A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 75 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Verdant Shaper
The Verdant Shapers wield primal nature magic, shaping flora, fauna, and ley lines to thrive in Crossroads. Originating from the Elven homeworld, their power now extends to humans and even dwarves, allowing them to grow weapons, harden skin into bark, and restore barren lands. Some act as healers and guardians, while others wage war against those who corrupt nature. In a world of metal and Rift-born horrors, they stand as a living force of resistance and renewal.
Commonfolk
The Commonfolk of Crossroads are ordinary survivors navigating a chaotic world shaped by Riftstorms and faction wars. They are laborers, street vendors, information brokers, and scavengers, relying on cunning, trade, and community support to endure the challenges of their dystopian environment, often facing debt, corruption, and exploitation while clinging to hope and defiance.
Custodes
The Custodes are the seekers and Guardians of knowledge and guardians of history in the world of Crossroads. Driven by insatiable curiosity, they explore ancient ruins, decipher lost languages, and preserve the legacy of the past. With a blend of technological skill and mild magic abilities, they strive to enlighten others and protect history from exploitation and destruction, ensuring that the lessons of the past guide the future.
Mindbender Sanator
In the fractured world of Crossroads, the Mindbender Sanators are psionic healers who mend both flesh and mind. With a unique blend of sensitive and kinetic psionic abilities, they soothe trauma, accelerate healing, and restore balance, all while grappling with ethical dilemmas in their quest to promote well-being.
Mindbender Kineticist
Mindbender Kineticists are psionic masters of telekinesis, manipulating the physical world with their minds. They can move objects, create force fields, and even disassemble machinery with a thought. Often augmented with cybernetics, they are versatile and powerful, serving as combatants, engineers, and more within the Crossroads universe.
Mindbender Sensitive
Mindbenders of Crossroads are psionic specialists who manipulate thoughts and emotions, through their mental abilities. The Sensitives focus on telepathy and empathy, allowing them to communicate mentally, influence actions, and heal emotional trauma, making them invaluable as negotiators and spies.
Steelskin
The Steelskins of Crossroads are cybernetically enhanced beings who have replaced over 80% of their organic bodies with advanced technology, becoming living machines. They possess superhuman strength, speed, and resilience, while their mastery of cybernetics allows them to repair and modify their own enhancements, though this relentless pursuit of power often leads to emotional detachment and a struggle to retain their humanity.
Merc
In the lawless expanse of Crossroads, the Mercs are versatile combatants and adaptable specialists, serving as mercenaries, bounty hunters, and problem-solvers. They operate within loose-knit guilds, driven by ruthless pragmatism and resourcefulness, taking on contracts that range from tracking and elimination to negotiation and technical support, all while navigating the chaotic landscape of a post-apocalyptic world.
Cyberdoc
In the ravaged world of Crossroads, Cyberdocs are hybrid healers and mechanics, skilled in both human anatomy and cybernetic systems. They perform complex surgeries, install cybernetic implants, and utilize advanced medical technology to treat a wide range of injuries, all while navigating the ethical dilemmas of enhancing humanity with technology.
Technomancer
The Technomancers are arcane engineers and enchanters who blend magic with technology, creating powerful devices and enhancements in the post-apocalyptic world of Crossroads. Masters of innovation, they craft rune-forged weapons, enchanted cybernetics, and mystical gadgets, constantly pushing the boundaries of both disciplines to reshape combat and survival.
Cipher
The Cipher is a rogue class born from the chaos of the Riftstorm, thriving in the shadows of Crossroads society. This versatile collective includes former hackers, descendants of spies, and ambitious individuals who navigate the criminal underworld, using a mix of digital manipulation, magical stealth, cybernetics, psionics, and cunning negotiation to achieve their goals, whether for personal gain, noble causes, or the thrill of the game.
Magus
The Magus are master wielders of arcane power, drawing strength from ley lines and Rift anomalies to shape reality. Some train in the elite Arcane Collegia, others learn through master-apprentice bonds, while a few awaken as wild, untamed spellcasters. Their magic thrives near ley line nexuses, but in Rift zones, it can become unstable. Feared, revered, or hunted, the Magus walk a path of power, where knowledge is both their greatest weapon and their greatest risk.
Ordo Mentis
The Ordo Mentis are psionic knights with cybernetic and synthetic enhancements trained from youth. They have become the protectors of Crossroads. Their rigorous training hones latent psionic abilities, culminating in mastery of the Psi-Blade, a psionically manifested weapon. Ritualistic cybernetic augmentation further enhances their strength and speed. Dedicated to justice and compassion, they are beacons of hope, their small numbers making a significant impact in a dangerous world.