World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1443 times
Cloned51 times
Created
138 days ago
Last Updated
1 days ago
VisibilityPublic
(TLS) - Main Bar

(TLS) - Main Bar

The ground floor and heart of the saloon, a perpetually crowded, noisy, and dangerous space for drinking, gambling, and brokering illicit deals.

(TLS) - Upstairs Rooms

(TLS) - Upstairs Rooms

A series of small, squalid rooms on the second floor rented out for illicit purposes, offering minimal privacy and no comfort. Each room is cramped, damp, and cold with thin walls that do little to block sound.

(TLW) - Foreman's Office

(TLW) - Foreman's Office

A small, elevated office in a warehouse corner, overseeing worker activity and goods movement. Deals are made and records kept here.

(TLW) - Main Storage Bay

(TLW) - Main Storage Bay

A vast, dimly lit warehouse floor used for sorting and storing large quantities of smuggled goods, including crates of weapons and barrels of illicit liquor. The space is a chaotic maze of stacked crates, barrels, and pallets with narrow walkways.

AC - Main Workshop

AC - Main Workshop

The large, shared space behind the sales floor where artisans craft furniture and other items. It is filled with the sounds of sawing, hammering, and planing, creating an atmosphere of focused productivity.

AC - Material Storage

AC - Material Storage

A back room used for storing bulk raw materials, especially large quantities of lumber, before they are brought into the main workshop for processing.

AC - Sales Floor

AC - Sales Floor

Artisan's Haven is a warm and inviting sales floor where the scent of polished wood and fresh varnish fills the air. The space is adorned with various furniture pieces, stacks of high-quality materials, and beautifully crafted displays that showcase the artisans' exceptional skills, making it a hub for both locals and travelers seeking unique craftsmanship.

ACS - Apartment

ACS - Apartment

This charming one-bedroom studio apartment, built in 1899, exudes character and history. With its warm wooden flooring and thoughtfully crafted furniture, it offers a cozy atmosphere filled with elegance from the late 19th century.

ACS - Varnish & Finishing Room

ACS - Varnish & Finishing Room

A separate, well-ventilated room dedicated to applying varnish, stains, and finishes to the completed pieces, ensuring a perfect result free from the dust of the main workshop.

AGS - Sales Floor

AGS - Sales Floor

The AGS Sales Floor is a bustling hub of commerce, filled with the scents of dry goods, cured meats, and leather. Shelves are stacked chaotically yet functionally with foodstuffs, hardware, clothing, and sundries, creating a slightly cluttered but welcoming atmosphere. A sturdy wooden counter stands at the front, where the storekeeper assists customers amidst the warm glow of kerosene lamps and natural light filtering through the windows.

AGS - Storage Room

AGS - Storage Room

This storage room serves as the functional heart of the General Store in Armadillo, filled with the scents of dry goods, hardware, textiles, and sundries. Stacks of crates and boxes are haphazardly arranged, containing everything from flour and sugar to nails and ropes. Rough-hewn wooden shelves line the walls, holding jars of preserved goods and extra lanterns, while the bare wooden planks beneath are covered in dust and stray packaging materials. A single small window allows a sliver of daylight to illuminate this dim, dusty space.

AHY - Hayloft

AHY - Hayloft

The upper level of the barn, used for storing large quantities of hay needed to feed the powerful draft horses below.

AHY - Horse Stall 1

AHY - Horse Stall 1

The largest stall in the stable, designed to accommodate the biggest and strongest draft horses. Currently, it houses a massive, gentle Shire that enjoys a peaceful life munching on hay.

AHY - Horse Stall 2

AHY - Horse Stall 2

This stall is reserved for the more striking horse breeds, currently housing a beautiful and valuable Gypsy Cob. Known for its flair, the Gypsy Cob captivates all with its stunning black-and-white piebald coat, standing patiently in the clean straw.

AHY - Horse Stall 3

AHY - Horse Stall 3

An empty stall, perfectly prepared for a new arrival or a visiting horse needing temporary board. It showcases the owner's high standards of care and readiness.

AHY - Horse Stall 4

AHY - Horse Stall 4

An empty stall, perfectly prepared for a new arrival or a visiting horse needing temporary board. It showcases the owner's high standards of care and readiness.

AHY - Main Stable Alley

AHY - Main Stable Alley

The central area of the barn, featuring a wide walkway flanked by numerous stalls. This is where the horses are housed and shown to potential buyers. The owner's dedication to cleanliness makes it a surprisingly pleasant space.

AHY - Manager's Office

AHY - Manager's Office

A small, private office where the owner manages the business side of the stable, including sales records, breeding lineage charts, and supply orders. The cozy room is built into a corner of the barn, providing a warm and organized space for the manager's tasks.

AHY - Tack & Feed Room

AHY - Tack & Feed Room

A secure room where the stable's owner stores saddles, feed, and horse care supplies. The room is organized and tidy, with heavy-duty work saddles and bridles hanging from racks on one wall, while sacks of oats and other grains are neatly stacked on pallets to keep them dry.

AKBU - Greeting & Showroom

AKBU - Greeting & Showroom

A comforting and professional office and showroom where A. K. Ballard meets grieving families to arrange funerals and select caskets in a peaceful, dignified environment.

AKBU - Preparation Room

AKBU - Preparation Room

A private, sterile room at the back of the building where the undertaker prepares the deceased for burial with utmost care and respect. Functional and clinical, hidden from public view and accessible only to the undertaker.

AKBU - Workshop

AKBU - Workshop

A small workshop attached to a building or in a basement where coffins are crafted and finished by Mr. Ballard and his assistant. The space is filled with the sounds of sawing and hammering and the scent of fresh-cut wood and varnish.

ALBF - Horse Stall 1

ALBF - Horse Stall 1

A standard stall for housing a horse, either one for sale or one being boarded by a local. The stall provides a comfortable and safe environment for the horse, ensuring it is well cared for.

ALBF - Horse Stall 2

ALBF - Horse Stall 2

A second standard stall, currently housing a horse available for sale. The stall is well-maintained, featuring clean hay bedding and a full water bucket for the horse's comfort.

ALBF - Horse Stall 3

ALBF - Horse Stall 3

A third stall, often used for horses requiring attention from the farrier. It is a well-maintained space that reflects the care given to the animals housed within.

ALBF - Horse Stall 4

ALBF - Horse Stall 4

The fourth stall, located at the end of the main row, currently houses a sturdy Kentucky Saddler, likely boarded for a local rancher. The walls are worn with scratch marks from this and other previous occupants, and a feed trough and water bucket are mounted inside.

ALBF - Main Alley

ALBF - Main Alley

The wide, central aisle that runs the length of the stable, serving as the main thoroughfare for leading horses to and from their stalls. It also functions as a workspace for farrier and blacksmithing duties, bustling with activity.

ALBF - Manager's Office

ALBF - Manager's Office

A private office for Amos Levi, owner of the stable and blacksmith operation, where he manages business records and sales ledgers. The office is functional and organized, reflecting the diligent nature of its occupant.

ALBF - Sales Counter

ALBF - Sales Counter

A dedicated counter area where customers can purchase horse care supplies, pay for stabling services, or place orders for blacksmithing work. The atmosphere is bustling with the sounds of horses and the chatter of patrons discussing their needs.

ALBF - Tack Room

ALBF - Tack Room

A secure room where valuable saddles, bridles, and other horse-related tack are stored. The room is essential for maintaining the equipment used for riding and caring for horses, ensuring everything is organized and easily accessible.

AMS - Bedroom

AMS - Bedroom

This small, private bedroom offers a modest space for rest, featuring faded patterned wallpaper above wooden wainscoting. A simple wooden bed with a plaid quilt and a couple of pillows serves as the main piece of furniture, while a small bedside table holds a candle for light.

AMS - Kitchen & Living Quarters

AMS - Kitchen & Living Quarters

At the heart of the space, you'll find a cozy living area with a rustic vibe. The walls are made of rough-hewn wood, and the ceiling slopes down, showcasing exposed beams. A simple wooden counter with open shelves, a compact dining table, and a stone fireplace all add to the warm atmosphere, illuminated by a hanging oil lamp and the flickering flames of the fire. A staircase descends to the basement.

AMS - Maggie Fike's Office

AMS - Maggie Fike's Office

A surprisingly well-maintained office located inside a dilapidated shack, filled with papers and ledgers that hint at secretive operations. The atmosphere is thick with mystery, and a leather-bound journal offers glimpses into the past dealings of the shack's occupants, once run by Maggie Fike.

AMS - Speakeasy

AMS - Speakeasy

The Moonshine Speakeasy is a hidden underground bar within the upgraded Moonshine Shack, featuring a polished wooden bar, cozy tables, and shelves lined with various moonshine flavors. The atmosphere is intimate and inviting, with dim lighting and the sounds of laughter and live music filling the air, creating a stark contrast to the industrial production area above.

AMS - Still Room

AMS - Still Room

The Still Room is the heart of the moonshine operation, cluttered with large copper pot stills and fermentation vats. The air is thick with the sweet aroma of fermenting mash, and the sounds of bubbling and clinking bottles fill the space as the moonshiner works diligently.

AMS - Storage Basement

AMS - Storage Basement

This cool, subterranean space serves as a storage cellar for provisions and cleverly conceals the entrance to the illicit parts of the operation. Constructed with rough wooden plank walls and a sturdy plank floor, the room features exposed wooden ceiling beams from which cured meats hang. Shelves stocked with preserved goods in jars, cans, and bottles line one wall, while barrels and crates likely containing root vegetables are scattered throughout. A simple wooden bench sits against one wall, and a hidden door disguised as a set of shelves provides secret access to the Speakeasy and Stillroom.

APF - Entrance Hall & Parlor

APF - Entrance Hall & Parlor

The entrance hall opens into a dimly lit and horrifically cluttered space, with stained and peeling wallpaper. Rotting furniture is strewn about, draped in cobwebs, while unsettling personal effects and crude decorations create a disturbing atmosphere.

APF - Kitchen & Dining Area

APF - Kitchen & Dining Area

This kitchen and dining area is a grotesque display of neglect, with unwashed dishes piled high on the counter, attracting swarms of flies. The floor is sticky with spilled substances, and the dining table is littered with dirty plates and cutlery, often featuring the remains of a disturbing, half-eaten meal left to rot.

APF - Pig Barn & Pen

APF - Pig Barn & Pen

This dilapidated animal enclosure serves as a barn and open-air pen for the aggressive pigs of Aberdeen. The structure is a rickety, lean-to style barn with a leaky roof, leading into a large, fenced-off pen area. The entire scene is one of filth and neglect, with a deep morass of mud, manure, and rotting scraps underfoot, while swarms of flies buzz incessantly in the thick, nauseating air.

APF - The Mass Grave

APF - The Mass Grave

Located in a secluded, overgrown area at the edge of the farm's property, partially hidden from view by the pig pens and dense brush, is a massive grave. This crude burial pit serves as the Aberdeens' gruesome method for disposing of their numerous victims, a stark reminder of the horrors that lurk beneath the surface of rural life.

APF - Upstairs Bedrooms

APF - Upstairs Bedrooms

A creaking staircase leads to the upstairs bedrooms, which are in a similar state of filth and disarray. Unmade beds with stained, tattered linens are pushed against the walls. Piles of dirty clothes, bizarre personal trinkets, and general refuse litter the floor, offering no comfort but a deeper insight into the disturbed minds of Bray and Tammy.

APO - Lobby

APO - Lobby

The APO Lobby is a small, well-lit room that serves as the entry point for postal services in a desert town. A sturdy wooden counter separates the postal clerk from patrons, with pigeonholes filled with letters and packages lining the walls. The air is filled with the faint scent of paper and dust, and the sounds of rustling paper and footsteps echo softly within.

APO - Mail Room

APO - Mail Room

The mail room of the Armadillo Post Office in 1899 is a bustling hub of activity, cluttered with stacks of heavy canvas mailbags, some open and in the process of being sorted. A large wooden table serves as the sorting station, covered with letters, newspapers, and small packages, while shelves line the walls, filled with more mailbags and postal supplies. The atmosphere is utilitarian, illuminated by a kerosene lamp casting a yellowish glow, with the sounds of rustling paper and thudding mailbags filling the air.

AS - Back Room

AS - Back Room

This dimly lit storage area behind the saloon is filled with the stale air of spilled beer and musty wood. Stacks of empty barrels and haphazardly stored cases of unopened bottles clutter the space, while a worn mop and bucket sit against the wall, hinting at the lack of proper cleaning. The rough wooden floor is sticky and stained, and the overall atmosphere is one of cluttered functionality, reflecting the struggles of a frontier drinking establishment.

AS - Guest Room One

AS - Guest Room One

This modest guest room in the saloon is designed for working girls to entertain clients. It features a comfortable bed, a washbasin for personal hygiene, nightstands for personal items, and a basic wardrobe and chest for clothing storage.

AS - Guest Room Two

AS - Guest Room Two

This modest guest room in the saloon is designed for working girls to entertain clients. It features a comfortable bed, a washbasin for personal hygiene, nightstands for personal items, and a basic wardrobe and chest for clothing storage.

AS - Main Floor

AS - Main Floor

Inside the saloon, the air is thick with the smells of stale beer, cigar smoke, and the lingering scent of fried food. A long, worn wooden bar runs along one side, where a seasoned bartender serves up drinks to a mix of rowdy locals and curious travelers. The space is filled with rough-hewn tables and chairs, some of which are occupied by patrons deep in conversation, while a well-worn piano in the corner plays old-fashioned tunes. The sticky wooden floor, covered in sawdust, soaks up the sounds of clinking glasses and hearty laughter, creating a lively atmosphere that echoes the town's rough edges.

ASF - Horse Stall One

ASF - Horse Stall One

A small, enclosed space built of rough-hewn wood, just large enough for a single horse to stand and turn around comfortably. The floor is covered in sparse straw, absorbing waste and providing minimal cushioning. The plain wooden walls show signs of wear, with marks where horses have rubbed against them. A simple wooden feeding trough and a water bucket sit in the corner, while dim light filters in from the stable's main area. The air is thick with the smell of horses, hay, and manure, accompanied by the sounds of a horse shifting and chewing.

ASF - Horse Stall Three

ASF - Horse Stall Three

A small, enclosed space built of rough-hewn wood, just large enough for a single horse to stand and turn around comfortably. The floor is covered in sparse straw, absorbing waste and providing minimal cushioning, while the air is thick with the smell of horses, hay, and manure.

ASF - Horse Stall Two

ASF - Horse Stall Two

A small, enclosed space built of rough-hewn wood, just large enough for a single horse to stand and turn around comfortably. The floor is covered in sparse straw, absorbing waste and providing minimal cushioning, while the air is thick with the smell of horses, hay, and manure.

ASF - Main Lobby

ASF - Main Lobby

The ASF's Main Lobby is a compact space just inside the entrance, rich with the robust aromas of horses, hay, and leather. A few simple windows and the open doorway provide dim lighting, highlighting a rough wooden counter for transactions, a chalkboard displaying available horses, and basic tack hanging on the walls. Wooden benches offer seating for waiting customers, with a dusty dirt floor strewn with hay. Items like grooming brushes and worn horseshoes enhance the utilitarian vibe, while the muffled sounds of horses resonate from the stables nearby.

ASF - Storage and Tack Room

ASF - Storage and Tack Room

The Tack Room is a small, cluttered space filled with the rich aromas of leather, oil, hay, and dust. Saddles hang from wooden racks, while bridles and reins are neatly coiled on hooks. Rough-hewn shelves hold various pieces of tack, grooming tools, and containers of liniments. In one corner, bales of hay and bags of feed are stacked, alongside tools for repairing equipment. Dimly lit by a kerosene lantern, the packed dirt floor is scattered with bits of hay and leather scraps, creating a practical environment for horse care.

ASJ - Cell One

ASJ - Cell One

Cell One is a stark and unwelcoming jail cell, constructed from cold stone walls and sturdy metal bars. Inside, a simple bed is anchored to the wall, accompanied by a bucket for waste, emphasizing the cell's utilitarian purpose and lack of comfort.

ASJ - Cell Two

ASJ - Cell Two

Cell Two is a stark and unwelcoming jail cell, constructed from cold stone walls and sturdy metal bars. Inside, a simple bed is anchored to the wall, accompanied by a bucket for waste, emphasizing the cell's utilitarian purpose and lack of comfort.

ASJ - Main Lobby

ASJ - Main Lobby

The Main Lobby of the Sheriff’s Office serves as the bustling center of justice in the town, filled with dedicated deputies and visitors alike. Four robust desks are manned by deputies, while benches line the walls for those seeking assistance. Filing cabinets and bookshelves filled with legal texts and case files create an atmosphere of order and authority.

ASJ - Records Room

ASJ - Records Room

A cramped, dimly lit room filled with shelves of crumbling paper records related to law enforcement. The air is thick with dust and the scent of aged paper, while the faint glow of a kerosene lamp casts shadows over the haphazardly stacked ledgers and wanted posters. A scarred wooden desk sits in one corner, cluttered with a quill, inkwell, and blotter, embodying the chaotic yet functional nature of this neglected space.

ASJ - Sheriff's Office

ASJ - Sheriff's Office

A large room boasts dark wooden bookshelves that reach from the floor to the ceiling, filled with leather-bound volumes and dusty legal texts. One wall features filing cabinets, which catch the warm light of a vintage desk lamp perched on a sturdy oak desk. Meanwhile, a large window allows sunlight to pour in, enhancing the aroma of aged paper and ink and fostering an ambiance of authority and historical significance.

ASO - Holding Cells

ASO - Holding Cells

A block of cells located at the rear of the building for incarcerating criminals, drunkards, and disobedient miners. The cells are functional and secure, seeing frequent use in the rough town.

ASO - Main Office & Front Desk

ASO - Main Office & Front Desk

This is the public-facing main room where citizens report crimes and where deputies handle their daily paperwork. It serves as the primary workspace and reception area for the department.

ASO - Sheriff's Private Office

ASO - Sheriff's Private Office

A private office for the Sheriff where he meets with mining officials, plans patrols, and manages departmental affairs away from the public eye. It serves as a strategic hub for law enforcement in the area.

ATC - Cookhouse

ATC - Cookhouse

A simple, functional wooden building that serves as a communal hub for workers, especially active during meal times. The smell of cooking food often emanates from this building, making it a welcoming sight after a long day of labor.

ATC - Foreman's Office

ATC - Foreman's Office

A sturdy wooden cabin serving as the administrative hub of the logging operation, featuring a simple porch and a door leading directly into the office space. It stands out as a well-maintained structure amidst the rustic worker accommodations, embodying authority and functionality.

ATC - Logging Camp Stables

ATC - Logging Camp Stables

The stables at the logging camp are a sturdy, rustic wooden barn structure, built to house and care for the draft animals essential to the timber operation, such as heavy horses or mules. The building is typically single-story with a wide main entrance and possibly several smaller access doors. Adjacent to the stables are one or more large, fenced corrals, creating a functional space for the animals.

ATC - Sawmill Shed

ATC - Sawmill Shed

A large, open-sided wooden shed housing a steam-powered sawmill, designed to endure the vibrations of heavy machinery. The area is filled with the sounds of roaring saws and billowing steam, while the ground is thick with sawdust.

ATC - Worker Bunkhouse

ATC - Worker Bunkhouse

A collection of simple wooden buildings providing basic accommodation for lumberjacks and laborers. These structures are purely functional, with minimal windows and simple doors, often appearing temporary or hastily constructed. Inside, the bunkhouse features a large, open room lined with rows of wooden cots or tiered bunks, centered around a shared wood-burning stove for warmth. The air is thick with the smell of unwashed bodies, damp wool, woodsmoke, and cheap tobacco, offering only the most basic comforts for its occupants.

Abandoned Trading Post

Abandoned Trading Post

Nestled in the Heartlands of New Hanover, this small, dilapidated shack stands as a remnant of a once-bustling trading post. The shack, now abandoned, is adjacent to a rusting railroad track and features a telegraph wire that hints at its former connectivity. Inside, adventurers can discover assorted biscuits, canned fruit, canned vegetables, and high-velocity rifle cartridges, remnants of supplies long forgotten. A few hundred yards east, the plains reveal a massive dinosaur bone, a relic of a bygone era, waiting to be uncovered by curious explorers.

Abandoned Trapper's Cabin

Abandoned Trapper's Cabin

A secluded cabin once used by a trapper, now abandoned and hidden away. It has seen better days, with overgrown vegetation surrounding it and creaky wooden walls. Inside, remnants of the trapper's life linger, including old tools, dried herbs, and a dusty fireplace.

