Dark Sun is a brutal desert world where resources are scarce, and survival is a constant battle.
Played | 2 times |
Cloned | 2 times |
Created | 75 days ago |
Last Updated | 73 days ago |
Visibility | Public |

Half-Elf
Half-elves in Athas are rare and are often viewed as outcasts, shaped by their mixed heritage. They typically struggle to find their place in a world that is unforgiving to all. They get a bonus of +2 CHR and a choice of +1 DEX or +1 CON. Fey Ancestry: Advantage on saving throws against being charmed, a

Draconic Servants
Draconic Servants are reptilian humanoids forged by ancient dragons in the harsh deserts of Athas. With scales that shimmer in hues of their dragon progenitors, they possess an unwavering loyalty and often fanatical devotion to their dragon masters, serving as both guardians and emissaries of their will. They get a bonus of +2 STR and +1 CHR. Dragonborn Heritage: Can use a breath weapon (fire or another element based on their dragon creator’s influence). Scaled Body: Resistance to fire damage

Aarakocra
Aarakocra are bird-like humanoids, often living in high places or deserts. In Athas, they have adapted to the harsh conditions and are known for their quickness and agility. They get a bonus of +2 DEX and +1 WIS. Flight: You have a flying speed of 50 feet. Keen Sight: Advantage on Wisdom (Perception) checks that rely on sight.

Gith
The Gith of Athas are a resilient and physically distinct race, marked by their gaunt frames They possess a fierce determination to reclaim their lost heritage and fight against their oppressors. They get a bonus of +2 INT and +1 Dex. Mindlink: Telepathic communication with other creatures within 30 feet. Resilient Mind: Advantage on saving throws against being charmed or frightened.

Muls
Muls are a hybrid race born from the union of humans and dwarves, characterized by their impressive physical strength and resilience. Often employed as laborers or slaves, they possess a unique blend of human adaptability and dwarven endurance, making them formidable in both work and combat. They get a bonus of +2 STR and +1 CON. Relentless Endurance: When reduced to 0 hit points, you can instead drop to 1 hit point once per long rest. Darkvision: Can see in darkness up to 60 feet.

Thri-Kreen
A highly intelligent, insectoid race native to the deserts of Athas. They are known for their speed and agility, and they communicate through pheromones. They get a bonus of +2 Dex and +1 WIS. Chameleon Carapace: Advantage on Stealth checks in desert or rocky environments. Multiple Limbs: You can use your extra arms to wield additional weapons or perform other tasks. No Need for Sleep: You meditate instead of sleeping.

Dwarf
Athasian Dwarves are resilient artisans and guardians, deeply connected to the earth and its materials. They excel in crafting intricate tools and weapons from bone, obsidian, and stone, reflecting their resourcefulness in a world where metal is scarce. They get a bonus of +2 CON and +1 WIS. Fleet of Foot: Speed increases to 40 feet. Natural Stealth: Proficiency in Stealth checks.

Elf
Athasian elves are a shorter-lived, nomadic race adapted to the harsh desert environment. With a deep connection to the arid landscape, they possess unique survival skills and resourcefulness, allowing them to thrive in a world where water and sustenance are scarce. They get a bonus of +2 DEX and +1 WIS. Desert Born: Advantage on survival checks in desert environments. Low-light vision: Can see in dim light as if it were bright light.

Humans
Adaptable and resilient, Desert Dwellers are the most widespread and diverse race on Athas, having thrived in the harsh conditions of the desert world. With a natural affinity for survival, they possess unique traits that allow them to endure extreme temperatures, find water in the most arid environments, and adapt their skills to various challenges. They get +2 to a stat of their choice.