A post-apocalyptic cyber-fantasy noir where magic, cybernetics, and crime rule a shattered NYC.
Played | 40 times |
Cloned | 5 times |
Created | 77 days ago |
Last Updated | 23 days ago |
Visibility | Public |

Coordinates | (-2674, -5087) |
Hearth Hall stands as the center of power in Ironhaven, a massive structure where dwarven tradition and human resilience merge into a single, unbreakable foundation. Built from reinforced Rift-metal and salvaged stone, its towering steel-braced walls and intricate rune-carved pillars reflect both old-world craftsmanship and industrial pragmatism. The great hall itself is vast, its ceiling upheld by colossal beams wrapped in glowing conduit cables, while Rift-powered braziers burn with an eternal blue flame, casting shadows over etched murals depicting Ironhaven’s founding. Here, the Thane and the Council of Crafters govern, seated around a circular forge-table, where laws, trade agreements, and military strategies are hammered out like molten steel. Below, guildmasters, artisans, and salvagers barter influence, while the Custodes oversee disputes, security, and law enforcement. In Hearth Hall, power is not inherited—it is forged.
The hall features massive Rift-powered braziers that burn with an eternal flame, illuminating intricately carved metal columns depicting the founding of Ironhaven. The central chamber boasts a raised anvil-like throne, symbolizing the belief that rulership must be forged through fire and hardship.