Abigail and Jack's Tent

Abigail and Jack's Tent

A cozy tent belonging to Abigail and Jack, filled with the laughter and toys of a little boy. The atmosphere is warm and inviting, with colorful decorations and the scent of baked goods lingering in the air.

Adler Barn

Adler Barn

Adler Barn is the main livestock and storage building for the ranch, housing animals, storing feed, and protecting equipment. It features a stable with defined stalls and an upper loft for hay storage, making it essential for ranch operations.

Adler House

Adler House

The Adler House is a simple, two-story farmhouse that serves as the primary living quarters of the Adler Ranch. It shows signs of damage and neglect, reflecting the harsh environment and recent troubles faced by its inhabitants.

Alchemist's House

Alchemist's House

The Alchemist's House is a haunting remnant of a once-thriving workshop, now reduced to charred wood and scattered debris. At its center stands a large, rusted metal contraption, a testament to the alchemist's failed experiments in transmutation, surrounded by the remnants of his ambitious dreams.

Alexander Butler & Son

Alexander Butler & Son

A vibrant stall in the bustling Open-Air Market, Alexander Butler & Son offers a colorful array of fruits and vegetables sourced from local farms. The stall is known for its organic selection and friendly service, making it a favorite among both locals and travelers.

Algernon Wasp Growing House

Algernon Wasp Growing House

A unique gazebo-like structure adorned with vibrant green walls and large glass windows that allow sunlight to pour in. Inside, the air is filled with the scent of exotic plants and flowers, showcasing the exquisite collection curated by Algernon Wasp, a renowned botanist and herbalist.

Ambarino Sign

Ambarino Sign

The Ambarino Sign is a large inscription made from smooth, polished stones, carefully arranged to spell out the word 'Ambarino'. Nestled on the side of a gentle hill, it serves as a landmark for travelers and a symbol of the region's rich history and culture.

Angelo Bronte's Manor

Angelo Bronte's Manor

A large, two-story house with a wraparound porch and intricate detailing, enclosed by a wrought-iron gate. The muted greens, browns, and grays of the manor blend seamlessly with the lush gardens, creating an inviting yet mysterious atmosphere. Constructed before 1898, it serves as the residence of Italian mob boss Angelo Bronte, guarded by several members of his mob.

Angelo Bronte's Mansion Garden

Angelo Bronte's Mansion Garden

A serene garden enclosed by low, classical-style buildings with terracotta-tiled roofs. The central feature is a rectangular pool, surrounded by meticulously trimmed hedges and geometric shrub patterns, with palm trees and lush greenery enhancing the tranquil atmosphere.

Annesburg Station

Annesburg Station

Annesburg Station is the primary railway station for the industrial mining town of Annesburg, serving as the main hub for miners, company officials, and occasional travelers. It facilitates passenger ticketing and the transport of mail and small parcels, making it vital for the remote settlement's connectivity.

Armadillo Train Station

Armadillo Train Station

The Armadillo Train Station is a crucial transportation hub for the town, connecting it to the Southwestern Railroad. It facilitates passenger travel and the transport of goods, significantly impacting Armadillo's economy and its ties to neighboring settlements.

Arthur Morgan Info

Arthur Morgan Info

Arthur Morgan was born around 1863 in the northern United States to Beatrice and Lyle Morgan. His mother died in his childhood, and after his father's arrest, he was taken off the streets by Dutch van der Linde and Hosea Matthews, becoming a founding member of the Van der Linde gang. Arthur fell in love with Mary Gillis, but their engagement ended due to his criminal lifestyle. He developed a brotherly bond with John Marston after saving him from lynching. Arthur participated in a significant bank robbery in 1887, distributing some of the stolen money to the needy. He later had a brief relationship with Eliza, who was killed along with their son in a robbery for $10, deepening his cynicism about crime. Abigail Roberts joined the gang, and after having a son with John Marston, Arthur felt a growing rift with John due to his abandonment.

Arthur's Tent/Wagon

Arthur's Tent/Wagon

A dark-colored covered wagon parked on a grassy area, partially obscured by a large light-colored canvas awning. The awning creates a shaded area supported by poles, under which camping supplies and furniture are arranged, including a wooden table with various items, a blue object, a wooden barrel topped with cylindrical containers, a rope on the ground, and a hanging pot with utensils.

BBS - Main Lobby

BBS - Main Lobby

The Blackwater Barber Shop Main Lobby is a quaint establishment featuring a main public room adorned with dark wood and leather barber chairs. Mirrors line the walls, reflecting the meticulous work of the barbers, while a long counter displays an array of grooming products, from shaving soaps to straight razors. The air is filled with the scents of shaving cream and hair tonics, creating a welcoming atmosphere for patrons seeking a fresh cut or shave.

BBS - Storage Room

BBS - Storage Room

This small, utilitarian storage room is filled with shelves stacked with towels, cleaning supplies, and extra grooming products. A basin for washing sits in one corner, and the dim lighting creates a cozy atmosphere where the barber can take a break from their work.

BCC - Ruined Cabin Four

BCC - Ruined Cabin Four

Once part of a small settlement, this single-room cabin is now a crumbling relic of the past. The structure, built from rough-hewn logs, has nearly collapsed, with a caved-in roof exposing the interior to the elements. The front door lies splintered on the ground, and the shattered window frame adds to the desolation.

BCC - Ruined Cabin One

BCC - Ruined Cabin One

The Forsaken Camp is a haunting site marked by four dilapidated cabins, remnants of a brutal massacre. Each cabin, constructed from rough-hewn logs, stands in advanced decay, with splintered walls and roofs that have collapsed, exposing the interiors to the elements. Nature is reclaiming the area, with weeds and vines creeping over the structures, creating a profoundly unsettling atmosphere.

BCC - Ruined Cabin Three

BCC - Ruined Cabin Three

Once part of a small settlement, this single-room cabin is now a crumbling relic of the past. The structure, built from rough-hewn logs, has nearly collapsed, with a large section of the roof caved in and the front door splintered on the ground. It stands as a grim reminder of the massacre that occurred here, surrounded by the encroaching forest.

BCC - Ruined Cabin Two

BCC - Ruined Cabin Two

Once part of a small settlement, this single-room cabin is now a crumbling relic of the past. The structure, built from rough-hewn logs, has succumbed to decay, with a large section of the roof caved in and the front door splintered on the ground. It stands as a grim reminder of the massacre that occurred here, surrounded by the encroaching forest.

BCHA - Bell Tower

BCHA - Bell Tower

A cramped, dusty steeple housing a large bronze bell, used to call the town of Blackwater to service or mark solemn occasions. Accessed by a steep wooden ladder, it is rarely entered except by the groundskeeper or reverend.

BCHA - Graveyard

BCHA - Graveyard

The primary cemetery of Blackwater, a quiet and somber place for mourning and remembrance, holding the history of the town's founders and citizens, including Dutch van der Linde's mother, Greta.

BCHA - Pastor's Quarters, Bedroom

BCHA - Pastor's Quarters, Bedroom

The pastor's private bedroom, a simple and spartan space for sleep and prayer, kept neat and tidy for personal reflection and humility.

BCHA - Pastor's Quarters, Living Room

BCHA - Pastor's Quarters, Living Room

A modest, comfortable living room in the pastor's private apartment attached to the church, used for rest, study, and receiving visitors. It reflects a life of quiet contemplation and scholarly pursuit.

BCHA - Sanctuary

BCHA - Sanctuary

The main worship hall of the church, designed for reverence and peace, where major life milestones are observed. It contrasts with the lively saloon nearby, offering a solemn and quiet atmosphere.

BCHA - Vestry

BCHA - Vestry

A small, quiet room off the sanctuary used by the reverend to prepare for services, store vestments, and conduct church business privately.

BGT - Backstage Area

BGT - Backstage Area

A functional, chaotic workspace behind the stage where performers enter and exit, and stage crew manage props, scenery, and lighting.

BGT - Grand Foyer & Lobby

BGT - Grand Foyer & Lobby

An opulent entrance hall where patrons purchase tickets, mingle before shows, and ascend to the upper balcony seating, designed to impress with class and sophistication.

BGT - Main Auditorium

BGT - Main Auditorium

The main performance space of the theatre, designed for excellent acoustics and clear sightlines to the stage. It features tiered seating, ornate walls, and a large elevated stage with a heavy velvet curtain.

BGT - Main Stage

BGT - Main Stage

A wide, elevated platform made of smooth, dark wooden planks, built to withstand the traffic of dozens of productions. The front of the stage is lined with a row of footlights, illuminating the performers. Above, a complex fly system of ropes and sandbags allows for the seamless raising and lowering of painted canvas backdrops, while the wings are cluttered with props and stagehands waiting for their cues.

BGT - Projection Booth

BGT - Projection Booth

A small, cramped room located high up at the back of the auditorium, accessible only by a steep, narrow staircase. The room is fire-proofed with metal sheeting on the walls and contains a large, loud mechanical film projector aimed at the stage through a small glass porthole. Shelves along the wall hold heavy, metal film canisters.

BGT - Theater Restrooms

BGT - Theater Restrooms

Located in a discreet hallway just off the main lobby, the theater features separate, modern facilities for men and women. The room is clean and sanitary, with small, white hexagonal tiles and painted wood-paneled walls. Each private stall has dark wood doors and porcelain toilets with high-mounted cisterns, flushed by pulling a long chain. A row of pedestal-style sinks with ornate brass taps for hot and cold water lines one wall.

BIT - Administration Office

BIT - Administration Office

The Administration Office serves as the nerve center for the theatre's operations, where management oversees all activities. It features a large wooden desk cluttered with ledgers and paperwork, surrounded by chairs for meetings and filing cabinets for document organization.

BIT - Backstage Area

BIT - Backstage Area

Behind the main stage lies a bustling backstage area filled with the energy of performers preparing for their acts. Dressing rooms are cluttered with vibrant costumes and makeup tables adorned with mirrors, while props and set pieces are scattered about, creating a chaotic yet lively atmosphere. Stagehands rush to and fro, adjusting lighting and sound equipment, ensuring everything is ready for the next performance.

BIT - Grand Auditorium

BIT - Grand Auditorium

The Grand Auditorium is a magnificent performance space designed to captivate audiences with its grandeur. Rows of plush, upholstered seats are arranged in a tiered formation, ensuring every patron has an unobstructed view of the raised stage, which is framed by an ornate proscenium arch. Velvet curtains drape elegantly in front of the stage, while chandeliers and gas lamps cast a warm glow over the audience, enhancing the atmosphere of anticipation. The acoustics are expertly crafted, allowing even the softest whispers to resonate throughout the hall, making it a favored venue for grand performances and gatherings.

BIT - Grand Foyer

BIT - Grand Foyer

The Grand Foyer serves as the elegant entrance to a renowned theater, where patrons gather to socialize before performances. Adorned with a magnificent chandelier and framed playbills, the space features ticket booths and cozy seating areas, creating a welcoming atmosphere for all who enter.

BOR - Bank Manager's Office

BOR - Bank Manager's Office

A private office within the bank for confidential meetings and sensitive financial matters, reflecting the manager's authority and privacy.

BOR - Main Lobby

BOR - Main Lobby

The public area of the bank where customers conduct their business, designed for transactions with a quiet, formal atmosphere and professional, slightly nervous tellers.

BOR - Main Vault

BOR - Main Vault

The primary vault of the bank, secured by a massive steel door and housing the bank's main safe. It is a small, windowless chamber with reinforced brick walls, designed for maximum security.

BOR - Safety Deposit Vault

BOR - Safety Deposit Vault

A heavily fortified, windowless room at the rear of the bank with thick brick walls, housing numerous small, locked safety deposit boxes for storing valuables. The room is secured by a modern, combination-locked circular steel vault door.

BOR - Teller's Office

BOR - Teller's Office

A small, cramped office behind the main counter where tellers and the bank manager handle paperwork, count money, and manage accounts. It serves as the administrative heart of the bank.

BPD - Armory

BPD - Armory

A small, secure room storing the department's firearms, ammunition, and specialized equipment, accessible only to the Chief and trusted senior officers. Essential for equipping officers for patrols and dealing with heavily armed criminals.

BPD - Jail Cell A

BPD - Jail Cell A

A grim holding cell at the rear of the building where a criminal or suspect is confined temporarily. Security is paramount, with heavy iron bars and thick stone walls.

BPD - Jail Cell B

BPD - Jail Cell B

A grim holding cell at the rear of the building used to temporarily confine criminals or suspects. Security is paramount with heavy iron bars and thick stone walls.

BPD - Main Office & Front Desk

BPD - Main Office & Front Desk

The public face of the police department where citizens report crimes, pay fines, or inquire about bounties. It is a functional, busy space manned by a desk sergeant, filled with the sounds of ringing phones and urgent voices.

BPD - Police Chief's Office

BPD - Police Chief's Office

A private, orderly office for the Police Chief where sensitive matters and high-profile cases are managed, reflecting authority and status.

BPO - Main Lobby & Counter

BPO - Main Lobby & Counter

A public-facing lobby where citizens send and receive mail, purchase stamps, and use telegraph services. Designed for order and efficiency with no public seating to encourage quick service.

BPO - Sorting Room

BPO - Sorting Room

A secure workspace behind the main counter of the post office where mail is sorted, packages stored, and administrative tasks are done. Access is restricted to employees only.

BPS - Darkroom

BPS - Darkroom

A small, windowless room kept in complete darkness except for a faint red safelight. The air is thick with the faint chemical odor of developing solutions, and the cramped space is filled with trays of developer, stop bath, and fixer, alongside an enlarger for printing. Negatives hang from lines to dry, while photographic paper is stored in light-tight containers, making this an essential space for capturing and processing images.

BPS - Reception

BPS - Reception

The Blackwater Photo Studio features a cozy Reception where clients can relax before their photo sessions. Adorned with warm colors, it includes comfortable chairs, framed portraits on the walls, and a small desk for handling appointments and payments, creating an inviting atmosphere.

BPS - Shooting Room

BPS - Shooting Room

A spacious room dedicated to photography, featuring a large north-facing window that bathes the area in soft, even light. In the center stands a bulky camera on a tripod, surrounded by various backdrops and props like ornate chairs and artificial foliage, all arranged to create the perfect composition for portraits.

BRSLS - Hayloft

BRSLS - Hayloft

The upper floor of the stable used for storing large quantities of hay and feed. It is dry, dusty, and quiet, accessible by a steep wooden ladder.

BRSLS - Horse Stall One

BRSLS - Horse Stall One

A standard horse stall, secure and clean, currently housing a prized racehorse named Duchess belonging to a local landowner.

BRSLS - Horse Stall Three

BRSLS - Horse Stall Three

A rustic and lived-in horse stall, currently empty and clean, ready for a new horse. It features packed earth flooring with fresh straw, sturdy wooden walls with signs of wear, and basic fixtures like a feeding trough and water bucket.

BRSLS - Horse Stall Two

BRSLS - Horse Stall Two

A rustic horse stall housing a rugged workhorse used by a local freight company, showing signs of hard labor.

BRSLS - Main Stable Area

BRSLS - Main Stable Area

A large, cavernous stable interior with a wide central aisle for wagons, flanked by individual horse stalls. The hub of livery activity, filled with the sounds and smells of horses and hay.

BRSLS - Office

BRSLS - Office

A small, crudely partitioned corner of the main stable area serving as Mr. Shelton's office, where deals are made, money changes hands, and records are kept.

BRSLS - Tack Room

BRSLS - Tack Room

A small, cluttered storage and workshop room off the main stable area, used for storing horse riding and care equipment and minor leather repairs by Mr. Shelton.

BWC - Vestry

BWC - Vestry

A small, private room accessible through a door to the side of the chancel, serving as the minister's office and changing room. It is simply furnished with a wooden desk for sermon preparation, a bookshelf filled with religious texts, and a tall wardrobe for storing vestments and clerical robes.

BWCH - Council Chamber

BWCH - Council Chamber

The largest and most impressive room in City Hall, where town meetings and official proceedings are held. It features a raised wooden dais for the mayor and council members, a long curved desk, and rows of sturdy wooden benches for citizens. Tall arched windows with heavy curtains and a large painted seal of West Elizabeth adorn the walls, creating a solemn atmosphere.

BWCH - Main Hall & Clerk's Office

BWCH - Main Hall & Clerk's Office

Primary public space in City Hall for official business like filing deeds, paying taxes, and acquiring permits. Impressive and efficient with a quiet, bureaucratic atmosphere.

BWCH - Mayor's Office

BWCH - Mayor's Office

The private office of the Mayor of Blackwater, a seat of power where important city decisions are made. The atmosphere exudes quiet authority and importance.

BWCH - Records Room

BWCH - Records Room

A secure, climate-controlled archive storing the city's vital documents like land deeds, charters, and legal files, accessible only to the City Clerk and Mayor.

BWH - Dining Room

BWH - Dining Room

A simple, functional dining room where breakfast is served. The room is filled with several square wooden tables, each covered with a clean, white linen tablecloth and basic, sturdy cutlery. A long sideboard stands against the far wall, used for holding coffee urns and covered dishes during serving hours. The focus is on cleanliness and efficiency rather than ornate decoration.

BWH - Honeymoon Suite

BWH - Honeymoon Suite

The Honeymoon Suite offers an intimate retreat, styled with modest, turn-of-the-century comfort. Each room features a sturdy iron-frame bed dressed with clean white linens and a handmade quilt, alongside sparse yet functional furniture including a wooden wardrobe, a washstand with a ceramic basin, and a cozy chair. A soft rag rug lies on the wooden floor, inviting relaxation.

BWH - Lobby & Reception

BWH - Lobby & Reception

The main entry point for hotel guests, projecting wealth and sophistication with a formal atmosphere, polished dark hardwood floors, and a grand staircase. Guests check-in, collect mail, and arrange services at the mahogany reception desk manned by a professional clerk.

BWH - Parlor

BWH - Parlor

A warm and inviting common room adjacent to the lobby, perfect for guests to relax. Centered around a simple brick fireplace, it features a durable sofa, comfortable armchairs, and a tall bookshelf with a selection of novels and history books.

BWH - Standard Guest Room A

BWH - Standard Guest Room A

A comfortable, private bedroom designed for a single guest or couple, offering a quiet respite from the city's bustle. Meticulously clean and well-appointed for rest and relaxation.

BWH - Standard Guest Room B

BWH - Standard Guest Room B

A comfortable, private bedroom designed for a single guest or couple, offering a quiet respite from the city bustle. Meticulously clean and well-appointed for rest and relaxation.

BWS - Gambling Parlor (Upstairs)

BWS - Gambling Parlor (Upstairs)

A refined game room and lounge for serious gamblers, offering a quieter, exclusive atmosphere for high-stakes Poker and Blackjack games, attracting wealthy and dangerous clientele.

BWS - Janitorial Room

BWS - Janitorial Room

A small, cramped closet at the end of the upstairs hallway in a busy saloon, storing all cleaning supplies needed to maintain cleanliness. It is a purely functional space, visited only by the saloon's hired help.

BWS - Kitchen

BWS - Kitchen

A hot, chaotic kitchen at the back of the saloon's ground floor, dedicated to preparing simple meals like chicken and stew for patrons. The gruff cook rules this space with territorial authority.

BWS - Main Bar (Downstairs)

BWS - Main Bar (Downstairs)

The lively and tense heart of the saloon where patrons drink, eat, socialize, and listen to the pianist. A public space where worth is judged by coin and quickness.

BWS - Private Balcony

BWS - Private Balcony

A narrow wooden balcony accessible from the upstairs gambling parlor, overlooking Blackwater's main street. It offers a semi-private space for fresh air, smoking cigars, or private conversations away from the saloon's noise.

BWS - Rented Room A

BWS - Rented Room A

A small, simple bedroom on the second floor of a saloon, rented out to travelers or patrons needing rest. It offers basic comforts in a quiet setting with faint sounds from the saloon below.

BWS - Rented Room B

BWS - Rented Room B

A small, simple bedroom on the second floor of a saloon, rented out to travelers or patrons needing rest. It offers basic comforts in a quiet setting with faint sounds from the saloon below.

BWS - Storage Room

BWS - Storage Room

A small, cool storage room connected to the kitchen, used for storing dry goods, barrels of beer and whiskey, and other provisions essential for the saloon's operation.

Bacchus Bridge

Bacchus Bridge

The Bacchus Bridge, known as the 'Gateway to the West', is a vital wooden truss rail bridge that connects two key regions in the southwestern United States. It stands as a marvel of engineering, allowing trains to traverse the rugged terrain of Ambarino, facilitating trade and travel across the Dakota River gorge.

