Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
75 days ago
Last Updated
21 days ago
VisibilityPublic
Ironhaven
Ironhaven
Area
Details
Size0
TypeTown
Coordinates(-3018, -5611) to (-2324, -4944)
Description

Nestled within the husk of an old subway terminal, Ironhaven is more than a forge—it's a town of metal and fire, industry and resilience. Originally built by dwarven refugees, it has grown into a bustling community, where the clang of hammers against Rift-forged steel echoes through neon-lit tunnels. Homes are constructed from salvaged train cars and reinforced scrap metal, with pipes of steam and glowing coolant tubes weaving through the streets like veins. The town is self-sufficient, powered by a mix of magitech generators and geothermal heat, fueling everything from massive foundries to cybernetic repair shops. A council of dwarven engineers and human salvagers governs Ironhaven, balancing industrial growth with the town’s need for trade, protection, and survival. The Custodes patrol the streets, ensuring disputes don’t end in blood, while merchants in the Tinker’s Market barter in cybernetics, Rift-tech, and raw materials, making Ironhaven a hub of innovation and grit.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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