World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1544 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
VisibilityPublic
Armadillo
Armadillo
Area
Details
Size0
TypePlague Town
Description

Deep in the Cholla Springs area of New Austin, Armadillo is a town on the brink of extinction. Once a bustling railroad center, it was hit hard by a deadly cholera outbreak in 1899. Today, the town is a pale version of its former self, with air heavy with dust and sorrow, and its remaining residents made up of those who refuse to give up, the desperately ill, and the unscrupulous who take advantage of them. The population is very low, consisting mainly of the sick, dying, and a few scared survivors. The main jobs are undertakers and police, with most businesses shut down. Society has broken down, leaving only the unhealthy and impoverished. A culture of fear is dominant, characterized by coughing and funeral workers visible on the streets. Danger Rating: 7/10 Law enforcement is challenged by quarantine, increasing vulnerability to crime. Cholera is a serious threat, with a pervasive smell of decay. Tensions rise between the sick and healthy due to strict quarantine measures.

Appearance

Standard frontier architecture marred by decay and plague signs, with a grim banner ironically welcoming visitors. Empty streets filled with coffin-bearers and burning pyres, shuttered buildings, and a pervasive atmosphere of misery and hopelessness.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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