Bacchus Station

Bacchus Station

Bacchus Station is a small, isolated train depot made of timber, located in the remote Cumberland Forest/Grizzlies East region. It features a gabled roof and a covered wooden platform, with a weathered sign reading 'BACCHUS STATION'. The station blends into the rugged landscape, surrounded by the scent of pine and coal smoke from infrequent trains.

Bard's Crossing Cabin

Bard's Crossing Cabin

A secluded cabin near Bard's Crossing, rumored to be a hideout for the notorious O'Driscolls. The rustic structure, built from local timber, offers a small porch with a view of the surrounding wilderness, but is fraught with danger due to the presence of gang members.

Bastille Saloon

Bastille Saloon

The Bastille Saloon is a lavish establishment frequented by the wealthy elite of the city. With its opulent decor, it offers a refined atmosphere where patrons can enjoy gourmet meals, fine drinks, and luxurious accommodations, all while engaging in high-stakes poker games.

Bayall Edge Cabin

Bayall Edge Cabin

Bayall Edge is a rustic cabin nestled on a small peninsula in the Bayou Nwa region of Lemoyne. The cabin's worn exterior is partially hidden by gnarled trees and Spanish moss, while the dimly lit interior features a collection of paintings, a long table set with candles and a stuffed crow, and an unfinished painting nearby. It holds secrets connected to The Strange Man, a mysterious figure known for striking deals of both good and bad fortune.

Beaver Hollow

Beaver Hollow

Beaver Hollow is a secluded plateau and cave network located in Roanoke Ridge, New Hanover, east of the Kamassa River and west of Annesburg. This area is notorious for being the hideout of the Murfree Brood, a gang of inbred and territorial hillbillies known for their brutal violence and cruelty, particularly towards city-folk. The caves serve as their lair, while the surrounding terrain offers limited escape routes, making it a dangerous place for travelers.

Beecher's Hope

Beecher's Hope

Once a prosperous homestead, Beecher's Hope has fallen into disrepair, becoming a desolate wasteland. The remnants of a bygone era are visible in the scattered rubble that covers the ground, and the single lonesome shack and outhouse stand as the only structures amidst the decay, now inhabited by squatters who claim this forgotten land as their own. The land is for sale and can be made into a proper ranch.

Benedict Pass Switch - Left

Benedict Pass Switch - Left

A crucial junction in the railway system, the Benedict Pass Train Switch directs trains toward the bustling Benedict Point Station. Surrounded by rugged terrain, this switch is often operated by a lone attendant who ensures the safe passage of goods and travelers alike.

Benedict Pass Switch - Right

Benedict Pass Switch - Right

A crucial junction in the railway system, the Benedict Pass Switch directs trains toward the bustling town of Armadillo. The switch is surrounded by rugged terrain, featuring towering cliffs on one side and a steep drop on the other, making it a strategic point for both trade and travel.

Benedict Point Station

Benedict Point Station

Benedict Point is a quaint train station nestled in the rugged terrain of Gaptooth Ridge and Río Bravo. This minor settlement serves as a vital hub for the Southwestern Railroad Company, connecting travelers and goods to the larger town of Armadillo. Behind the stables, a trio of wooden graves stands as a somber reminder of the past, while horses roam freely just east of the station, adding to the rustic charm of the area.

Big Valley Crossroads

Big Valley Crossroads

A bustling intersection where three trails converge, leading to the towns of Valentine, Strawberry, and Wallace Station. Travelers often stop here to rest, share tales, and refill their water supplies from the nearby well.

Big Valley Rest

Big Valley Rest

A serene clearing nestled in a valley, adjacent to the gentle flow of the Owanjila Creek. Surrounded by dense forests and steep cliffs, the ground is blanketed with vibrant deep purple sage flowers, filling the air with a soothing fragrance.

Billy's Cabin

Billy's Cabin

A dilapidated cabin perched on stilts, overlooking a tranquil inlet of Stillwater Creek. The rotting wood and sheet-metal roof give it a weathered appearance, while a small deck with a canopy provides a shaded area for relaxation. Surrounding the cabin are numerous barrels and boxes, hinting at past activities or trade. A small pier extends into the creek, offering a place for fishing or docking boats. The only living occupant is Billy, who tends to the cabin, accompanied by the haunting presence of Annabel's corpse, a reminder of a tragic past.

Blackley Hotel

Blackley Hotel

The Blackley Hotel stands as a haunting relic of its former glory, now a shell of decay and neglect. Its broken shutters and boarded-up doors create an eerie atmosphere, while moss clings to the crumbling walls, hinting at years of abandonment. Surrounding the hotel, makeshift camps of the homeless have sprung up, with scattered mattresses and flickering fires illuminating the shadows of the night. A constant presence of loiterers adds to the unsettling ambiance, as they watch over the derelict structure, whispering tales of its dark past.

Blackwater Massacre

Blackwater Massacre

On April 1899, Dutch van der Linde and his gang plotted to rob a ferry carrying $150,000 in bank funds. Inspired by Micah Bell, they pushed forward despite the absence of senior members Arthur Morgan and Hosea Matthews. The heist started off smoothly, with the gang easily accessing the cash. However, the arrival of the Pinkertons and police quickly turned into an impossible gunfight. The gunfight took a devastating toll on the Van der Linde gang. John Marston, Mac Callander, and Jenny Kirk were shot, with the latter two suffering fatal injuries. Sean MacGuire was knocked unconscious and captured by bounty hunters. Faced with dire circumstances, the outlaws decided to escape without the stolen money or the funds they had hidden away, which only Dutch and Hosea knew about. After regrouping, the gang fled north into a blizzard in the Ambarino mountains, successfully evading their pursuers.

Bob's Butcher Stall

Bob's Butcher Stall

A quaint open-air butcher stall established before 1898, Bob's Butcher Stall is known for its rustic charm and high-quality meats. The stall is adorned with hanging cured meats and a wooden counter where Bob, a jovial butcher, serves locals and travelers alike, sharing stories and recipes while offering cuts of fresh game and livestock.

Body of the Lost Explorer

Body of the Lost Explorer

This haunting location marks the final resting place of a climber who vanished while attempting to conquer Mount Hagen during a brutal winter. Encased in layers of snow and ice, the explorer's body serves as a chilling reminder of nature's unforgiving power and the unresolved grief of his family, who still search for closure.

Braithwaite Estate Gated Entrance

Braithwaite Estate Gated Entrance

The main entrance to the Braithwaite Manor and its sprawling cotton plantation, symbolizing the family's wealth and exclusivity. It features a simple but imposing stone archway with sturdy pillars, heavy wrought-iron gates, and a long winding pathway flanked by ancient oak trees draped in Spanish moss. The entrance is heavily guarded by armed Braithwaite men who enforce strict control and lethal force against trespassers.

Braithwaite Estates Lower South Fields

Braithwaite Estates Lower South Fields

The Lower South Fields of Braithwaite Estates present a sprawling expanse of golden wheat, swaying gently in the breeze. Bordered by ancient oak trees, the fields offer shade and a sense of tranquility, while the distant sound of a babbling brook enhances the serene atmosphere. Farmers can be seen tending to the crops, their laughter echoing through the fields as they work beneath the warm sun.

Braithwaite Estates Upper East Fields

Braithwaite Estates Upper East Fields

The Upper East Fields of Braithwaite Estates are a vast expanse of golden wheat, gently swaying in the breeze. Ancient oak trees border the fields, providing shade and tranquility, while the distant sound of a babbling brook enhances the serene atmosphere, filled with the laughter of farmers tending to their crops under the warm sun.

Braithwaite Family

Braithwaite Family

The Braithwaites, originally from England, established themselves in America around 1779 and became one of the richest families by the 19th century, operating a slave plantation. In 1806, Lucille Braithwaite revealed the location of gold to Douglas Gray, who stole it to fund abolitionist groups, sparking a blood feud between the families. The abolition of slavery in 1865 severely impacted the Braithwaites’ wealth. By the late 1890s, they turned to illegal moonshine production in Lemoyne, with the help of former local moonshine figure Maggie Fike and her cook, Danny-Lee Caton. Leader: Catherine Braithwaite Members: Bartholomew Braithwaite Gareth Braithwaite Gerald Braithwaite Gertrude Braithwaite Penelope Braithwaite Affiliations: The Lemoyne Raiders Saint Denis Mob Danny-Lee

Braithwaite Hollow

Braithwaite Hollow

Braithwaite Hollow is a small, dilapidated village nestled at the edge of the Braithwaite estate. The few ramshackle houses, constructed from weathered wood and crumbling stone, house the poorest workers of the Braithwaite family, who toil in the fields yet live in squalor. The village is shrouded in an atmosphere of unease, with whispers of hidden family secrets and dark histories that contrast sharply with the opulence of the Braithwaite manor. The air is thick with tension, as the villagers harbor resentment towards their wealthy employers, revealing the stark class divide that permeates the estate.

Braithwaite Manor - Blue Bedroom

Braithwaite Manor - Blue Bedroom

A dimly lit bedroom in Braithwaite Manor, styled in late 19th to early 20th century decor. The dark teal walls adorned with a floral pattern create an intimate atmosphere, while the polished dark wood floor reflects the flickering light from a large stone fireplace, which is flanked by wall sconces and holds various framed pictures on its mantel.

Braithwaite Manor - Dining Room

Braithwaite Manor - Dining Room

The dining room of Braithwaite Manor features a long, oval dark wood table set for a formal dinner, surrounded by dark wood chairs with yellow upholstery. The walls are adorned with a tropical mural framed by ornate molding, and two large windows with gold curtains flank a white marble fireplace, while a chandelier hangs above, casting a warm glow over the silverware and glassware laid out on the table.

Braithwaite Manor - Main Hall

Braithwaite Manor - Main Hall

The Main Hall of Braithwaite Manor features a stunning mural of a serene pastoral scene, showcasing trees, a tranquil body of water, and a gazebo-like structure. The hardwood floor is complemented by a patterned rug near the entrance, while white columns frame the arched entryway, and wall sconces with flickering candles cast a warm glow throughout the paneled walls, with an elegant chandelier hanging above.

Braithwaite Manor - Master Bedroom

Braithwaite Manor - Master Bedroom

The Master Bedroom of Braithwaite Manor features a grand four-poster bed with a dark wood frame, draped in rich, dark fabric. A cozy fireplace crackles warmly, illuminating the room adorned with a portrait of a middle-aged man, while a wooden armoire and a chest of drawers provide ample storage.

Braithwaite Manor - Sitting Parlour

Braithwaite Manor - Sitting Parlour

The Sitting Parlour of Braithwaite Manor is a cozy yet eerie room, furnished with dark, antique-style furniture that whispers of the past. A warm fire crackles in the fireplace, casting flickering shadows on the walls, while a framed portrait above the mantelpiece seems to watch over the room with an unsettling gaze.

Braithwaite Manor - Twin Rooms

Braithwaite Manor - Twin Rooms

A sunlit bedroom in Braithwaite Manor, featuring muted purple walls and a patterned rug underfoot. Two twin beds with dark green bedding are positioned against one wall, while a small wooden dresser occupies the corner. Tall, narrow windows draped with sage-green curtains and lace overlays allow natural light to flood the room, and a cozy fireplace sits between the windows, accompanied by a wooden chair for relaxation.

Braithwaite Manor Stables

Braithwaite Manor Stables

Braithwaite Manor Stables is a somewhat run-down facility where the Braithwaite family breeds, races, and sells prized horses. Despite its age, the stables remain functional, with a few well-maintained stalls and expansive fields for training and exercise. The stables are home to some of the most famous horses in the region, including Cerberus, a fierce competitor known for his speed; Old Faithful, a reliable and steady racer; and Old Father, a legendary Thoroughbred stud with a rich lineage.

Braithwaite's Gazebo

Braithwaite's Gazebo

An octagonal gazebo with a dark-green, patterned roof sits atop a grassy knoll, offering a serene view of the shimmering lake below. The white latticework and railing contrast beautifully with the lush surroundings, while a sturdy table and chairs invite visitors to linger and enjoy the peaceful ambiance.

Braithwaites Boathouse

Braithwaites Boathouse

A weathered single-story shack with a gabled roof of dark gray shingles, showing signs of age and wear. Two barrels sit near the back, while a small covered area serves as a porch, providing shelter for workers who can be seen tending to boats and equipment.

Brandywine Drop

Brandywine Drop

Brandywine Drop is a stunning waterfall cascading down the rocky cliffs of Roanoke Ridge, surrounded by lush greenery and vibrant wildflowers. The water flows gracefully into the Kamassa River, creating a serene atmosphere that attracts adventurers and nature lovers alike.

Brandywine Drop Station

Brandywine Drop Station

The Brandywine Drop Station is a deserted trading post nestled in the rugged terrain of Roanoke Ridge. Once bustling with traders, it now stands in disrepair, with shattered windows and a sagging roof that hint at its former glory. Inside, adventurers can find dusty supply crates, ancient maps, and forgotten trinkets, all waiting to be discovered. A loose floor plank near the entrance conceals a hidden stash, inviting exploration and curiosity.

Brittlebrush Trawl

Brittlebrush Trawl

Brittlebrush Trawl is a secluded river jetty featuring a small, weathered shack and a modest dock. The shack contains an unusable bed, a nightstand with drawers, and a small stove nestled between two windows, while the dock is cluttered with fishing gear and a lone boat. Outside, a canoe leans against the wall, surrounded by scattered crates and a barrel, with an outhouse nearby. A hidden chest behind the outhouse holds $60, making this quiet spot a potential treasure for those who explore.

Broken Tree

Broken Tree

Broken Tree is a striking natural formation located in the Great Plains of West Elizabeth, featuring a small, ancient rock wall surrounded by vast grasslands. A solitary, gnarled tree rises majestically in the center, its branches reaching out like arms embracing the sky.

Buckley Home

Buckley Home

The Buckley Home is a small, utilitarian dwelling owned by the local mining company, designed to provide basic shelter for its workers. It offers minimal amenities, reflecting the harsh realities of life in the mines.

Bunk House One (COFBH1)

Bunk House One (COFBH1)

Bunk House One is a cramped and spartan worker's shack, featuring rows of simple wooden cots and a shared wood-burning stove for warmth. The atmosphere is functional, with minimal personal belongings and a rough table surrounded by chairs, creating a sense of utilitarian living.

Bunk House Three (COFBH3)

Bunk House Three (COFBH3)

Bunk House Three is a cramped and spartan worker's shack, featuring rows of simple wooden cots and a shared wood-burning stove for warmth. The atmosphere is functional, with minimal personal belongings and a rough table and chairs for communal use.

Bunk House Two (COFBH2)

Bunk House Two (COFBH2)

Bunk House Two is a cramped and spartan worker's shack, featuring rows of simple wooden cots and a shared wood-burning stove for warmth. The atmosphere is functional, with minimal personal belongings and a rough table surrounded by chairs, creating a sense of utilitarian living.

C.D. Coursey Tailor Clothiers

C.D. Coursey Tailor Clothiers

A quaint storefront adorned with vertical signs in dark maroon and gold lettering, indicating various goods such as underwear, furnishings, millinery, neckwear, and shirts. The building, made of aged dark stone, features dark reflective windows and a welcoming atmosphere, suggesting early morning or late evening. An older woman in a dark dress stands near the entrance, adding a touch of life to the otherwise quiet scene.

CCB - Foreman's Quarters

CCB - Foreman's Quarters

A small, private room partitioned from the main bunk room, providing the estate's foreman a quiet space for privacy, record-keeping, and rest, reflecting his authority among the staff.

CCB - Main Bunk Room

CCB - Main Bunk Room

Primary living and sleeping quarters for the estate's hired help, fostering bonds through shared space kept orderly and clean, filled with scents of hay, leather, and coffee.

CCB - Washroom

CCB - Washroom

A practical washroom attached to a ranch, designed for ranch hands to clean off dust and grime after work. It features essential washing facilities with a focus on cleanliness and utility.

CCM - Caleb's Bedroom

CCM - Caleb's Bedroom

The private bedroom of Caleb Blackwood, a young champion jockey, reflecting his restless energy and ambition. The room is practical and lived-in, showcasing his competitive spirit rather than aristocratic luxury.

CCM - Elara's Parlor

CCM - Elara's Parlor

The main social space of the manor where Elara Blackwood hosts guests, skillfully managing the delicate social dynamics between the Gray and Braithwaite families in Lemoyne. It is a warm, inviting sanctuary designed for private discussions and social maneuvering.

CCM - Elias's Study

CCM - Elias's Study

Elias Blackwood's private office and sanctuary, the strategic heart of the Blackwood horse breeding empire, where he manages estate business, studies horse pedigrees, and finds quiet refuge.

CCM - Formal Dining Room

CCM - Formal Dining Room

A grand dining hall designed for family meals and formal entertaining, promoting quiet elegance and conversation, serving as neutral ground for even rivals to observe a truce over dinner.

CCM - Grand Foyer & Staircase

CCM - Grand Foyer & Staircase

The main entrance hall of the Blackwood manor, designed to impress guests with tasteful wealth and establish the family's neutrality. It features a grand staircase and elegant decor without political or military symbols.

CCM - Isabelle's Bedroom

CCM - Isabelle's Bedroom

The private bedroom of Isabelle Blackwood, a quiet and studious space blending personal life with veterinary science passion. It is a calm retreat reflecting her intelligence and focus on studies.

CCM - Isabelle's Veterinary Nook

CCM - Isabelle's Veterinary Nook

A small, clean room on the ground floor converted by Isabelle Blackwood for treating small animals and studying medical texts, blending compassion and science amid local feud turmoil.

CCM - Kitchen

CCM - Kitchen

The heart of the manor's domestic operations, a large and busy kitchen where meals and refreshments for guests are prepared by the household staff.

CCM - Master Bedroom

CCM - Master Bedroom

The private bedroom of Elias and Elara Blackwood, spacious and elegant, blending organization with comfort to reflect their partnership and status.

CCS - Bunkhouse

CCS - Bunkhouse

Living quarters for skilled trainers, jockeys, and stable hands at Crimson Crest, offering clean, comfortable, and respectful accommodations reflecting the Blackwood's regard for their staff.

CCS - Feed & Grain Storage

CCS - Feed & Grain Storage

A clean, dry, and secure storage room for high-quality oats, grains, and special feed mixes essential for breeding and training champion racehorses. The room is meticulously organized to prevent spoilage and pests, ensuring the estate's success.

CCS - Main Stable Hall

CCS - Main Stable Hall

The central and most impressive part of the stables, housing the estate's champion racehorses and prized breeding stock. It is immaculate, calm, and organized, reflecting the Blackwood family's professionalism and respect for their animals.

CCS - Tack Room

CCS - Tack Room

A large, impeccably organized storage and workshop room for maintaining expensive racing and riding equipment, including saddles, bridles, and harnesses, essential for a championship racing operation.

CGS - Back Storeroom

CGS - Back Storeroom

A poorly lit, cluttered storeroom at the rear of the building used for storing overflow inventory before moving it to the main sales floor.

CGS - Hidden Brewery

CGS - Hidden Brewery

A secret, illegal brewing operation hidden behind a false wall in a storeroom, producing potent, un-taxed liquor sold discreetly to select customers, undermining the town's dry laws.

CGS - Main Sales Floor

CGS - Main Sales Floor

The main retail space of the store, crowded and cluttered with a vast array of goods from floor to ceiling. It is a practical and chaotic environment where transactions and local gossip happen, filled with the mixed scents of coffee beans, leather, and pickled eggs.

CGS - Office

CGS - Office

A cramped but functional office space partitioned off within the store, used by the owner for accounts, inventory, and meals.

COFTD - Dispatch Office & Weigh Station

COFTD - Dispatch Office & Weigh Station

This practical room serves as a hub for shipping and logistics, featuring a sturdy desk cluttered with shipping manifests, bills of lading, and train schedules. A gritty weighing station, with its rugged concrete floor and rusted metal beams, is positioned near the desks, where workers operate large, worn scales, taking measurements of hefty cargo. The telegraph station allows for vital communication with the main railway network, while the presence of heavy chains and hooks adds to the industrial atmosphere, making it an essential stop for travelers and merchants alike.

COFTD - Main Office

COFTD - Main Office

The Main Office serves as the nerve center for managing the logistics and personnel of the oil field. It features desks for clerks and supervisors, filing cabinets filled with important paperwork, detailed maps of the oil field, and a telegraph station for efficient communication.

