Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
78 days ago
Last Updated
24 days ago
VisibilityPublic
Veyne
Veyne
Level 10 Human Ordo Mentis -
An enigmatic figure with a mysterious past, Veyne is the proprietor of The Wraith’s Lantern, possessing uncanny knowledge and a strict code that keeps the peace in the underground.
Details
RaceHuman
ClassOrdo Mentis
Level10
Alignment
PronounsHe/Him
Location-6206, 2519
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Credits0
Chits0
Pence0
appearance
An ageless figure wrapped in a long, dark coat lined with faintly glowing runes, with a sharp, angular face weathered by time. One eye is organic and dark, while the other is a glowing synthetic orb of unknown origin. His hands are cybernetically enhanced with intricate, arcane-infused designs, suggesting a delicate purpose. He moves with unshakable grace, blending seamlessly into the shadows of The Wraith’s Lantern.
personality
Veyne rarely speaks unless necessary, but when he does, his words carry weight, layered with meaning beyond the obvious. He has seen the worst the world has to offer, yet remains calm in the face of danger, loss, and chaos. He knows things he shouldn’t—events before they happen, secrets people have never spoken aloud, and histories long erased. No Loyalty, Only Balance: He doesn’t serve any faction, yet somehow has ties to all of them. If he helps you, it’s because it suits his own unknowable purposes. He has a strict code within The Lantern—no violence, no betrayals, and no breaking the rules. Those who defy him disappear.
backstory
No one knows where Veyne came from, and no two stories of his past align. Some claim he was once an Ordo Mentis knight who saw something that broke his mind. Others insist he is a rogue Collegia Magus who discovered knowledge too dangerous to keep within the Arcane Collegia. A few whisper that Veyne is not truly human anymore, but a consciousness stored inside a body that has long since died. Whatever the truth, one fact remains: he has been the proprietor at The Wraith’s Lantern for as long as it has existed—and possibly longer.
Stats
Strength
10
Dexterity
14
Constitution
12
Intelligence
18
Wisdom
16
Charisma
20
Armor Class
15
Max HP
70
Speed
30

HP

70 / 70 HP

XP

64,00064,000 XP84,999
Level 10
Equipped Items
Spellbook
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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