Crossroads world illustration - Urban Fantasy theme
Urban Fantasy

Crossroads

G
Grue

A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.


Author's Note: The year is 2155. New York City, once a beacon of human ambition, is now a fractured ruin—a war-torn battleground where magic, cybernetics, and psionic power collide. The Riftstorm was no accident. It was the result of humanity’s reckless ambition, an experiment meant to breach the walls of reality itself. But instead of unlocking the secrets of existence, the experiment tore open the fabric of the world, unleashing raw magical forces, shattering the laws of physics, and summoning entities that should never have existed. Rifts erupted across the globe, merging technology with sorcery, flesh with machine, past with future. Civilization crumbled overnight as monsters from forgotten myths walked among men, psychic abilities awoke in the minds of the desperate, and entire cities were twisted into nightmares of shifting reality. The world plunged into darkness, and billions perished. Now, from the ruins, new powers emerge. Survivors scavenge, rebuild, and fight for control of a city where science and legend now entwine. Magic surges through the streets, flowing through awakened ley lines, while salvaged cybernetics hum with unstable energy. Warlords rule over shattered districts, enforcing their will with enchanted firearms, biomechanical abominations, and psionic enforcers who bend minds to their cause. Artificial intelligences, once shackled to human command, now preach their own gospel, twisting reality to their unknowable ends. New York is no longer a city—it is a crossroads, where time and space fracture, where the forgotten gods of old battle the neon-lit ghosts of humanity’s past, and where survival is a daily struggle. Morality is an illusion, and power belongs only to those bold enough to seize it from the chaos. And beyond the rifts, something watches. Waiting. Hunger beyond hunger. A force beyond reason. The experiment may have failed, but the consequences are far from over.
Played40 times
Cloned5 times
Created
78 days ago
Last Updated
24 days ago
VisibilityPublic
Arc-Wraith
CR 8Medium Undead
Arc-Wraith
HP Range100 - 140 (Avg: 120)
AC15
XP3900

Description

Arc-Wraiths are the remnants of human hackers or rogue AI programs that have transcended their physical forms to become living electromagnetic phantoms. They haunt the neon-lit ruins of cities, moving through power grids and cybernetic networks, seeking revenge or spreading corrupting whispers.

Details
SizeMedium
TypeUndead
CR8
XP3900
LanguagesCommon, Binary
Defenses
Armor Class15
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Corrupting Whispers

The Arc-Wraith targets one creature it can see within 60 feet. The target must succeed on a DC 16 Wisdom saving throw or be charmed for 1 minute. While charmed, the target takes 2d6 psychic damage at the start of each of its turns.

Electromagnetic Pulse

The Arc-Wraith releases a wave of electromagnetic energy in a 30-foot radius. All electronic devices within this area malfunction, and creatures must succeed on a DC 16 Constitution saving throw or take 4d10 lightning damage and be stunned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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