COFTD - Processing Floor

COFTD - Processing Floor

The Processing Floor is a noisy, hot environment filled with pipes, vats, and basic machinery for heating and separating crude oil components. The air is thick with fumes, creating a hazardous atmosphere for those who work here.

COFTD - Storage Tanks

COFTD - Storage Tanks

The Storage Tanks are surrounded by a grimy, dimly lit area filled with the remnants of oil spills and rusted metal parts strewn across the cracked concrete floor. Shadows linger as the pungent smell of oil fills the air, adding to the heavy atmosphere. Dust and grime accumulate on nearby equipment, highlighting the neglect that plagues this once-bustling section of the oil facility. Despite their towering presence, the tanks seem somewhat ominous in this unkempt environment, a stark contrast to the vital role they play in the facility's operations.

COFTD - Train Loading Bays

COFTD - Train Loading Bays

These robust, elevated wooden platforms and gantries are built alongside the railway spur, positioned near large oil storage tanks. Heavy-duty pipelines run from the tanks to the loading bays, equipped with large valves and flexible hoses designed to fill railway tanker cars with crude or refined oil efficiently. The area is often slick with spilled oil, and the strong odor of oil is overpowering.

COFWD - Horse Stables

COFWD - Horse Stables

A substantial barn-like structure made from rough-hewn timber, featuring a high gabled roof, large sliding double doors, and surrounded by fenced corrals. Inside, the main stable floor is filled with horse stalls, while the hayloft above stores bales of hay. A dedicated tack room organizes equestrian equipment, creating a functional and rustic environment rich with the scents of horses and hay.

COFWD - Wagon Depot Yard

COFWD - Wagon Depot Yard

The Wagon Depot Yard is a bustling outdoor storage and repair area for horse-drawn vehicles. It features an open parking area for various wagons, a repair shed equipped with blacksmithing and woodworking tools, and stacks of lumber and spare parts for quick repairs. Designated loading and unloading zones facilitate the efficient transfer of goods.

Cairn Lodge

Cairn Lodge

Cairn Lodge is a small, dilapidated cabin located on the western shore of Cairn Lake, deep within the Grizzlies West region of Ambarino. It is an isolated structure, notable for being the former home of a reclusive figure, and serves as a landmark in the remote, snowy wilderness.

Caliga Hall

Caliga Hall

Caliga Hall is a grand estate owned by the Gray family, situated on the western edge of Bayou Nwa. Established before the Civil War, it was built on the profits of tobacco and cotton, utilizing slave labor. After the war, the family's wealth declined, yet they still hold significant influence in Rhodes, though their former status remains elusive.

Caliga Train Crossing

Caliga Train Crossing

A simple railroad crossing located just outside Caliga Hall, where the rhythmic clatter of trains echoes through the air. The area is marked by weathered wooden barriers and a small signal tower, often manned by a watchful attendant who ensures safe passage for both trains and travelers.

Camp Lookout Point

Camp Lookout Point

A high vantage point overlooking the surrounding area, Camp Lookout Point is manned by vigilant members of the gang. They are tasked with spotting potential threats and challenging any intruders before they reach the camp, serving as the first line of defense.

Camp Medical Wagon

Camp Medical Wagon

The Camp Medical Wagon serves as the primary medical facility for Kimberly, stocked with a variety of healing supplies, medicines, and bandages. It is a mobile sanctuary, often surrounded by makeshift tents where injured members receive care and attention.

Canebreak Manor

Canebreak Manor

Canebreak Manor is a small and dilapidated shanty poised precariously on stilts in the depths of thick swampland. The entire area is cluttered and messy, with refuse scattered about, creating an unsettling yet oddly inviting atmosphere. Inside, the untidy shack reveals a humble attempt at comfort amidst the chaos.

Cell Block - A

Cell Block - A

This Cell Block is a single-story rectangular building constructed from sturdy stone, specifically designed to house low-risk, less violent prisoners in a more humane environment. This co-ed prison incorporates a system where men and women are housed in separate cell blocks to maintain safety and privacy. The block features a few small, barred windows for natural light and is accessed through a standard steel door, balancing security with comfort.

Cell Block - B

Cell Block - B

This cell block is a massive, multi-story stone building designed to house inmates in a harsh and intimidating environment. It has rows of small, barred windows and is entered through heavy, reinforced steel doors that prioritize security over comfort. This block is typical of a standard co-ed prison setup, where men and women are kept separate within the cell block to maintain order, ensure safety, and accommodate a diverse inmate population.

Cell Block - C

Cell Block - C

This cell block is a large, multi-story building made of heavy stone, designed to hold inmates in a harsh and intimidating environment. The block has rows of small, barred windows and is entered through heavy, reinforced steel doors, prioritizing security over comfort. This Cell Block is meant for high-risk prisoners, providing a higher level of separation for safety. The facility is a co-ed prison, where men and women are housed in the Cell Block but kept separate to prevent conflicts.

Central Union Railroad Camp

Central Union Railroad Camp

Central Union Railroad Camp is a bustling site in the Roanoke Ridge area of New Hanover state, featuring camps for workers, tool supplies, and an unfinished railroad track. Despite the diligent efforts of workers hammering away at the incomplete track, construction has come to a halt due to a mysterious thief stealing wages from the laborers.

Central Union Railroad Schedule

Central Union Railroad Schedule

The Central Union Railroad line operates a 20-hour loop around Ambarino, New Hanover, and Lemoyne. The train cannot travel backward on the track. This train carries both cargo and passengers. Stops: -St. Denis Hub to Van Horn Station: Approximately 2 hours and 30 minutes. -Van Horn Station to Annesburg Station: Approximately 1 hour and 45 minutes. -Annesburg Station to Bacchus Station: Approximately 3 hours. -Bacchus Station to Wallace Station: Approximately 1 hour and 15 minutes. -Wallace Station to Riggs Station: Approximately 2 hours. -Riggs Station to Valentine Station: Approximately 1 hour and 30 minutes. -Valentine Station to Heartland Oil Fields Station: Approximately 2 hours and 15 minutes. -Heartland Oil Fields Station to Emerald Ranch Station: Approximately 2 hours. -Emerald Ranch Station to St. Denis Hub: Approximately 3 hours and 30 minutes.

Chadwick Farm

Chadwick Farm

Chadwick Farm serves as a halfway house for women seeking refuge and a fresh start. Nestled in a serene countryside, it offers a supportive community where residents can heal, learn new skills, and rebuild their lives away from past troubles.

Chain Gang Work Area

Chain Gang Work Area

The Chain Gang Work Area is a grim section of Sisika Penitentiary Island where inmates are forced to perform hard manual labor under heavy guard. Prisoners are chained together at the ankles and assigned physically demanding tasks such as quarrying stone, clearing land, and construction projects. This area starkly represents the harsh penal system, with brutal guards and a dangerous environment for the inmates.

Chelonia

Chelonia

The Chelonians emerged as a religious sect in the late 1700s, led by Anders Helgerson until 1899. Based in Boston, they gained prominence in the northern New Hanover area, where efforts to recruit young men faced local disapproval. Helgerson attracted followers in Saint Denis by distributing pamphlets, inspiring passionate chants on hillsides. A pivotal event occurred when the Chelonian Master urged new members to leap off a cliff in pursuit of a utopia called Chelonia, believed to be a refuge from modern life's ills. Central to their beliefs is a reverence for turtles, seen as sacred and protective. Members wear robes with turtle emblems, carry turtle-themed bags, and unite to create a "shell of safety." Their doctrine reflects the Turtle Island narrative, significant in many Indigenous cultures of North America.

Church of the Holy Blessed Virgin

Church of the Holy Blessed Virgin

The Church of the Holy Blessed Virgin stands as a serene sanctuary in Saint Denis, featuring intricate stained glass windows and a tall steeple that reaches towards the heavens. Its adjoining graveyard is a peaceful resting place, adorned with weathered tombstones and blooming flowers, where the community pays their respects to the departed.

City Financial Office

City Financial Office

The office responsible for managing the city's finances, collecting tax revenues, paying municipal employees, and overseeing the city's budget.

Cliffside Cabin

Cliffside Cabin

Perched on a cliff overlooking Roanoke Valley, this stone cottage appears quaint from the outside, surrounded by a wooden fence and scattered gardening tools. However, inside reveals a gruesome scene of a meteorite crash, with human remains and a broken dining table, hinting at a tragic meal interrupted by disaster.

Clingman Outpost

Clingman Outpost

Clingman is a small wooden shack located in the Roanoke Ridge region of New Hanover, serving as a historical outpost from the Civil War era. Nearby, a lookout platform mounted on a tree offers a vantage point, while a fire lookout tower stands to the north, and a small lookout with a ladder is situated just south of the shack.

Colter

Colter

In mid-May 1899, after a failed ferry heist, Dutch and the gang flee to the abandoned mining town of Colter. Dutch and Arthur search for John Marston and find Micah Bell, who leads them to a homestead where they encounter the O'Driscoll Boys, resulting in a deadly gunfight. They rescue Sadie Adler, whose husband was killed by the O'Driscolls, and bring her to camp. Arthur later discovers John seriously injured after a wolf attack. Dutch plans an ambush on the O'Driscoll camp, where they find dynamite and robbery plans for a train belonging to Leviticus Cornwall. Arthur captures an O'Driscoll named Kieran for intel. With supplies dwindling, Arthur and Charles hunt and bring back enough deer to sustain the gang. To fund their escape, Dutch leads a robbery of the Cornwall train, where Arthur and Lenny secure valuable state bonds. Dutch leaves the fate of the final guards to Arthur before returning to Colter.

Compson's Stead

Compson's Stead

Compson's Stead is an eerie, abandoned homestead nestled in the desolate Meadows of the Lemoyne territory. Once a thriving home, it now stands as a haunting reminder of its dark past, with a dilapidated house and a crumbling shed that whisper tales of the Compson family's legacy and their grim activities as slave catchers.

Coot's Chapel

Coot's Chapel

Coot's Chapel is an abandoned Christian chapel located in the desolate Cholla Springs region of New Austin. Once a place of worship, it now serves as a grim site for cremating the bodies of cholera victims. The chapel is rundown, with cracked windows, crumbling walls, and worn-out seats. Its graveyard holds the remains of the MacFarlane Brothers, Priscilla Johnson, and other locals, surrounded by broken stone walls and rusted iron fencing. A lifeless tree stands in the center of the graveyard, amidst scattered debris, while the area around the chapel is littered with the remnants of ruined houses, leaving only brick foundations behind.

Copperhead Landing

Copperhead Landing

Copperhead Landing is a somber location steeped in the echoes of a once fierce battle. The area is characterized by an oppressive swamp ambiance, where the humidity seeps into every crevice, and the stench of decay lingers. It was here that the 3rd Lemoyne Regiment made their last stand against Union forces, desperately trying to defend against cannon fire that rained down upon them from the opposite bank. Despite their struggles and the dire conditions, a handful of survivors managed to slip away from the carnage, forever haunted by their memories of survival amidst a tragedy.

Cornwall and Wapiti

Cornwall and Wapiti

Leviticus Cornwall's pursuit of industrial expansion casts a long shadow over the Wapiti Native Americans, with his ambition directly contributing to their displacement and suffering. Driven by the discovery of valuable oil reserves on their land, Cornwall leverages his considerable influence over the government to manipulate policy, effectively pressuring the Wapiti tribe into forced relocation and eroding their traditional way of life. His actions, alongside those of the U.S. Army, create a situation of intense conflict, highlighting the tragic historical reality of wealthy industrialists exploiting Native American lands for resources. Cornwall symbolizes the oppressive forces seeking to strip the Wapiti of their land and culture, representing the industrial age's disregard for indigenous rights and the relentless pursuit of profit, which directly impacts the Wapiti's ability to maintain their way of life.

Cornwall's Dominion

Cornwall's Dominion

Leviticus Cornwall's influence permeates the world of Redemption, shaping the landscape of a rapidly changing America. He stands as a symbol of the industrial age, his vast wealth and business ventures, including oil fields and railways, driving the encroachment of modernity upon the fading Wild West. His power extends beyond mere economics, as he wields considerable influence over law enforcement and politics, exemplified by his backing of the Pinkerton National Detective Agency. This control allows him to exert pressure across the territories, impacting the lives of those who inhabit them. Cornwall's presence signifies the shift from frontier freedom to an era of industrial control, where wealth dictates power and progress often comes at the expense of traditional ways of life. His actions, and the systems he supports, are a driving force that changes the American West.

Courtenay Street

Courtenay Street

Courtenay Street is a vibrant cobbled thoroughfare in Saint Denis, showcasing a rich tapestry of cultures and communities. It begins at the shoreline, winds through the historic Old Quarter, and culminates in the bustling commercial and Chinatown districts, reflecting the city's diversity.

Crawdad Willies Shack

Crawdad Willies Shack

Crawdad Willies is a rustic shack nestled in the eerie Bayou Nwa of the Lemoyne territory. Adorned with fishing nets and weathered wooden planks, it exudes a charming yet worn appearance. A Cigarette Card featuring President Alfred Macalister on the southeast windowsill hints at the shack's storied past.

Cueva Seca

Cueva Seca

Cueva Seca is a small hideout carved into a cliffside in the far northwest desert, now overtaken by the notorious Del Lobo Gang. The area features multiple tents scattered both inside and outside the cave, along with wagons and crates filled with supplies, including dangerous dynamite.

Cumberland Falls

Cumberland Falls

Cumberland Falls is a breathtaking waterfall located in The Heartlands of New Hanover, cascading down rugged cliffs into the Dakota River. The mist rising from its base often creates rainbows in the sunlight, offering a serene yet striking view.

Cumberland Falls River Crossing

Cumberland Falls River Crossing

A scenic river crossing over the Dakota River, allowing easy passage for wagons and riders. The shallow and slow waters create a safe and picturesque route as travelers approach Valentine.

Deer Cottage

Deer Cottage

Deer Cottage is a charming cabin nestled in the Roanoke Ridge area of New Hanover, surrounded by lush forests and breathtaking views. This rustic retreat features cozy interiors, a well-equipped kitchen, and a spacious deck perfect for relaxation and stargazing, making it an ideal escape for nature lovers.

Del Lobo Gang

Del Lobo Gang

The Del Lobo Gang is mainly made up of Mexican outlaws, exiles, and opportunists, primarily operating from Thieves' Landing. They engage in theft, fighting, and violence, fueled by tensions with the US following the Mexican-American War. Despite their Mexican majority, they accept American members, who can be seen alongside their counterparts in New Austin. In addition to Thieves' Landing, they also operate from Fort Mercer, Twin Rocks, Gaptooth Breach, and Solomon's Folly. Notable members: Ramón Cortez Jorge Montez Joaquín Arroyo Flaco Hernández Barbarella Alcazar Carmela Montez

Del Lobo Rock

Del Lobo Rock

Del Lobo Rock is a majestic natural landmark in the Río Bravo area, offering breathtaking views of the Nuevo Paraíso region. Adventurers can camp nearby before climbing the rock to discover a hidden chest and hunt the Legendary Pronghorn to the west.

Dixon Crossing

Dixon Crossing

Dixon Crossing is a sturdy beam bridge spanning a wide river in the Hennigan's Stead region of New Austin. It serves as a vital connection for travelers and traders, adorned with a welcoming sign that reads 'Welcome to New Austin' on its southern side, inviting all who cross to explore the rich landscapes beyond.

Dodd's Bluff Cabin

Dodd's Bluff Cabin

Nestled in a secluded valley just south of Window Rock, Dodd's Bluff Cabin is a dilapidated shack that tells a grim tale. Inside, the air is thick with tension as cowboys stumble upon a murder scene, complete with a blood-stained floor, a crowbar lying ominously nearby, and a glimmering gold nugget that hints at a dark secret.

Donkey Lady

Donkey Lady

Beside an old, creaking mill, the remains of a woman with a donkey's head loom ominously. This decayed figure, frozen in a mannequin-like pose, hints at a tragic past, leaving adventurers to ponder the identity of this once-living creature and the dark magic that may have transformed her.

Donner Falls

Donner Falls

Donner Falls is a breathtaking series of waterfalls cascading down steep, rocky cliffs in the rugged Grizzlies East region of Ambarino. This natural wonder is surrounded by dense pine forests and offers a hidden cave system behind its main curtain of water, attracting explorers and naturalists alike.

Dormin Crest

Dormin Crest

Dormin Crest is a small, isolated shack atop a large hill in the Grizzlies West region of Ambarino. It serves as a minor landmark and a rustic shelter, housing a lockbox with a collectible item, while being surrounded by aggressive wildlife and potential human threats.

Doverhill Research Facility

Doverhill Research Facility

Doverhill is a hidden research facility located in the Roanoke Ridge area of New Hanover, just northwest of Annesburg. Once the laboratory of the eccentric inventor Marko Dragic, it is now a place of fascination, filled with remnants of his innovative experiments, including the Electric Lantern and the 'Electric Light Bulb' Cigarette Card. A crater with a sizable meteorite lies to the west, adding to the facility's mysteries.

Downes Barn

Downes Barn

Once a thriving barn, this dilapidated structure now stands as a shadow of its former self. The wooden beams are rotting, and the roof has caved in at several points, allowing weeds and wildflowers to grow inside, creating an eerie yet beautiful sight.

Downes Farmhouse

Downes Farmhouse

This modest farmhouse stands as a testament to years of hard work and resilience. Its weathered wooden walls are adorned with creeping vines, and the roof, though sagging, provides shelter to the family that calls it home.

Doyle's Tavern

Doyle's Tavern

Doyle's Tavern is a dilapidated saloon located in the slums of Saint Denis, frequented by the working class and the city's unsavory characters. Known for its stiff drinks and rowdy atmosphere, the tavern is often filled with the sounds of laughter, shouting, and the clinking of glasses, despite its run-down appearance and occasional rat infestations.

Dutch's Tent

Dutch's Tent

Dutch's Tent is a large, well-furnished living space that serves as a temporary home for travelers and adventurers. Inside, a sturdy wooden table is cluttered with papers and a half-empty bottle, while a stove on the left side provides warmth and cooking capabilities. Shelves line the walls, filled with various curious objects and trinkets collected from journeys. A hanging lantern casts a warm glow, illuminating the wooden floor beneath, creating a cozy yet functional atmosphere.

EB - Foreman's Office

EB - Foreman's Office

A small, dilapidated wooden shack that served as the foreman's office for a mining operation. The building is weathered and shows signs of neglect, with a shattered window and a door that has fallen off its hinges, exposing the interior to the elements.

EB - Main Sluice & Processing Structure

EB - Main Sluice & Processing Structure

This dilapidated structure was once the heart of a placer mining operation, designed to process sediment from the creek. It features a large, leaning water tower and a long, multi-tiered wooden sluice, now broken and overgrown, where gold was once separated from gravel and sand.

EKMT - Showroom & Shop

EKMT - Showroom & Shop

A professional and orderly retail and reception area where customers browse finished goods and are measured for custom work, showcasing quality frontier craftsmanship and styles.

EKMT - Workshop & Fitting Area

EKMT - Workshop & Fitting Area

A private workspace for Mr. Kretzschmar where garment cutting, sewing, and finishing occur. Includes a corner for private customer fittings, organized for efficiency and discipline.

ERAS - Back Room (Abandoned)

ERAS - Back Room (Abandoned)

A small back room, once a storage area or private gaming space, now lies in disarray. The room is filled with rotting crates and debris, with the air thick with dampness and a sense of neglect.

ERAS - Main Barroom (Abandoned)

ERAS - Main Barroom (Abandoned)

The former main room of the saloon, now a dusty, silent space filled with memories of laughter and revelry. Shadows dance in the corners, and the air is thick with the scent of decay and neglect.

ERB - Common Room

ERB - Common Room

A small, shared living space for the occupants of this bunkhouse, used for relaxation after work. It serves as a cozy retreat where weary workers can unwind and share stories of their day.

ERB - Sleeping Quarters A

ERB - Sleeping Quarters A

This location offers semi-private sleeping arrangements, featuring two or three separate small rooms or partitioned bunk areas. It provides a more intimate and cleaner environment compared to the larger bunkhouse, making it ideal for weary travelers seeking rest.

ERB - Sleeping Quarters B

ERB - Sleeping Quarters B

This bedroom offers semi-private sleeping arrangements, featuring two or three separate small rooms or partitioned bunk areas. It provides a cleaner and more private alternative to the larger bunkhouse, ensuring a restful night's sleep for weary travelers.

