A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 75 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Size | 0 |
Type | Town |
Coordinates | (-3018, -5611) to (-2324, -4944) |
Nestled within the husk of an old subway terminal, Ironhaven is more than a forge—it's a town of metal and fire, industry and resilience. Originally built by dwarven refugees, it has grown into a bustling community, where the clang of hammers against Rift-forged steel echoes through neon-lit tunnels. Homes are constructed from salvaged train cars and reinforced scrap metal, with pipes of steam and glowing coolant tubes weaving through the streets like veins. The town is self-sufficient, powered by a mix of magitech generators and geothermal heat, fueling everything from massive foundries to cybernetic repair shops. A council of dwarven engineers and human salvagers governs Ironhaven, balancing industrial growth with the town’s need for trade, protection, and survival. The Custodes patrol the streets, ensuring disputes don’t end in blood, while merchants in the Tinker’s Market barter in cybernetics, Rift-tech, and raw materials, making Ironhaven a hub of innovation and grit.