battleground where gladiators test their strength and skill under the watchful gaze of an eager crowd. The ground is littered with the remnants of past champions, and the atmosphere is charged with the scent of sweat and conquest. Situated in the far north, this arena is both a place of entertainment and a grim reminder of the price of glory, with dozens of harvestable bones strewn across the sandy floor, waiting to tell their stories.

The Cursed Manor
Once a grand estate, The Cursed Manor now bears the weight of its dark history, shrouded in whispers of lost souls and malevolent spirits. Those brave enough to enter may encounter Melilith, a tormented girl seeking liberation from her cursed fate. The manor is fraught with traps and mysteries, leading to both a first basement floor filled with dangers and a secret basement that houses unspeakable horrors and treasures alike.

The Grand Thoroughfare
The Grand Thoroughfare is the bustling heart of Mysilia, lined with vibrant shops, lively inns, and raucous pubs. This wide street is always filled with the sounds of merchants hawking their wares, patrons enjoying local brews, and adventurers sharing tales of their quests.

The Graveyard
A somber and serene resting place, The Graveyard lies east of Lumiest, marked by an ancient, twisted oak tree and weathered stone tombstones that lean slightly askew. The air is thick with the scent of damp earth and fading flowers, shrouded in an eerie silence that is occasionally broken by the rustle of leaves. Nestled in the corner stands a well, its dark waters reflecting the pale light of the moon.

The Palmian Embassy
Nestled just north of the bustling city of Palmia, The Palmian Embassy serves as a liaison for trade and diplomacy. Inside, visitors can find a variety of shops manned by attentive sales clerks and a scrivener ready to assist with documentation. The facility is equipped with unique items, including gacha machines that dispense both junk and furniture, a single training dummy for practice, and notable furniture like the coveted boss chair and a generator, ensuring visitors remain comfortable and well-informed with the latest issues of 'Palmia Times'.

The Place Where Winds Rest
A serene, secluded graveyard where the ether winds seem to pause, allowing for a moment of reflection and solemnity. At its center stands a magnificent Tree of Ether, rumored to be deeply connected to the souls of the departed, surrounded by 14 graves marked by lost daggers. Those who seek to uncurse these graves might awaken a powerful adversary, lurking just beyond the veil of time.

The Salty Seagull
A lively pub located just a stone's throw from the bustling docks of Port Capul. The interior is adorned with nautical decorations, including fishing nets, ship wheels, and paintings of legendary sea creatures, creating a warm and inviting atmosphere for sailors and townsfolk alike.

The Velvet Shadows
The Velvet Shadows is an underground thieves' guild located beneath a lively pub. Accessible only to those who have proven their worth, it is a chaotic hive of clandestine activity, where trade in stolen goods flourishes and skills are honed in the dark art of theft. The atmosphere is lively, filled with laughter and secretive whispers, as guild members gather to share tales of their latest exploits.

Tinker's Camp
Tinker's Camp is a bustling gathering spot for traders and adventurers, filled with the sounds of laughter and the clinking of tools. Here, the Caravan Master Nino oversees various services, including skill training and a selection of shops catering to the needs of travelers. The camp is equipped with various facilities and notable furniture, creating a warm and inviting atmosphere for those seeking respite or resources for their journeys.

Truce Ground
The Truce Ground serves as a serene neutral zone for followers of the gods, where devotees can pray and gather without fear of retribution. Each altar stands unwavering in its devotion, adorned with intricate carvings and surrounded by an ethereal calm. Remains from past conflicts lay scattered, hinting at the history of this sacred place, while the presence of a generator hums softly, providing a dim glow amidst the dried fountains that once flowed with blessed waters.

Vernis Mine
A once-thriving coal mine now left to the encroaching nature and the secrets buried within. Pockmarked with old machinery and forgotten artifacts, the mine holds more than just coal, with numerous veins of valuable ores waiting to be uncovered. However, a dark presence has taken hold in its depths, making exploration treacherous. Adventurers will find themselves navigating through narrow, twisting tunnels across eight underground levels, with the promise of treasure but the peril of monstrous guardians.

Void Dimension
A mysterious realm accessible only through moongates, the Void Dimension is a vast expanse filled with bizarre landscapes and unknown creatures. To enter, adventurers must possess a Void Exploration License, ensuring their safety in this unpredictable world that connects to countless alternative realities.

Whisker and Brew Cafe
Nestled within the confines of a rustic pub, the Whisker and Brew Cafe is a beloved gathering spot run by friendly catfolk. The air is filled with the scent of freshly baked goods and the soft purring of cats, who roam freely amongst the patrons and climb the towering cat trees scattered throughout the space. Patrons can enjoy a range of delightful brews while cats cuddle up in cozy alcoves designed specifically for them.

Whiskerwood Hamlet
Whiskerwood Hamlet is a quaint cat village nestled in the icy landscape of the far north. The residents are a diverse gathering of feline folk, including the enigmatic Shadow Witch Verna and the playful Little Dog Poppy. Visitors can partake in rounds of mahjong while surrounded by the village's unique aura. This hidden haven encompasses a wide range of crafting facilities, making it a bustling hub of creativity amidst the chilly surroundings.

Yowyn Market
Yowyn Market is a humble yet vibrant marketplace located in the heart of Yowyn, where the townsfolk gather to trade their finest horses and fresh produce. During the annual mushroom festival in the 9th month, the market transforms into a lively hub of commerce and magic, attracting unique vendors and colorful characters from afar.