ERH - Dining Room

ERH - Dining Room

A formal dining room where Mr. Wegner dines alone or with rare business associates. The atmosphere is somber and uninviting, reflecting the weight of unspoken conversations.

ERHP - Corral Area

ERHP - Corral Area

The main space where horses are held or exercised, providing ample room for movement and training. This area is essential for maintaining the health and agility of the livestock, ensuring they are ready for travel or work.

ERHP - Covered Barn Area

ERHP - Covered Barn Area

A sheltered space where horses are kept safe from the elements, providing a comfortable environment for rest and care. The barn features spacious stalls, a grooming area, and an exercise zone for the horses, ensuring their well-being and readiness for travel or work.

ERMB - Black Market Wagon Fence

ERMB - Black Market Wagon Fence

A cleverly concealed section within the barn, typically hidden behind a false wall or large, strategically stacked hay bales. This area is operated by Seamus for his illicit business of appraising, purchasing, and discreetly storing stolen wagons before they are modified or moved on. Access is granted only to trusted criminal associates.

ERMB - Hayloft

ERMB - Hayloft

The entire upper level of the barn, dedicated to storing massive quantities of hay and straw for animal feed and bedding throughout the year. This space is essential for the farm's operations, ensuring that livestock are well-fed and comfortable.

ERMB - Livestock Stalls

ERMB - Livestock Stalls

Several enclosed stalls built along one side of the main floor, used for temporarily housing sick animals, birthing ewes or cows, or prize livestock. The area is designed to ensure the comfort and safety of the animals, with easy access for caretakers.

ERMB - Main Threshing Floor

ERMB - Main Threshing Floor

The vast, open central area of the barn, once used for threshing grain, now serves as a storage space for large equipment and wagons, as well as a workspace for various tasks. The atmosphere is filled with the scent of hay, dust, and old wood, creating a nostalgic ambiance of rural life.

ERMB - Outside Cattle Corral

ERMB - Outside Cattle Corral

An external corral directly connected to the western side of the main barn. It is used for temporarily holding cattle being moved to or from the barn for sorting, veterinary attention, or before being driven to pasture.

ERMH - Eugene Wegner's Office

ERMH - Eugene Wegner's Office

Mr. Wegner's private study or office, where he manages the ranch's finances, livestock records, and other business affairs. The room serves as a command center for the ranch, filled with essential documents and tools for managing the estate.

ERMH - Grand Parlor

ERMH - Grand Parlor

The Grand Parlor serves as the main formal reception and living area of the house, designed for receiving important guests or for family relaxation. It exudes an air of elegance, yet feels somewhat unused and stiff, as if it is reserved for special occasions only.

ERMH - Kitchen

ERMH - Kitchen

The main kitchen for the household, where meals would be prepared. It is a hub of activity, filled with the aromas of fresh ingredients and the sounds of cooking.

ERMH - Master Bedroom

ERMH - Master Bedroom

Eugene Wegner's private bedroom, a somber and reflective space that showcases his personality. The room is designed for solitude and contemplation, filled with personal artifacts that hint at his past.

ERPO - Mail & Sorting Room

ERPO - Mail & Sorting Room

A secure back room where mail and telegrams are sorted, processed, and stored before dispatch or collection. The atmosphere is filled with the faint sound of telegraph clicks and the rustle of canvas mailbags as postal workers diligently sort through the correspondence.

ERPO - Public Counter

ERPO - Public Counter

The ERPO - Public Counter serves as the community's hub for sending and receiving mail, purchasing stamps, and sending telegrams. It is staffed by a friendly postal clerk who also operates the telegraph, ensuring that messages are delivered promptly.

Early Hisotry

Early Hisotry

The Van der Linde gang started when two petty criminals, Dutch van der Linde and Hosea Matthews, met by a campfire in the mid-1870s on their way to Chicago. They tried to trick each other but found that both were good at stealing. Realizing their skills matched, they decided to team up. Dutch convinced Hosea, who had a low opinion of himself, that they could redeem themselves by robbing the rich and helping the poor, like Robin Hood. Dutch dreamed of a world without government control—a "savage utopia" that would break down society's pressures and injustices. With this goal, they began their schemes in Kettering, Ohio. They pretended to be international merchants to trick locals into investing $300 in a fake Portuguese shipping company. When their scam was exposed, Sheriff Carmichael arrested them. However, on March 9, 1877, they escaped from jail by mysterious means, even tying up and robbing the sheriff in the process.

Econ

Econ

1 Gold is 1 Dollars 1 Dollar is 100 Cents The world is in 1899, and the economy should reflect this. A loft of bread cost 75 Cents A pack of cigarettes cost 3 Dollars and 30 Cents 20 Acres of land costs 450 Dollars 1 Alive Cow would cost 25 Dollars

Emerald Ranch Crossroads

Emerald Ranch Crossroads

Emerald Ranch Crossroads is a pivotal junction where travelers can choose their path towards the lush Scarlett Meadows, the vibrant Emerald Ranch, or the bustling town of Valentine. The area is marked by a weathered wooden signpost, its paint faded but still legible, guiding adventurers through the verdant landscape.

Emerald Ranch Station

Emerald Ranch Station

Emerald Station serves as a bustling hub in the heart of New Hanover, providing an essential connection for travelers and locals alike. Visitors can purchase train tickets, settle bounties, and send or receive mail while enjoying the lively commotion of the station. Outside, groups gather around tables to engage in spirited games of dominoes, and a Heartland Stage Line stagecoach waits to whisk passengers away on their journeys.

Entrance Tunnel

Entrance Tunnel

The Entrance Tunnel is a narrow, dark, and damp passage that descends into the earth, with rough-hewn rock walls and rotting wooden support beams. The uneven, muddy floor is covered in loose stones, making navigation treacherous.

Experiment Room

Experiment Room

The upper-story room where the creature is found served as the scientist's primary laboratory. This chaotic and gruesome scene is filled with discarded animal parts, bloody buckets, anatomical charts, strange scientific equipment, and numerous notes and diagrams pinned to the walls. The centerpiece is the horrific 'Manmade Mutant', a large taxidermy amalgamation of various creatures, illuminated by an eerie, unnatural light that creates a deeply unsettling atmosphere.

FCR - Graveyard

FCR - Graveyard

A small, somber cemetery beside the church, resting place of Rhodes' citizens including feuding families, symbolizing the town's violent past and shared mortality.

FCR - Pastor's Apartment

FCR - Pastor's Apartment

A modest, quiet apartment attached to the rear of the church, serving as Reverend Grimshaw's private residence and study space, offering respite from town conflicts.

FCR - Pastor's Vestry

FCR - Pastor's Vestry

A small, private room behind the sanctuary where Reverend Grimshaw prepares sermons, meets parishioners, and studies quietly. It serves as an office and changing room for pastoral duties.

FCR - Sanctuary

FCR - Sanctuary

The main worship hall for Reverend Grimshaw's congregation, a quiet refuge for prayer, reflection, and community bonding, featuring memorial plaques for Lucille Braithwaite and Douglas Gray.

FCR - Soup Kitchen

FCR - Soup Kitchen

A humble charity hall and kitchen run by the church, providing warm meals to the town's poor and displaced. It operates on limited funds and donations, reflecting the Reverend's dedication to charity.

Face in Cliff

Face in Cliff

The Face in Cliff is a remarkable natural rock formation located in the rugged Grizzlies West region of Ambarino. This large cliff face strikingly resembles a giant human face due to natural weathering and erosion, making it a significant landmark for explorers and sightseers.

Fairvale Shanty

Fairvale Shanty

Fairvale Shanty is a small, isolated stone shack in the Grizzlies East region of Ambarino. This single-story structure, built from rough-hewn planks, features a simple, patched roof, a rough wooden door, and grimy window openings, serving as the home of a reclusive man.

Fire Lookout Tower

Fire Lookout Tower

The Fire Lookout Tower stands tall amidst the rugged terrain of Roanoke Ridge, serving as a vigilant outpost against wildfires. Its wooden structure is weathered but sturdy, offering a panoramic view of the surrounding wilderness and the distant Emerald Station.

Firwood Rise

Firwood Rise

Firwood Rise is a small, isolated, and largely derelict homestead found in the northern forests of Cumberland Forest. The property consists of a few weathered wooden cabins and outbuildings, all in a state of disrepair, hinting at its former life as a home or a target of the notorious Murfree Brood. The atmosphere is unsettling, with a danger rating of 8/10 due to the presence of dangerous wildlife and the potential for violent encounters with the Murfree Brood.

Flatneck Station

Flatneck Station

Flatneck Station is a small, isolated railway depot in the open plains, featuring a single-story wooden structure with a gabled roof and a covered platform. The weathered building serves as a vital link for local homesteaders and travelers, with a freight handling area and a modest water tower nearby.

Flattened Cabin

Flattened Cabin

The Flattened Cabin is an abandoned structure in the Grizzlies East region of Ambarino, crushed by a fallen pine tree. The cabin is a single room, accessible by climbing the tree trunk, with the front half exposed while the back remains blocked by branches. A fire-pit and logs sit out front, with a stump holding a Hewing Hatchet nearby. A path bordered by logs leads to the cabin, where a chair is placed outside. Behind the cabin, a small field of flowers occasionally attracts a wandering Black Bear.

Flavian Street

Flavian Street

Flavian Street is a prestigious avenue in the heart of Saint Denis, lined with opulent manors and grand estates. The street is known for its lavish architecture, including the infamous Angelo Bronte's Mansion, which stands as a symbol of wealth and power in the city.

Fort Brennand

Fort Brennand

Once a bastion of Union strength, Fort Brennand now stands as a dilapidated wooden fort, overtaken by nature and serving as a haunting reminder of the brutal conflict that transpired within its walls. The once-sturdy wood is now rotting and weathered, with vines and creeping foliage engulfing the remnants of the structure. The ground is littered with mounds of debris, and the air is thick with the stories of those who fought valiantly, only to be overrun and ultimately forgotten. The ghostly echoes of the past still linger here, where the anguished cries of soldiers and the horrors of war are forever etched in time.

Fossilized Man

Fossilized Man

The Fossilized Man is a remarkable archaeological find consisting of the skeletal remains of a prehistoric human, discovered embedded within a rock face in a remote wilderness area. These ancient remains are exceptionally well-preserved, providing a rare glimpse into the distant past of human presence in the region.

Frontier Street - N

Frontier Street - N

Frontier Street is the bustling main thoroughfare of Saint Denis, lined with municipal buildings and amenities. The cobblestone streets, buzzing street lamps, and tram lines create an industrial atmosphere, making it a focal point for both locals and visitors.

Frontier Street - S

Frontier Street - S

Frontier Street is the bustling main thoroughfare of Saint Denis, lined with municipal buildings and amenities. The cobblestone streets, tram lines, and buzzing street lamps create an industrial atmosphere, serving as a focal point for the city's landmarks, including Harris Square, the Town Hall, and various shops and theaters.

GWMFO - Main Office

GWMFO - Main Office

The foreman's command center where paperwork is done, coordination with the shipping clerk occurs, and disciplinary meetings are held. The atmosphere is tense and strictly business.

GWMFO - Records & Supply Closet

GWMFO - Records & Supply Closet

A cramped, dusty walk-in closet attached to the main office, used for storing past production ledgers, spare machine parts, and basic office supplies.

GWMMMB - Boiler & Engine Room

GWMMMB - Boiler & Engine Room

The sweltering, thunderous heart of the mill housing a massive steam engine and boiler that power all machinery. It is an extremely hot, loud, and hazardous area maintained by a grease- and soot-covered specialist engineer.

GWMMMB - Main Processing Floor

GWMMMB - Main Processing Floor

A cavernous, loud, and dangerous factory floor where raw cotton is processed using gins, carding machines, and looms powered by belts and pulleys connected to a main drive shaft. The air is thick with cotton dust and noise is deafening.

GWMMMB - Plant Manager's Office

GWMMMB - Plant Manager's Office

A small office on a raised mezzanine overlooking the factory floor, allowing the foreman to monitor workers and machinery closely. It serves as a cage of authority above the toil below.

GWMWB - Main Bunk Room

GWMWB - Main Bunk Room

A cramped, tense dormitory serving as living and sleeping quarters for a dozen mill workers, marked by close quarters and frequent disputes.

GWMWLD - Main Storage Area

GWMWLD - Main Storage Area

A large, open warehouse space used for temporary storage of materials related to the mill's operation, bustling with constant activity and organized for efficiency.

GWMWLD - Packaging Room

GWMWLD - Packaging Room

A dedicated workshop area at the far end of the warehouse where finished bolts of cloth are inspected, folded, and packed into wooden crates for shipping. This is the final step in the mill's production line before goods leave the property.

GWMWLD - Shipping & Receiving Office

GWMWLD - Shipping & Receiving Office

A small, dusty office nook in a warehouse corner where the receiving clerk manages manifests, signs deliveries, and coordinates supply chain activities. It is a cramped, drafty space filled with paperwork amidst manual labor.

Gill Landing

Gill Landing

Gill Landing is a quaint fishing shack nestled on a jetty in the serene Flat Iron Lake, just north of the largest island in the area. This rustic retreat serves as a perfect spot for anglers and adventurers alike, offering a glimpse into the local fishing culture.

Girls Sleeping Area

Girls Sleeping Area

A secluded area within the forest where the Girls of the Van Der Linda gang rest and regroup. The camp is surrounded by tall trees, providing a natural barrier and a sense of safety, with makeshift tents and a central fire pit that serves as a gathering place for stories and strategy.

Granger's Hoggery

Granger's Hoggery

Granger's Hoggery is a ramshackle homestead on the outskirts of a dusty town, surrounded by fields of wildflowers and the remnants of old gunfights. The air is thick with tension as the retired gunslinger, known for his erratic behavior, tends to his collection of peculiar trophies and strange contraptions while keeping a watchful eye on any intruders.

Granite Pass Bridge

Granite Pass Bridge

Granite Pass is a towering railroad bridge that spans a deep chasm in the rugged Grizzlies West region of the Ambarino territory. Constructed from massive granite blocks, it serves as a vital connection for trade and travel through the mountainous landscape.

Gray Family

Gray Family

The Grays immigrated to North America in 1755, fleeing Jacobite persecution in Scotland following the 1745 uprising. Founding family member Ross Gray, an informer, was rewarded with cash, cattle, and confiscated land by the Duke of Cumberland. They settled in Scarlett Meadows, which was then French territory, leveraging slavery for tobacco and cotton production, while disguising their true reasons for leaving Scotland by presenting themselves as exiled Jacobites. In 1806, Lucille Braithwaite disclosed the location of a substantial sum of gold to Douglas Gray. With her approval, he took this gold and additional funds from his family to support local abolitionist groups, resulting in a feud between them. The abolition of slavery caused financial difficulties for both the Grays and Braithwaites. By 1899, the Gray family had established a strong presence in western Lemoyne, particularly in Rhodes, where they owned the Rhodes Parlour House and controlled the local Sheriff's Office.

Greenhollow

Greenhollow

Nestled on a small hill overlooking the San Luis River, the ruins of a once-grand house stand as a haunting reminder of the past. Overgrown with wildflowers and vines, the crumbling stone walls whisper secrets of a forgotten family, while the gentle sound of the river flows nearby, creating an eerie yet serene atmosphere.

Guard Tower - A

Guard Tower - A

A tall, imposing structure made of sturdy stone, strategically positioned along the prison's perimeter walls. The tower features a small, enclosed cabin at the top, allowing guards to maintain a vigilant watch over the inmates and the surrounding area.

Guard Tower - B

Guard Tower - B

A tall, imposing structure made of sturdy stone, strategically positioned along the prison's perimeter. The tower features a small, enclosed cabin at the top, allowing guards to maintain a vigilant watch over the inmates and the surrounding area.

Guard Tower - C

Guard Tower - C

A tall, imposing structure made of sturdy stone, strategically positioned along the prison's perimeter walls. The tower features a small, enclosed cabin at the top, allowing guards to maintain a vigilant watch over the inmates and the surrounding area.

Guard Tower - D

Guard Tower - D

A tall, imposing structure made of sturdy stone, strategically positioned along the prison's perimeter walls. The tower features a small, enclosed cabin at the top where guards can oversee the inmates and surrounding area, ensuring constant surveillance and control.

Guard Tower - E

Guard Tower - E

A tall stone tower positioned along the prison's perimeter wall serves as a key vantage point within the complex. The tower features a small, enclosed cabin at the top for guards, providing a commanding view over the inmates and surrounding area.

Guiteau Square

Guiteau Square

Guiteau Square is a grim public park established before 1898, serving as a venue for public hangings of criminals. The square is a chilling reminder of justice and retribution, named after Charles Guiteau, who assassinated President James Garfield in 1881 and was hanged for his crime.

HFH - Chicken Coop

HFH - Chicken Coop

A small, crude coop attached to the side of the cabin, housing the family's few remaining chickens. The eggs they provide are a vital source of food and occasional income.

HFH - Main Room

HFH - Main Room

The central living space of the Hughes family, serving as their kitchen, living quarters, and sickroom. It is a small, tidy room filled with signs of poverty but also quiet love and care, especially focused on the younger daughter, Marri.

HFH - Mother's Alcove

HFH - Mother's Alcove

A small alcove partitioned off from the main living space, offering the matriarch, Margaret, a small measure of privacy. It contains a single bed, a wooden chest, and personal mementos.

HOP - Kitchen

HOP - Kitchen

A rustic kitchen, either part of the main living area or a small adjoining room, featuring a wood-fired stove for cooking, a preparation table, and shelves for storing basic foodstuffs and cookware. The space is warm and filled with the enticing smells of Southern cooking, with the humidity of the Bayou making it feel close and inviting.

HOP - Master Bedroom

HOP - Master Bedroom

The upper floor contains a few small, modest bedrooms with simple wooden bed frames and basic furnishings like a chest of drawers or a small table. These rooms provide basic sleeping quarters, feeling damp and close due to the Bayou climate.

HOP - Modest Bedrooms

HOP - Modest Bedrooms

The upper floor contains a few small, modest bedrooms with simple wooden bed frames and basic furnishings like a chest of drawers or a small table. These rooms provide basic sleeping quarters, offering a sense of privacy amidst the damp and close atmosphere of the Bayou climate.

HOP - Parlor

HOP - Parlor

A simple and functional main room on the ground floor, serving as a combined living and dining space. The sturdy furniture includes a worn dining table, several practical chairs, and a cozy sofa, all designed for comfort in daily life on the plantation.

Hani's Bethel

Hani's Bethel

Hani's Bethel is a seemingly abandoned building that hides a dark secret within its walls, only seen late at night. Inside, the skeletal remains of a religious cult hint at a tragic mass suicide, surrounded by melted candles and dusty furniture, creating an eerie atmosphere.

Hank's Family Cabin

Hank's Family Cabin

The cabin, though small, is well-kept, showcasing the family's dedication and resilience, all blanketed in snow and dotted with icicles. It is set against a backdrop of snow-covered mountains and thick woodlands.

Heartland Oil Fields Station

Heartland Oil Fields Station

A strategically located train station near the oil fields, facilitating the transport of workers and goods. The station serves as a bustling hub of activity, with trains arriving and departing regularly, carrying supplies and laborers to and from the oil fields.

Hestia Street

Hestia Street

Hestia Street is a bustling cobbled avenue in western Saint Denis, branching off from Frontier Street and leading to Flavian Street. It is lined with affluent residences, vibrant businesses, and notable landmarks like the Théâtre Râleur, creating a lively atmosphere for pedestrians and visitors alike.

Hidden Cellar

Hidden Cellar

Beneath Lucky's Cabin lies a secret cellar, a nightmarish chamber of torture and death. The damp, stained walls are lined with crude wooden shelves displaying a gruesome collection of severed heads and animal skulls. Heavy chains hang from the low ceiling, some with hooks, others suspending mutilated torsos. The packed earth floor is littered with bones and stained with old blood, while a few crude pieces of furniture and scattered buckets add to the horror. The air is thick with the stench of decay, and the only light comes from a flickering lantern, casting deep shadows that enhance the grotesque atmosphere.

Hill Haven Ranch

Hill Haven Ranch

Hill Haven Ranch is a quaint ranch located in the Scarlett Meadows region of the Lemoyne territory, just north of Rhodes and northeast of Mattock Pond. The ranch features a small, red wooden house with a rusty, corrugated metal roof, a light-colored chimney, and a covered porch area supported by wooden beams. Adjacent to the house, the terrain slopes downward, revealing a picturesque landscape. To the right, a larger open wooden structure with a similar rusty roof is enclosed by a white wooden fence, housing some obscured livestock. Further along, a smaller wooden structure with a dark roof adds to the rustic charm of the ranch.

