
High Fantasy
Bizzare world mixing fantasy and postapocalyptic settings
Played | 8 times |
Cloned | 2 times |
Created | 77 days ago |
Last Updated | 27 days ago |
Visibility | Public |

HP Range30 - 30 (Avg: 30)
AC12
XP200
Description
The Master Yeek is the chief of the Yeek tribe, elected not for wisdom, but for being the highest among them. His primary role is to find bizarre ways to entertain himself and his companions, often leading to chaotic and dangerous antics.
Details
Size | Small |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | None |
Defenses
Armor Class | 12 |
HP Range | 30 - 30 (Avg: 30) |
Damage Vulnerabilities | Psychic |
Damage Resistances | Bludgeoning |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bizarre Antics
The Master Yeek performs a chaotic action that can either confuse or harm itself or others, causing 1d6 psychic damage to a target within 30 feet.
Provocation
The Master Yeek taunts a creature, forcing it to make a Wisdom saving throw (DC 12) or become enraged, attacking the nearest creature on its next turn.