Horner & Co. General Store

Horner & Co. General Store

Horner & Co. General Store is a bustling hub of commerce located near the docks of Saint Denis. The spacious interior is filled with fresh provisions, luxury goods like tobacco and coffee, and a wide selection of items from the Wheeler, Rawson & Co. catalogue, catering to both locals and travelers alike.

Horse Stall - A

Horse Stall - A

Individual wooden enclosures used to house stabled horses, providing them with shelter, food, and water. Each stall is designed for comfort and security, ensuring the well-being of the horses.

Horse Stall - B

Horse Stall - B

Individual wooden enclosures used to house stabled horses, providing them with shelter, food, and water. Each stall is designed for comfort and security, ensuring the well-being of the horses within.

Horse Stall - C

Horse Stall - C

Individual wooden enclosures used to house stabled horses, providing them with shelter, food, and water. Each stall is designed for comfort and security, ensuring the well-being of the horses within.

Huron Glen

Huron Glen

Huron Glen is a dilapidated cabin located in the Roanoke Ridge region of New Hanover, north of Mossy Flats along the Kamassa River. The structure is surrounded by thick vegetation, with overgrown grounds and a well in front, suggesting a once lively but now neglected homestead. Close by to the southwest, Moccasin Flower Orchids can be found. An abandoned wagon is located due south across the road. Just west of this, a lockbox can be found under a log that contains a large jewelry bag and money.

Inmate Mess Hall

Inmate Mess Hall

A large, utilitarian building designed to accommodate a significant portion of the inmate population for meals simultaneously. The interior features a vast dining hall with rows of long wooden tables and benches, creating a noisy and tense atmosphere during meal times.

Inner Cave & Statue

Inner Cave & Statue

The tunnel opens into a small, natural cave, where the air feels still and carries a faint, unusual odor. At the center stands a strange statue, its purpose shrouded in mystery, surrounded by remnants of past activities that hint at the cave's history.

Interior Tunnel Maze

Interior Tunnel Maze

Branching off from the main passage of the Hidden Tunnel, this area descends into a complex and disorienting network of interconnected passages. The tunnels are rough-hewn rock, shored up by rotting wooden beams, twisting and turning in a bewildering fashion. Many passages lead to dead ends, while others narrow to tight squeezes or open into small, featureless chambers. The air becomes stale and oppressive the deeper one ventures into the maze.

JMCC - Foreman's Overlook

JMCC - Foreman's Overlook

A series of small, windowed offices elevated above the main processing floor. From this vantage point, mine foremen and company managers can oversee the workers and the operation of the machinery below.

JMCC - Maintenance Catwalks

JMCC - Maintenance Catwalks

A network of high, narrow catwalks that crisscross the upper reaches of the building, providing access to the machinery for maintenance and repair. These catwalks are also patrolled by the company's armed guards, making it a dangerous area for intruders.

JMCC - Sorting & Processing Floor

JMCC - Sorting & Processing Floor

The main interior space of the facility where raw coal is processed. Here, coal is dumped onto conveyor belts and machinery for sorting, washing, and grading before being loaded onto trains.

JMCC - Train & Pedestrian Underpasses

JMCC - Train & Pedestrian Underpasses

Two underpasses that pass directly under the massive building. The larger tunnel allows the freight train to position itself beneath loading chutes, while the adjacent, smaller tunnel allows workers and horse traffic to pass through the area without interfering with the industrial work.

KBS - Back Office

KBS - Back Office

A private room behind the main counter where Mr. Kingsley manages his inventory, appraises new acquisitions, and performs minor book repairs. The space is cluttered with stacks of books waiting to be cataloged, and the air is filled with the strong, pleasant smell of binding glue and old paper.

KBS - Main Showroom

KBS - Main Showroom

The main retail floor of the bookstore, where Mr. Kingsley assists his customers and houses the bulk of the store's collection. It offers a quiet and welcoming respite from the harsh world outside.

KBS - Reading Loft

KBS - Reading Loft

A semi-hidden upper level accessed by a spiral staircase, housing the store's collection of older, rarer, and more specialized literary gems. This area is intended for serious collectors and quiet, uninterrupted reading.

Kuo Chao & Co.

Kuo Chao & Co.

Kuo Chao & Co. is a bustling gunsmith shop located in the heart of Saint Denis's Chinatown, offering a wide array of weapons, ammunition, and hunting accessories. The shop is well-stocked and frequented by adventurers and locals alike, with the unique LeMat revolver available exclusively here.

LFS - Hayloft

LFS - Hayloft

The Hayloft is the upper floor of the stable, filled with massive quantities of golden hay used for feed and bedding. It serves as a resting place for stable hands and a hiding spot for fugitives, creating an atmosphere of secrecy and comfort.

LFS - Main Stable Aisle

LFS - Main Stable Aisle

The Main Stable Aisle is a wide, central walkway that runs the length of the stable, serving as the main thoroughfare for leading horses to and from their stalls. Flanked by individual enclosures, it is a bustling area filled with the sounds of horses and the strong scent of hay and manure.

LFS - Tack & Supply Room

LFS - Tack & Supply Room

A locked room where the stable owner stores valuable equipment, including saddles, bridles, and horse care items like brushes and medicine. This room is the working heart of the stable, essential for maintaining the horses and ensuring their readiness for rides or work.

Lakay

Lakay

Lakay is a mysterious camp hideout shrouded in ominous rumors and an eerie aura. Located along the Kamassa River, it is a place where few dare to tread, haunted by whispers of the Night Folk who lurk in the shadows. Local legends speak of strange occurrences and unsettling sights, leaving the nearby residents fearful of the area. Encounters, 1-2 hour travel interval for checks: Nite Folk (DC6) Alligator (DC10) Snapping Turtle (DC7)

Lannahechee and Midland Railroad Schedule

Lannahechee and Midland Railroad Schedule

The Lannahechee and Midland Railroad makes a 16-hour loop around the outer edges of Ambarino, New Haven, and Lemoyne. The train cannot travel backward on the track. This line only carries cargo. Stops: St. Denis Hub to Annesburg Station: 3 hours Annesburg Station to Bacchus Station: 1 hour and 30 minutes Bacchus Station to Wallace Station: 1 hour and 15 minutes Wallace Station to Riggs Station: 2 hours and 45 minutes Riggs Station to Flatneck Station: 2 hours Flatneck Station to Rhodes Station: 2 hours and 30 minutes Rhodes Station to St. Denis Hub: 3 hours

Larned Sod Ranch

Larned Sod Ranch

Larned Sod is a rustic ranch nestled in the Heartlands of New Hanover, characterized by its unique construction partly embedded in a hill. The house features a sod roof and a dirt floor, giving it a homely yet rugged charm. Nearby, a Warped Tree stands to the east, and a dreamcatcher can be spotted far to the southwest over the road. An abandoned wagon lies further southwest, containing a lockbox filled with canned vegetables and Guarma Rum. The ranch owner, often seen visiting a grave beside the Warped Tree, is accompanied by a loyal Border Collie.

Lemoyne National Bank

Lemoyne National Bank

Founded in 1848, Lemoyne National Bank serves as the state bank of Lemoyne. The two-story building features a grand, decorated interior lobby that reflects the bank's long-standing history and importance in the community.

Lenora View Cabin

Lenora View Cabin

A quaint blue shack nestled on the eastern slopes of Mount Shann, Lenora View Cabin serves as a picturesque resting spot for travelers. A vibrant bouquet of flowers adorns the front door, accompanied by a heartfelt letter from a man eagerly awaiting the arrival of his new wife, hinting at the cabin's romantic history.

Lobby & Manager's Office

Lobby & Manager's Office

A cramped space just inside the main entrance, serving as the office for the proprietor, M. Paterson. This is where rent is collected and tenant disputes are resolved, making it a hub of activity and tension.

Lone Mule Stead (Main House)

Lone Mule Stead (Main House)

The main house at Lone Mule Stead is a small, single-story cabin made from rough, dark fieldstones, exuding a sturdy yet bleak appearance. It features a steeply pitched roof with thick sod and weathered wooden shingles, a simple wooden door, and a few small windows with functional wooden shutters, all crowned by a prominent stone chimney.

Lone Outhouse

Lone Outhouse

This weathered outhouse, made of light brown wood planks, features a small, askew gabled roof and a crescent moon cutout on the door. Wrapped in heavy chains, it guards the Braithwaite family's secret, hidden within its walls. The area is surrounded by red dirt, fallen leaves, and low-lying green vegetation, creating an eerie yet intriguing atmosphere.

Lonnie's Shack

Lonnie's Shack

Lonnie's Shack is a small, dilapidated cabin in the overgrown wilderness of Scarlett Meadows. Built from rough timber, it features a rickety porch cluttered with refuse and grimy windows, exuding an unwelcoming aura. Inside, the cramped main room serves as both living and sleeping space, with a simple cot, a rusted wood-burning stove, and mismatched furniture, all enveloped in a stench of neglect and despair.

Lost Jesuit Missionary

Lost Jesuit Missionary

The Lost Jesuit Missionary is a haunting site in the rugged terrain of New Austin, where the remains of Rodolfo, a disillusioned Jesuit, lie. A faded letter found with his bones reveals his struggle against the confines of the Catholic Church and his ill-fated journey eastward, driven by a desire to spread his faith despite warnings from Cardinal Blanco.

MBH - Bar

MBH - Bar

A section of the main hall where the proprietor serves drinks to the thirsty and often aggressive clientele. The atmosphere is lively, filled with the sounds of laughter, shouting, and the clinking of glasses.

MBH - Cellar

MBH - Cellar

A cool cellar used to store barrels of beer and ale, crates of liquor, and sacks of root vegetables like potatoes and onions. The air is cool and smells of damp earth and fermenting alcohol, creating a unique atmosphere.

MBH - Kitchen

MBH - Kitchen

A hot, busy kitchen that churns out simple, hearty fare designed to feed hungry miners, such as stews, bread, and grilled meats. The air is thick with steam and the rich aroma of boiling potatoes and greasy meat, creating an inviting yet laborious atmosphere.

MBH - Lodging Room A

MBH - Lodging Room A

The best room available for rent, slightly larger than the others and featuring a door with a working lock. It is typically rented by a mine foreman or a visiting company man.

MBH - Lodging Room B

MBH - Lodging Room B

The standard miner's room, offering nothing more than a place to sleep off a long shift and a hard night of drinking. It is a cramped space that provides minimal comfort, designed for those who work hard and play harder.

MBH - Lodging Room C

MBH - Lodging Room C

The cheapest and least desirable room, located directly above the noisiest corner of the saloon. Sleep is a luxury rarely afforded to the tenant of this room.

MBH - Main Saloon & Dining Hall

MBH - Main Saloon & Dining Hall

This is the primary gathering space where miners come to spend their meager wages on alcohol and a hot meal. It is a loud, rough, and boisterous environment, serving as the town's main social outlet.

MBH - Private Dining Room A

MBH - Private Dining Room A

A small, secluded room off the main hall that can be rented by the hour for private meals or discreet meetings. It is often used by mine foremen to discuss business away from the prying ears of the workers.

MBH - Private Dining Room B

MBH - Private Dining Room B

While available for dining, this room is almost exclusively used for high-stakes card games. Gamblers rent the room for privacy and to avoid the potential for cheating and violence at the public tables.

MPGS - Sales Floor

MPGS - Sales Floor

The sales floor offers a wide range of goods, from canned foods to tools. The store's layout features wooden shelves stocked with practical items, a sturdy counter for transactions, and a cozy atmosphere filled with the scents of spices and lamp oil.

MPOC - Living and Dining Area

MPOC - Living and Dining Area

The central multi-use space within the Manzanita Post owner's cabin, serving as a cozy living and dining area. It features a simple wooden sofa, a small table, and a wood-burning stove, creating a warm atmosphere for relaxation and meals. The dining area includes a sturdy wooden table surrounded by practical chairs, emphasizing functionality. Decor is minimal, with exposed wooden walls and a few personal touches, reflecting the daily life of the store owner.

MPOC - Master Bedroom

MPOC - Master Bedroom

The master bedroom serves as the primary sleeping quarters for the owner of the General Store, featuring a wooden bed with a simple mattress, a bedside table, and a wardrobe. The bathroom, a rudimentary space for personal hygiene, includes a washbasin with a pitcher and bowl, a chamber pot, and a simple shelf for toiletries. Both rooms reflect the practical and functional nature of life at Manzanita Post in the late 1890s, prioritizing comfort and hygiene over luxury.

MRB - Hayloft

MRB - Hayloft

The upper level of a barn used for storing massive quantities of hay and feed, featuring a large pulley system for hoisting hay bales.

MRB - Main Floor

MRB - Main Floor

The central aisle of the barn, a wide open space used for moving livestock, wagons, and large equipment. It is a purely functional workspace with no seating or heating.

MRBK - Sleeping Quarters

MRBK - Sleeping Quarters

A communal dormitory for workers to sleep, rest, and socialize when off duty, featuring bunk beds, footlockers, and a central heating stove.

MRCS - Horse Stalls A

MRCS - Horse Stalls A

A sheltered stable area with individual wooden stalls for housing horses, each equipped with a feed trough and water bucket. Saddles and bridles hang on the exterior of the stall doors.

MRCS - Horse Stalls B

MRCS - Horse Stalls B

A sheltered section within a larger stable, designed to house individual horses in separate stalls with basic amenities.

MRGS - Sales & Mail Room

MRGS - Sales & Mail Room

A cramped single room serving as a miniature general store and the ranch's mail hub, featuring a wooden counter, shelves stocked with goods, and a mail sorting area.

MRH - Bedroom A

MRH - Bedroom A

A practical and tidy bedroom belonging to Bonnie MacFarlane, reflecting her capable personality. It features simple furnishings and modest decor.

MRH - Bedroom B

MRH - Bedroom B

A simple, utilitarian bedroom for the MacFarlane children, featuring basic wooden beds and minimal furnishings.

MRH - Kitchen

MRH - Kitchen

The functional heart of the home where meals for the family and ranch hands are prepared, featuring a large cast-iron stove and a central wooden preparation table.

MRH - Master Bedroom

MRH - Master Bedroom

The primary bedroom of Drew MacFarlane and his wife, the largest and most well-appointed sleeping quarter in the residence.

MRH - Office

MRH - Office

Drew MacFarlane's private office for managing ranch finances, planning operations, and keeping records. Functional and tidy with business papers and ledgers.

MRH - Parlor & Dining Room

MRH - Parlor & Dining Room

Main social space for the MacFarlane family, serving as a formal sitting area and dining room for important guests.

MRH - Storage

MRH - Storage

A dark, cluttered storage room used for long-term preservation of food, equipment, and old belongings, likely a cellar or attic space with no natural light.

MacFarlane Station

MacFarlane Station

MacFarlane's Ranch Train Station is a rustic transportation hub that connects the ranch and surrounding areas to the wider rail network. This single-story wooden structure, either painted in a simple color or left to weather naturally, features a platform made of wood alongside the tracks, facilitating the boarding and disembarking of passengers, as well as handling freight and mail transfer.

MacLean's House

MacLean's House

MacLean's House is a quaint farmhouse nestled in the Roanoke Ridge area of New Hanover, overlooking the serene Kamassa River. The property features a sturdy house on the western side, a small outhouse at the back, and a windmill that stands proudly in front of two sheds, one of which serves as a bustling chicken coop. To the north and northwest, animal pens house a variety of farm animals, including cattle, creating a lively atmosphere. The MacLean family, particularly Abe MacLean, is fiercely protective of their land and will react aggressively to any intruders.

Madame Mozelle's House

Madame Mozelle's House

A roadside brothel shack known for its peculiar charm and mysterious aura. Adorned with colorful fabrics and dimly lit lanterns, it invites weary travelers to seek solace and companionship.

Main Camp Fire

Main Camp Fire

The central campfire of the Van der Linde camp, surrounded by makeshift chairs, crates, and a lively atmosphere filled with camaraderie and joy.

Main Showroom

Main Showroom

This is the public retail area where customers can browse, purchase, and customize firearms and ammunition. Mr. Schultz works from behind the counter, offering his expert services to the local populace.

Manito Glade

Manito Glade

Manito Glade is a secluded shack nestled in the Roanoke Ridge region of New Hanover, just north of Annesburg. The interior features a rustic charm with a central dining table, a cozy fireplace, and a tattered rug beneath a worn chair, while a hidden drawer holds a torn treasure map and various provisions await discovery.

Manteca Falls

Manteca Falls

Manteca Falls is a stunning waterfall located in the Hennigan's Stead region of New Austin, serving as a notorious hideout for the Del Lobo Gang. The area is marked by a wagon parked near makeshift tents, and the chilling sight of dead bodies can often be found dumped over the cliff next to the waterfall, adding to the location's grim reputation.

Manzanita Post Camping Area

Manzanita Post Camping Area

A temporary lodging and gathering place for travelers and hunters, the Manzanita Post Camping Area offers shelter with basic canvas tents and a central campfire for cooking and socializing. The area is rugged and unkempt, reflecting the transient nature of its visitors.

Manzanita Post General Store Storage Room

Manzanita Post General Store Storage Room

The storage room of the Manzanita Post General Store is a functional space designed to hold extra inventory and supplies. It features stacks of wooden crates, shelves with overstock items, and sacks of dry goods, all arranged for maximum accessibility. The atmosphere is dimly lit, with a dusty air that carries the concentrated scent of stored goods, making it a practical hub for the store's operations.

Mason's Bridge

Mason's Bridge

Mason's Bridge is a truss bridge currently being retrofitted to support railroad traffic, transitioning from its original use as a pedestrian bridge. Wooden planks have replaced the traditional rails, allowing limited foot traffic while the new railway connection to New Austin is established to the south.

Mayor's Mansion

Mayor's Mansion

The Mayor's Mansion is a grand manor located at the western terminus of Milyonne Avenue in Saint Denis. Established before 1898, it serves as the residence of Mayor Henri Lemieux and is renowned for its lavish annual galas that attract socialites and high-profile guests from across the region.

Members

Members

-Dutch: The leader, known for his intelligence, charisma, and ambitious vision. -Hosea: Dutch's closest friend and advisor, a seasoned con artist. -Arthur: Dutch's right-hand man and enforcer, loyal and hard working -John: A skilled gunslinger and flaky father -Bill: A former soldier and drunk -Javier: A Mexican revolutionary and talented gunslinger devoted to Dutch. -Sadie: A widow seeking vengeance for her husband's murder -Charles: A skilled hunter with Native American roots. -Lenny: A young and intelligent member -Sean: A young Irishman known for his reckless and lively nature. -Micah: A ruthless and unpredictable gunslinger, new to the gang. -Uncle: An old and lazy member - Ms. Grimshaw: Camp enforcer and housekeeper, a stern yet fair woman. -Herr Strauss: The gang's bookkeeper and lone shark -Pearson: The camp's cook and butcher -Abigail: John's wife and mother to Jack -Reverend Swanson -Karen -Mary-Beth -Tilly -Molly O'Shea: Dutch's lover -Jack: John and Abigail's son

Members History

Members History

In 1877, Dutch and Hosea took in a troubled fourteen-year-old orphan, Arthur Morgan, teaching him essential skills in their gang-like family. In 1885, Dutch rescued twelve-year-old John Marston from a lynching and brought him into the gang, instilling distrust toward authority and advocating against cold-blooded killing. The boys became favorites, sparking envy among other members. In 1893, Bill Williamson, a dishonorably discharged US Army veteran, attempted to rob Dutch but was instead invited to join the gang, giving him a sense of purpose despite his lack of conventional intelligence. His unwavering loyalty made him valuable. In 1894, Uncle introduced Abigail Roberts, a prostitute who developed a romantic relationship with John, claiming to be pregnant, which John denied. In 1895, Dutch found Javier Escuella, a young Mexican exile, while stealing chickens. Taking him into the gang, Dutch provided food and clothing, leading Javier to become one of their most skilled gunmen.

Men's Sleeping Area

Men's Sleeping Area

A large, well-worn canvas cover that serves as the sleeping area for Lenny, Bill, and the other men in the camp. The interior is filled with the scent of campfire smoke and the rustle of bedding, providing warmth and a sense of camaraderie among the single men who reside within.

Mercer Station

Mercer Station

Mercer Station is a derelict train station located in the Cholla Springs region of New Austin. The station is a small, rundown building with a caved-in roof and crumbling walls, giving it an air of impending collapse. Train tracks run alongside the structure, with trains speeding past without stopping, adding to the eerie silence of the area.

Millesani Claim

Millesani Claim

Millesani Claim is a dilapidated mining structure located in the Grizzlies West region of Ambarino, nestled between Cattail Pond and Mount Hagen. Once a thriving silver mine during the 1858 Silver Rush, it fell into disrepair after the Coinage Act of 1873 rendered silver unprofitable, leading to its abandonment by the late 1870s. Now, it serves as a hideout for the notorious O'Driscoll Gang, who use its dark tunnels and hidden chambers to evade capture. Danger Level: 7/10 Primary environmental hazard: The extreme cold on Mount Hagen is constant and will rapidly drain the health of anyone not dressed in appropriate winter gear. Primary wildlife threats: Grizzly Bears and packs of Timber Wolves are common and aggressive predators in this area. Isolation: The location is remote and far from any aid, making any hostile encounter more dangerous.

Milyonne Avenue - E

Milyonne Avenue - E

Milyonne Avenue is a prominent thoroughfare in the city of Saint Denis, showcasing a stark contrast between opulence and decay. The grand antebellum mansions of the wealthy, including that of Mayor Henri Lemieux, line the cobbled streets at its northwestern end, while the eastern stretch leads into a more dilapidated area, culminating at the bustling Chinatown where it intersects with Courtenay Street.

Milyonne Avenue - W

Milyonne Avenue - W

Milyonne Avenue is a prominent thoroughfare in the city of Saint Denis, showcasing a stark contrast between opulence and decay. The grand antebellum mansions of the wealthy, including that of Mayor Henri Lemieux, line the cobbled streets at its northwestern end, while the eastern stretch leads into a more dilapidated area, culminating at the bustling Chinatown where it intersects with Courtenay Street.

Miriam's Room/Attic

Miriam's Room/Attic

A bedroom on the upper floor that is perpetually closed off and appears to be undisturbed. It belonged to Mr. Wegner's daughter, Miriam, and is central to the mystery surrounding the ranch.

Moennig & Son

Moennig & Son

Moennig & Son is a tall, brick building that once thrived as a horseshoeing business. Now, it stands abandoned with boarded-up windows and a cluttered yard filled with old wagons, crates, and barrels, creating a neglected and eerie atmosphere.

Montana Ford

Montana Ford

Montana Ford serves as a vital shallow river crossing, facilitating the movement of livestock between the New Austin and West Elizabeth territories. It is also a favored route for travelers seeking an alternative to the train or the treacherous paths through Thieves' Landing.

Mount Hagen Crossroads

Mount Hagen Crossroads

Mount Hagen Crossroads is a pivotal junction nestled in the snowy peaks of Mount Hagen. A simple, weathered signpost stands at the center, its wooden planks adorned with arrows pointing in various directions, each leading to different adventures and mysteries in the surrounding wilderness.

Murfree Brood

Murfree Brood

The Murfree Brood is a criminal group from the Murfree family, who immigrated to the U.S. in the 1700s. After moving to Roanoke Ridge, they lived comfortably until industrialization pushed them into seclusion in Beaver Hollow. By the year 1899 were known for brutally torturing, murdering, and dismembering their victims, as well as imprisoning women they captured before raping and torturing them, often for days on end, before slaying them. The Murfree Brood is a dangerous gang in Roanoke Ridge known for its cruelty and aggressive behavior. They usually target Eastern travelers and oppose industrialization. They commit violent acts without an apparent reason and are sometimes called "inbred yokels." Unlike the O'Driscoll Boys, they usually do not carry valuable items, only offering cigarettes and tonics when looted. They prefer to ambush players at camps instead of hiding in the wilderness. However, they might have money during specific encounters.

Mysterious Hill Home

Mysterious Hill Home

The Mysterious Hill Home is a peculiar dwelling built into the side of a grassy hill in The Heartlands region of New Hanover. Its distinctive round green door is locked, adding to the site's enigmatic nature and sparking curiosity about its origins and inhabitants.

NHGO - County Judge's Chambers

NHGO - County Judge's Chambers

The private office of the highest-ranking official in the region, where significant civic and legal decisions are made. This is a space for meetings with influential business leaders and lawmen, reflecting the power and authority of the office.

NHGO - Grand Hall & Information Desk

NHGO - Grand Hall & Information Desk

The main public entry hall where citizens first arrive, featuring a large information desk staffed by clerks who direct visitors to the appropriate departments and provide necessary forms.

NHGO - Mail Sorting Room

NHGO - Mail Sorting Room

A secure, non-public room located directly behind the Post Office counter. This is the operational heart of the postal service, where postal workers sort all incoming and outgoing mail for the region before it is loaded onto trains or dispatched for local delivery.

NHGO - Post Office Counter

NHGO - Post Office Counter

A dedicated counter within the Grand Hall that serves as the city's main U.S. Post Office branch. Citizens queue here to send letters and parcels, purchase stamps, and check for general delivery mail.

NHGO - Public Hearing Chamber

NHGO - Public Hearing Chamber

A formal chamber used for town council meetings, public hearings on new ordinances, and minor legal proceedings that do not require a full courtroom. The room is designed to facilitate civic engagement and legal discourse.

NHGO - Records & Permitting Office

NHGO - Records & Permitting Office

The primary administrative workspace where the daily business of the government is conducted. Citizens queue here to file deeds, pay taxes, and apply for various permits, interacting with clerks at a long public counter.

New Hanover Rock Sign

New Hanover Rock Sign

A striking formation of large, weathered stones meticulously arranged to spell out 'New Hanover'. This landmark serves as a beacon for travelers, symbolizing the entrance to the vibrant community of New Hanover, known for its rich history and welcoming spirit.

Newspaper

Newspaper

There are several different newspapers, each serving different states. The Blackwater Ledger is sold in West Elizabeth and New Austin. The New Hanover Gazette is sold in New Hanover. The Saint Denis Times is sold in Lemoyne.

O'Driscoll Boys

O'Driscoll Boys

The O'Driscolls, formed by Colm O'Driscoll around 1889, emerged alongside the Van der Linde gang after a rivalry ignited when Dutch van der Linde killed Colm's brother. The O'Driscolls attracted many recruits, favoring quantity over quality; anyone able to fire a gun, ride a horse, and commit acts of violence could join. This approach led to a large but poorly equipped gang, contrasting with Van der Linde's smaller, more skilled group. While primarily American, the O'Driscolls include many Irish immigrants, reflected in their names and the gang's green color. They are ruthless, showing no hesitation in murdering innocents, including women and children. Also known as the O'Driscoll Gang. Hideouts: - Ewing Basin - Six Point Cabin - Hanging Dog Ranch - Lone Mule Stead - Colter

O'Driscoll Interrogation Cellar

O'Driscoll Interrogation Cellar

A dark, subterranean cellar beneath a remote outlaw encampment, accessible only by a steep, narrow wooden staircase from a concealed trapdoor. The room features damp, earthen walls, a low ceiling of rough wooden beams, and a cold, packed dirt floor, often slick with moisture. A heavy wooden chair sits ominously in the center, while rusty chains with manacles are bolted into the stone foundation of one wall. A rough table in the corner holds various crude implements, hinting at the room's brutal purpose.

OLS - Lodging Room #1 (The Corner Room)

OLS - Lodging Room #1 (The Corner Room)

This is the largest and most desirable room for rent in the inn, often occupied by traveling salesmen or gamblers looking to safeguard their winnings. Its corner location provides windows that overlook both the bustling main street and a quiet side alley, allowing for a clear view of any approaching trouble.

OLS - Lodging Room #2 (The Middle Room)

OLS - Lodging Room #2 (The Middle Room)

The cheapest and most frequently rented room, used by drifters and brawlers for a few hours of fitful sleep. Its central location means it absorbs the most noise from the bar below and the rooms on either side.

OLS - Lodging Room #3 (The Back Room)

OLS - Lodging Room #3 (The Back Room)

A small, secluded room at the back of the hall, often rented by those looking to conduct private business or lay low. Its privacy makes it ideal for illicit dealings or hiding from a bounty.

OLS - Main Barroom

OLS - Main Barroom

This is the primary social space of the saloon where patrons can order drinks, play poker, and socialize. It serves as the center of all activity and the flashpoint for the saloon's infamous, deadly violence.

OLS - Storage Room

OLS - Storage Room

A locked room where the saloon's proprietor stores extra barrels of beer, crates of whiskey, and other supplies. It also serves as an unofficial lost-and-found, holding items left behind or taken as payment from patrons unable to settle their tabs.

Oddfellow's Rest

Oddfellow's Rest

Oddfellow's Rest is a cemetery known for its humorous gravestones that detail the bizarre causes of death of its residents. Notable markers include Edgar and Lila Shelton, who were struck by lightning on the same day, forever immortalized in this quirky resting place.

Oil Derrick

Oil Derrick

This Point of Interest is a large, wooden oil derrick, a prominent structure located within the sprawling Heartland Oil Fields in New Hanover. While one of many derricks in the area dedicated to oil extraction, this particular derrick often stands out as a landmark that can be interacted with or explored to some extent, such as by climbing it.

Oil Derricks (COFOD)

Oil Derricks (COFOD)

The oil derricks are tall, skeletal frameworks constructed from heavy timbers, tapering as they rise from a wide base to a narrow top. These imposing towers house the pumping machinery—including a large flywheel and a prominent pumping arm—used to extract crude oil from deep underground reserves. There are three derricks at this location, making them the most visible and defining structures of the oil field operation.

Old Bacchus Place

Old Bacchus Place

The Old Bacchus Place is an abandoned cabin and river jetty along the San Luis River in northeastern Diez Coronas. Inside, signs of a hasty departure are evident: an overturned chair, an unmade bed, and scattered beer bottles alongside bags of corn. A Fertility Statue is hidden within the chimney, while a group of rats inhabits the property, offering flawless carcasses for those brave enough to harvest them.

Old Greenbank Mill

Old Greenbank Mill

The Old Greenbank Mill is a weathered, multi-story timber-frame building situated beside a flowing creek, featuring a moss-covered water wheel and faded wooden siding. Inside, the grinding floor is dominated by silent millstones, while the upper loft holds remnants of grain storage. The undercroft houses the mill's machinery, now silent and damp, echoing the past's industrious spirit.

Old Viking Tomb

Old Viking Tomb

The Old Tomb is an ancient burial site located in the rugged terrain of Roanoke Ridge, New Hanover. Built by Vikings, the site features intricate stone carvings, a central altar adorned with runes, and various artifacts that hint at the burial practices of a long-lost culture.

Osman Grove

Osman Grove

Osman Grove is a rustic cabin nestled in the dense woods of Roanoke Ridge, serving as a warm refuge for weary travelers. However, the tragic fate of a family who perished due to a broken furnace pipe haunts the cabin, their locked doors trapping them in a suffocating embrace of smoke.

Owanjila Dam

Owanjila Dam

The Owanjila Dam is a large, rustic structure made from earth and massive timber logs, holding back the waters of Owanjila Lake. It is a remarkable feat of frontier engineering, blending seamlessly with the forested landscape of Big Valley, and controlling the flow of water into the Upper Montana River system.

Owner's Quarters

Owner's Quarters

The small, private apartment located on the second floor where Mr. Schultz lives. It is a simple and solitary space, offering a quiet retreat from the noise of his workshop and the grimness of the town.

Packing Shed

Packing Shed

A functional wooden shed used for sorting, packing, and storing harvested fruit before transport. It features wide doors for easy access with carts and is often surrounded by crates and barrels.

Pagan Ritual Site

Pagan Ritual Site

This unsettling outdoor site in the remote wilderness of Big Valley is marked by a disturbing arrangement of stones, effigies, and a central, sacrificial victim. The area is heavy with an ominous atmosphere, featuring runic symbols and grotesque masks, leaving a powerful impression on any who stumble upon it.

Painted Sky (Cow Pen)

Painted Sky (Cow Pen)

Adjacent to the barn is a sturdy, well-maintained wooden fence enclosing a small, grassy pen for the ranch's dairy or beef cattle. A long water trough, kept full of fresh water, runs along one side, and a covered feeding station protects hay or grain from the elements. A few gentle cows can usually be seen contentedly grazing or resting within the enclosure.

Painted Sky (Main House)

Painted Sky (Main House)

The main house at Painted Sky is a charming two-story wooden farmhouse painted in a cheerful sky blue with white trim. It features a welcoming front porch adorned with rocking chairs and potted flowers, radiating warmth and peaceful domesticity.

Painted Sky Barn

Painted Sky Barn

A large, classic American barn with a gambrel roof, painted a traditional barn red with white trim. It features massive sliding wooden doors on the main gable end, wide enough for a wagon to pass through, and a hayloft door with a protruding beam and pulley system above the entrance. The barn is well-used but in excellent repair, with an earthy smell of hay, livestock, and earth surrounding it.

Pearson's Chuck Wagon

Pearson's Chuck Wagon

A rustic wagon serving as the central hub for the gang's meals, Pearson's Chuck Wagon is a lively spot filled with the aroma of hearty stews and freshly baked bread. The wagon is surrounded by crates of supplies, with colorful sacks of grains and spices stacked high, creating a vibrant atmosphere of culinary delight.

Pierre's Bait & Tackle Shop

Pierre's Bait & Tackle Shop

Pierre's Bait & Tackle Shop is a rustic wooden shack built on stilts over the murky waters of the Bayou Nwa, featuring a weathered wooden walkway connecting it to other stilt-built structures in the fishing village of Lagras. The shopfront is cluttered with fishing supplies, while Pierre's modest living quarters reflect a simple, solitary existence.

Pinkerton Detective Agency

Pinkerton Detective Agency

The Pinkerton National Detective Agency is a private security and detective organization that was founded by Allan Pinkerton in 1850. The Pinkertons are often hired by the U.S. government and private companies for various security and investigative tasks. In the western United States, their focus was on dismantling outlaw gangs. The Pinkertons were notably present during the boat robbery carried out by the Van der Linde gang in Blackwater in 1899, which resulted in a shootout. It is believed that they were responsible for the deaths of gang members Davey Callander and Jenny Kirk during this incident. Following the robbery, the agency imposed a lockdown on the city to search for the stolen $150,000. After the Van der Linde gang robbed one of Leviticus Cornwall's trains, the businessman hired the Pinkerton National Detective Agency to track down and apprehend Dutch van der Linde. Known members are Agent Milton and Agent Ross.

Pinkerton Detective Agency - Saint Denis Branch

Pinkerton Detective Agency - Saint Denis Branch

A bustling detective agency office located in the heart of Saint Denis, known for solving high-profile cases with discretion and efficiency.

Planters Baun

Planters Baun

Planters Baun is a small, solitary shack located in the western part of the Scarlett Meadows region of Lemoyne. It is notable for its state of disrepair and the secrets it holds, particularly its connection to the feuding Gray and Braithwaite families. Inside, adventurers can find a lockbox containing a collectible item, including a specific gold bar linked to the 'Le Trésor Des Morts' treasure map.

Pleasance House

Pleasance House

Pleasance House is a quaint, small ranch structure surrounded by a broken fence, exuding rustic charm. An outhouse is nearby, and a hitching post stands in front of the house, with two hay bales tucked under the overhang on the north side. A normal chest rests just outside the southern exterior wall, inviting exploration of its contents.

Porter Barn

Porter Barn

This barn serves as a stable for horses and a hidden storage for stolen goods. It is a crucial part of the ranch's operations, blending functionality with a hint of criminality.

Porter Family Cabin

Porter Family Cabin

The primary residence of the Porter family, this large, two-story log cabin serves as both home and communal space for the clan. It is a hub for their illicit activities, filled with the remnants of their rough lifestyle.

Prison Infirmary

Prison Infirmary

A distinct, smaller building within the prison walls, designated for medical care. Marked with a red cross, it stands out as a cleaner and more sterile environment compared to the other prison buildings, though it remains basic in design.

Prison Yard

Prison Yard

A large, open area within the main prison walls, used for prisoner recreation, exercise, and sometimes as a gathering point. The ground is often bare earth, gravel, or poorly maintained grass, creating a stark environment for the inmates.

Proprietor's Office

Proprietor's Office

A small, neat office located near the main entrance of the stable, where the stable master conducts business. It features a proper wooden desk with a comfortable chair, a ledger for sales, breeding records, and boarding fees, along with a couple of chairs for clients. The walls are adorned with framed portraits of champion horses, pedigrees, and ribbons won at local fairs, creating a professional and welcoming atmosphere.

Quaker's Cove

Quaker's Cove

Quaker's Cove is a secluded river jetty nestled in the Great Plains region, presenting a mysterious atmosphere of abandonment despite the evident signs of activity. The area, devoid of people and boats, suggests that it might have been a thriving hub in the past, now left to the whispers of nature.

RGN - Back Storage Room

RGN - Back Storage Room

A secure, windowless storage room behind the gunsmith's workshop, used to keep main inventory of ammunition, gunpowder, and bulk supplies locked at all times.

RGN - Hidden Basement Operation

RGN - Hidden Basement Operation

A secret basement beneath a gunsmith's workshop used for illegal weapon sales, modifications, and exclusive high-stakes card games.

RGN - Main Showroom

RGN - Main Showroom

A retail shop specializing in rifles, shotguns, sidearms, ammunition, and weapon customization, staffed by a vigilant gunsmith.

RGN - Workshop

RGN - Workshop

A private gunsmith workshop at the rear of the building, used for repairs, customizations, and engravings. Off-limits to the public, it contains specialized tools and a small forge for metalwork.

RGS - Back Storage Room

RGS - Back Storage Room

A functional storage room located behind the main showroom, used for keeping excess inventory, unopened shipments, and supplies not yet on display. The room is organized for efficient inventory management, ensuring easy access to all items.

RGS - Dressing Room

RGS - Dressing Room

A small, private stall where customers can try on clothing before making a purchase. The atmosphere is intimate, allowing for a moment of personal reflection before making a choice.

RGS - Main Showroom

RGS - Main Showroom

The main public area of the store where customers browse and purchase goods. The proprietor works from behind a long counter, managing sales and maintaining the store's orderly appearance.

RGS - Owner's Quarters

RGS - Owner's Quarters

The private apartment located on the second floor above the shop, serving as the home for the store's owner. It features a cozy living area and a separate bedroom, providing a comfortable retreat from the bustling shop below.

RPH - Balcony

RPH - Balcony

A second-story wraparound porch accessible from the upstairs hallway, offering a quiet outdoor lounge for patrons to observe the main street of Rhodes.

RPH - Kitchen

RPH - Kitchen

A hot, chaotic kitchen at the rear of the saloon where simple, hearty food is prepared quickly by a gruff cook who tolerates no interruptions.

RPH - Laundry & Janitor's Room

RPH - Laundry & Janitor's Room

A small, damp utility room in the back of the saloon where linens are washed and cleaning supplies stored, strictly functional and unseen.

RPH - Main Saloon & Bar

RPH - Main Saloon & Bar

The heart of the Parlour House, a large, open saloon where feuding families drink side-by-side amid a volatile, lively atmosphere filled with nightly entertainment and socializing.

RPH - Performer's Dressing Room

RPH - Performer's Dressing Room

A tiny, cramped room behind the stage where performers prepare for their shows, filled with costumes, makeup, and personal items.

RPH - Poker Room

RPH - Poker Room

A semi-private, smaller game room off the main saloon, dedicated to high-stakes poker where serious gamblers gather in intense, quiet focus to win or lose fortunes.

RPH - The Blue Room

RPH - The Blue Room

The smallest and cheapest bedroom in the inn, offering basic accommodation for budget travelers. It features minimal furnishings and a cool blue color scheme.

RPH - The Emerald Room

RPH - The Emerald Room

A clean, functional bedroom for rent with a calming green theme, offering a quiet reprieve from the inn's lively downstairs area.

RPH - The Scarlett Room

RPH - The Scarlett Room

The largest and most luxurious bedroom on the second floor, reserved for high-rollers and important visitors, offering a rare touch of elegance in a rough town.

RPSH - Main Showroom

RPSH - Main Showroom

The public-facing area of a pawn shop where the owner buys and sells second-hand goods including jewelry, antiques, musical instruments, and tools. The space is cluttered and dusty, filled with forgotten treasures and bargains, with the owner quietly observing and appraising every customer and item.

RPSH - Secure Storeroom

RPSH - Secure Storeroom

A hidden, windowless back room in a pawn shop where the most valuable and secretive items are stored. Access is limited to the owner, containing goods tied to the Gray-Braithwaite feud.

RTS - Freight House

RTS - Freight House

A large warehouse attached to the station, serving as the central hub for processing and storing all incoming and outgoing freight, including cotton bales, industrial goods, personal luggage, and mail.

RTS - Public Lobby & Ticket Office

RTS - Public Lobby & Ticket Office

The bustling main public area of the station where passengers purchase tickets, check timetables, and wait for trains. Filled with the murmur of travelers and announcements from the station master.

RTS - Records & Lost Baggage

RTS - Records & Lost Baggage

A cluttered back room storing the station's operational records, old timetables, and unclaimed passenger baggage, filled with the transient history of Rhodes' travelers.

RTS - Telegraph Office

RTS - Telegraph Office

A small, glass-partitioned office within the station lobby dedicated to telegraph services, crucial for coordinating train movements and communication in the town.

RTS - U.S. Marshal's Field Office

RTS - U.S. Marshal's Field Office

A small, no-nonsense office used by the U.S. Marshal Service as a temporary base to coordinate law enforcement activities, interview informants, and monitor telegraph intelligence in the lawless region of Lemoyne.

Radley's House

Radley's House

Radley's House is a weathered homestead that served as a clandestine refuge for the notorious Foreman brothers. The property is steeped in tension, marked by the tragic history of Tilly Jackson, who killed Malcolm Foreman in self-defense after enduring years of abuse, igniting a vendetta from Anthony Foreman, who sees her as a traitor.

Reed Cottage

Reed Cottage

Reed Cottage is a quaint wooden bungalow nestled in the scenic Roanoke Ridge region of New Hanover. It features a charming green front door and vibrant orange accents on the eaves and window shutters, creating a warm and inviting atmosphere.

Register Rock

Register Rock

Register Rock is a prominent, large rock formation located in The Heartlands region of New Hanover. It serves as a natural historical marker, its smooth stone surfaces covered in the carved names, dates, and messages of countless pioneers, settlers, and travelers who have passed by over the years. The rock stands as a unique and living testament to the westward expansion and the individuals who journeyed through the area.

Repentance Rock

Repentance Rock

Repentance Rock is a formidable cluster of steep, jagged rock formations nestled in the heart of the Río Bravo region of New Austin. This treacherous terrain serves as a secretive hideout for the notorious Del Lobo Gang, providing them with natural cover and a strategic vantage point over the surrounding area.

Rhodes Station

Rhodes Station

Rhodes Station is the railway hub for the Southern town of Rhodes in Scarlett Meadows, serving passenger travel, freight shipments, and functioning as a telegraph office connecting the region.

Ridge View

Ridge View

Ridge View is a recently constructed farmhouse located in The Heartlands region of New Hanover. The property features an empty house, an outhouse to the south-east, and is enclosed by a rustic wooden fence, giving it a ranch-like appearance. The surrounding fields stretch out in all directions, hinting at the potential for farming or ranching activities.

Riggs Station

Riggs Station

Riggs Station is a small, functional railway depot constructed primarily from wood, featuring a single-story structure with a gabled roof and a covered platform alongside the train tracks. The station serves as a vital hub for transportation and communication, with a waiting room, ticket office, and freight area, all exuding a practical, somewhat weathered charm.

Road to Braithwaite Plantation

Road to Braithwaite Plantation

A long, straight road flanked by towering live oak trees draped in Spanish moss, forming a natural archway that leads to the grand Braithwaite Plantation. The road is made of well-compacted red dirt and gravel, wide enough for a large carriage, bordered by lush green grass and neat rows of cotton fields. The air is scented with blooming magnolias and southern flowers, with the sound of songbirds creating a serene ambiance. The road is private, maintained by the Braithwaite staff, and patrolled by armed guards, making it a guarded approach to the plantation.

Road to Valentine

Road to Valentine

The Road to Valentine is a picturesque thoroughfare leading into the lively town of Valentine. Lined with vibrant wildflowers and ancient oak trees, it offers travelers a serene respite, where the sweet scent of blooming flora mingles with the distant sounds of laughter and merriment from the town. Encounters: O'Driscoll Gang Enforcer (DC14) O'Driscoll Gang New Recruit (DC9)

Robard Farm

Robard Farm

Robard Farm is a small, active homestead located in the Scarlett Meadows region of Lemoyne. The farm consists of a modest wooden farmhouse, essential outbuildings like a barn and sheds, cultivated crop fields, and pens for livestock. It appears to be a family-run operation, working to make a living off the distinctive red soil of the area. The farm faces moderate dangers from local wildlife and the feuding Gray and Braithwaite families, as well as the presence of Lemoyne Raiders, making it a potential target for violence or extortion.

Ruined Cabin Interior

Ruined Cabin Interior

The interior of a once-cozy cabin now lies in ruins, with collapsed walls and a missing roof exposing it to the elements. The stone foundation is cluttered with fallen timbers, rotted wood, and overgrown vegetation, while the original wooden floor has disintegrated, revealing bare earth beneath.

Ruined Wickiup

Ruined Wickiup

The Ruined Wickiup stands as a skeletal frame in a once-thriving settlement, its long, flexible wooden poles now exposed to the elements. The structure, resembling the ribcage of a long-dead animal, serves as a poignant reminder of a vanished community, with its original coverings long gone. Inside, the main living space is a circular area with a packed earth floor, once warm and inviting, now cold and overrun with grass and weeds. The shallow fire pit at the center is filled with leaves, and the remnants of personal belongings hint at the lives once lived here.

SBS - Hayloft

SBS - Hayloft

A small loft space above the main hall accessed by a ladder, used for storing a modest supply of hay for the stabled horses. The floor is rough wooden planks with gaps allowing hay to filter down, and the walls are the exposed rafters of the roof. The space contains several large, loosely packed mounds of hay with a pitchfork stuck into one pile. It is dry, dusty, and quiet with no seating or heating.

SBS - Horse Stall One

SBS - Horse Stall One

A functional and secure stall designed for a single horse, providing basic shelter and feeding necessities.

SBS - Horse Stall Two

SBS - Horse Stall Two

A second horse stall identical to the first, designed to house another horse comfortably with basic amenities.

SBS - Main Stable Hall

SBS - Main Stable Hall

A dim, earthy stable hall where horses are kept and work is done, smaller and more cramped than a town livery. It serves as a combined space for stabling, grooming, and general work with a forge near the entrance.

SBS - Office Nook

SBS - Office Nook

A tiny, informal office space near the stable entrance where the owner conducts business, keeps sparse records, and collects payments.

SBS - Tack & Feed Room

SBS - Tack & Feed Room

A small, cluttered storage room containing saddles, bridles, and feed necessary for outfitting horses for mountain trails. The space is disorganized but functional.

SCG - Back Storage Room

SCG - Back Storage Room

This utilitarian space is filled with crates, barrels, and boxes containing spare goods, creating a chaotic yet functional atmosphere. Dim lighting from bare bulbs casts shadows on the walls, and ladders lean against shelves, hinting at the bulk of inventory stored above.

SCG - Main Sales Floor

SCG - Main Sales Floor

The Main Sales Floor is a bustling marketplace filled with shelves packed from floor to ceiling with goods ranging from canned foods to bolts of fabric. The air is rich with the scents of coffee, spices, and wood, creating an inviting atmosphere for shoppers. Counters are strategically placed for quick purchases and assistance, while glass jars of penny candy tempt passersby. Tools, hardware, and basic firearms are displayed prominently, catering to a diverse clientele.

SCWr - Back Storage Room

SCWr - Back Storage Room

A chaotic and poorly lit storeroom located directly behind the main shop floor, used for storing overstock and unopened shipments of goods. This area is off-limits to customers and serves as Silas's inventory organization hub.

SCWr - Hidden Black Market Room

SCWr - Hidden Black Market Room

A secret room concealed behind a false wall in the storeroom, where Silas Crawford conducts private sales of illegal and high-value goods to a select clientele. This organized chamber is a stark contrast to the cluttered shop outside, featuring a heavy wooden table displaying rare items and a bolted safe in the corner.

SCWr - Main Shop Floor

SCWr - Main Shop Floor

This is the primary retail area where customers can browse and purchase items. Silas Crawford can always be found behind the main counter, ready to trade. The shop is a rare pocket of relative neutrality in town, though arguments and threats are still common.

SCWr - Silas Crawford's Quarters

SCWr - Silas Crawford's Quarters

The private apartment above Silas Crawford's shop, serving as a refuge from the grime and violence of Van Horn. This modest living space is a stark contrast to the chaotic shop below, offering a clean and simple environment for the proprietor.

SDCH - Cartography Room

SDCH - Cartography Room

A well-lit back room in the Land Office where cartographers and draftsmen create and update maps using the latest survey data.

SDCH - City Council Chamber

SDCH - City Council Chamber

A formal chamber where the Saint Denis city council holds public meetings, debates municipal law, and hears from citizens.

SDCH - Grand Foyer

SDCH - Grand Foyer

The main public entrance to City Hall, designed to impress visitors and project the power and prosperity of Saint Denis. It provides access to various municipal departments.

SDCH - Head Surveyor's Office

SDCH - Head Surveyor's Office

The private office of the city's Head Surveyor and Land Agent, where major land disputes are mediated and large land deals are negotiated within the Land Office department.

SDCH - Land Office & Records Hall

SDCH - Land Office & Records Hall

The public wing of City Hall where land claims are filed, property taxes paid, and maps viewed under clerk supervision.

SDCH - Magistrate's Court

SDCH - Magistrate's Court

A smaller, formal courtroom used for minor civil cases, arraignments, and administrative hearings without jury trials, presided over by a city magistrate.

SDCH - Mayor's Office

SDCH - Mayor's Office

The opulent private office of the mayor of Saint Denis, where key political and business decisions are made and influential guests are received.

SDCH - Public Works Office

SDCH - Public Works Office

Office for the City Engineer and Department of Public Works, which plans and manages city infrastructure projects, including sanitation, road paving, gas lighting, and construction.

SDCH - Records & Archives

SDCH - Records & Archives

A secure, fire-resistant basement archive storing historical deeds, retired maps, and official city records for long-term preservation.

SDCH - Staff Break Room

SDCH - Staff Break Room

A private lounge for City Hall employees to relax, eat, and chat away from the public and supervisors.

SDO - Doctor's Living Quarters

SDO - Doctor's Living Quarters

A private apartment on the second floor serving as the doctor's retreat from his demanding profession, combining living and sleeping areas in a cozy, personal space.

SDO - Examination & Surgery Room

SDO - Examination & Surgery Room

A highly functional medical office and surgery room from 1899, designed for examinations, treatments, and minor surgeries with modern tools and equipment of the era.

SDO - Records & Storage Room

SDO - Records & Storage Room

A secure back room serving as the doctor's private office and primary storeroom. One side features a small desk and a locked filing cabinet for patient records, while the other side is filled with heavy wooden shelves packed with medical supplies like bandages and ointments.

SDO - Waiting Room

SDO - Waiting Room

A small, clean waiting room where patients await their turn to see the doctor. The atmosphere is quiet and calming, designed to soothe those in distress.

SGS - Sales Floor

SGS - Sales Floor

It's a hub for firearms enthusiasts, with the scent of oiled metal, wood, and gunpowder. Rows of firearms line the walls, featuring long rifles, shotguns, and pistols on display for eager customers. A wooden counter centers for transactions, surrounded by shelves of ammunition, cleaning supplies, and leather goods. Natural light pours in through front windows, combined with flickering kerosene lamps, creating a warm atmosphere. The wooden floor, worn smooth by foot traffic and covered in sawdust, adds to the rustic charm of this marketplace for hunters and protectors.

SGS - Storage Room

SGS - Storage Room

Inside this dusty storage room, the air is thick with the smell of oil, wood, and a touch of gunpowder. A single window and a hanging kerosene lamp provide dim light, illuminating stacks of wooden crates with labels from various firearm manufacturers and ammunition brands. Along the walls, spare parts for different guns are neatly organized, alongside tools for gunsmithing. Heavier items like crates of ammunition and older firearms are stored here, as well as larger quantities of cleaning supplies. The uneven, bare wooden floor is covered in dust and packing materials, giving the impression of organized chaos.

SGS - Workshop

SGS - Workshop

A cluttered workshop dominated by a sturdy, well-worn wooden workbench, filled with various tools for gunsmithing. Evidence of firearms in various stages of assembly and repair can be seen, alongside a small coal-fired forge for metalworking. The atmosphere is one of craftsmanship, with a mix of oil and smoke in the air, and the floor showing signs of heavy use.

SHV - Communal Bunk Room

SHV - Communal Bunk Room

A large room offering the most affordable lodging option in the hotel. Individuals can pay for a single bunk for the night in this shared space, popular with transient workers or those on a very tight budget.

SHV - Guest Room 1A

SHV - Guest Room 1A

A typical room available for rent to overnight guests, providing a private sleeping space with basic amenities. The room is clean and simply furnished, making it a comfortable yet unpretentious option for travelers.

SHV - Guest Room 1C

SHV - Guest Room 1C

A typical room available for rent to overnight guests, providing a private sleeping space with basic amenities. The room is clean and simply furnished, making it a comfortable yet unpretentious option for travelers.

SHV - Guest Room 2C

SHV - Guest Room 2C

A typical room available for rent to overnight guests, providing a private sleeping space with basic amenities. The room is clean and simply furnished, making it a comfortable yet unadorned retreat for travelers.

SHV - Kitchen

SHV - Kitchen

A small kitchen used by the hotel staff to prepare simple meals for guests. It serves as the heart of the hotel's dining service, ensuring that every meal is made with care.

SHV - Lobby & Reception

SHV - Lobby & Reception

The main entrance and reception area of the hotel where guests check in, collect their keys, and make inquiries. It serves as a welcoming space for travelers to rest and gather information about their stay.

SHV - Parlor

SHV - Parlor

A cozy common room adjacent to the lobby, designed for guests to unwind away from the bustling street. It features a limited bar service, making it a perfect spot for socializing or enjoying a quiet read.

SHV - Public Bathing Room

SHV - Public Bathing Room

A dedicated room where both hotel guests and non-guests can purchase a hot bath for a fee. This facility is a welcome amenity in a dusty frontier town, providing a much-needed respite from the harsh environment outside.

SHV - Shared Bathroom

SHV - Shared Bathroom

A communal bathroom located in the hallway, shared by guests on each floor. It features a tin bathtub, a water heater for warming water, and a supply of towels, ensuring a basic level of comfort for travelers.

SHV - Storage & Janitor's Closet

SHV - Storage & Janitor's Closet

A small, utilitarian space used by hotel staff for storing cleaning supplies, spare linens, candles, lamp oil, and tools for minor repairs. The closet is cramped and likely located under a staircase or at the end of a hallway, filled with shelves stacked with supplies.

SJO - Holding Cells

SJO - Holding Cells

The jail's two small, secure cells at the rear of the main building are usually sufficient for the town's needs but can be overwhelmed during trouble. The cells are stark, with rough stone walls, heavy iron bars, and minimal furnishings.

SJO - Main Lobby

SJO - Main Lobby

The front room of the jail serving as the Sheriff's office and public entrance, where official business like witness statements and bounty processing occurs. It is a small, practical space reflecting frontier law's straightforward nature.

SJO - Records Room

SJO - Records Room

A small, secure archive room in the sheriff's office holding criminal files, active bounties, town ordinances, and law enforcement correspondence. It is essential for documenting law enforcement activities but rarely accessed.

SMS - Kitchen

SMS - Kitchen

Eliza Mae's private bakery kitchen, a warm and well-organized space filled with baking tools and the aroma of fresh treats. The room features a large wooden workbench, a massive brick oven, and shelves stocked with baking essentials.

SMS - Owner's Apartment

SMS - Owner's Apartment

A small, cozy apartment above the bakery, serving as the private residence of Eliza Mae Thornton. It is a warm, comfortable retreat filled with personal touches and the scent of fresh baked goods.

SMS - Sales Floor

SMS - Sales Floor

The main retail area of a cozy bakery where customers are greeted by Eliza Mae Thornton and the scent of fresh pies, cookies, and confections. It serves as a social hub for townsfolk to enjoy sweet treats and friendly conversation.

SMS - Storage Pantry

SMS - Storage Pantry

A small, cool pantry off the kitchen where ingredients and supplies are stored, kept meticulously organized to ensure quality and consistency of the bakery's goods.

SMSO - Holding Cells

SMSO - Holding Cells

A secure block of two cells located at the rear of the building, used to incarcerate local criminals and captured members of the feuding families. The area is dimly lit and carries a sense of foreboding, with the sound of dripping water echoing in the background.

SMSO - Main Office

SMSO - Main Office

The primary public-facing room where deputies work and citizens can report crimes or make inquiries. It serves as the main operational area for the Sheriff's department.

SMSO - Sheriff Gray's Office

SMSO - Sheriff Gray's Office

The private office of Sheriff Leigh Gray, where he conducts meetings, strategizes law enforcement, and navigates the politics of a town divided by two feuding families. This space is a blend of authority and comfort, reflecting the sheriff's role in maintaining order amidst chaos.

SMSb - Feed Room

SMSb - Feed Room

A clean, dry, and secure room specifically for storing horse feed. Large wooden bins with hinged lids line one wall, containing oats, barley, and specialized feed mixes. Sacks of high-quality grain are neatly stacked on pallets to keep them off the floor. A chart detailing the dietary needs and feeding schedules for boarded horses is posted on the wall.

SMSb - Hayloft

SMSb - Hayloft

A large, clean, and well-ventilated upper level dedicated to storing high-quality hay. The loft is crucial for maintaining the health of the horses, with neatly baled stacks ensuring good airflow and preventing spoilage.

SMSb - Main Stable Aisle & Stalls

SMSb - Main Stable Aisle & Stalls

The main interior features a spacious and airy central aisle, paved with clean cobblestones. On either side, rows of generously sized horse stalls made from smooth, painted wood are fitted with polished brass latches and small nameplates for each occupant. The bedding consists of a thick layer of clean straw or wood shavings, while high windows provide excellent light and ventilation, creating a bright and welcoming atmosphere.

SMSb - Tack Room

SMSb - Tack Room

A dedicated, well-organized room for storing and maintaining equestrian equipment. The walls are lined with polished wooden saddle racks displaying a variety of high-quality saddles, both Western and English style. Bridles with gleaming buckles and bits hang neatly from rows of hooks, while glass-fronted cabinets store grooming kits, horse blankets, riding crops, and veterinary supplies.

SMSh - Bedrooms (Upstairs)

SMSh - Bedrooms (Upstairs)

A set of wooden stairs leads to the second floor where modest bedrooms await. Each room is simply furnished with wooden beds draped in practical quilts, accompanied by a basic chest of drawers or washstand, creating a comfortable and restful atmosphere.

SMSh - Cozy Living Room

SMSh - Cozy Living Room

The front door opens into a cozy living room with worn wooden floorboards and muted-toned walls that show signs of age. Furnishings include a sturdy sofa with well-worn upholstery, functional armchairs, and a simple wooden coffee table, all centered around a rustic fireplace with a wooden mantel.

SMSh - Kitchen

SMSh - Kitchen

A functional room serving as both kitchen and dining space, The Hearth Kitchen features an older wood-burning stove as its main cooking appliance. A solid wooden table, showing signs of daily use, is surrounded by sturdy chairs, while open shelves hold essential cookware and provisions, creating a warm and inviting atmosphere.

SPT - Mail Room

SPT - Mail Room

A private back room in the post office where incoming mail is sorted into individual boxes and outgoing mail is bagged for transport. Telegraph messages are transcribed and filed here, making it an organized hub of information.

SPT - Parcel & Freight Room

SPT - Parcel & Freight Room

A large storage room separate from the main mail room, used for holding bigger parcels, freight, and cargo arriving via stagecoach, including crates and personal trunks.

SPT - Public Lobby

SPT - Public Lobby

The public-facing area of the Strawberry Post Office where citizens send and receive mail, dispatch telegrams, and purchase stamps. It is small, orderly, and usually quiet with a gentle flow of townsfolk throughout the day.

SPT - Telegraph Office

SPT - Telegraph Office

A small, semi-private nook adjoining the public lobby, dedicated to telegraph operations. The operator translates messages into Morse code, with rhythmic clicking sounds filling the air. This is the town's nerve center for long-distance communication.

SSV - Barber Station

SSV - Barber Station

A dedicated barber shop located within the main saloon, offering shaves, haircuts, and grooming services to patrons. It provides the convenience of a cleanup without having to leave the establishment.

SSV - Kitchen

SSV - Kitchen

A small, functional kitchen behind the bar where the saloon's cook prepares simple, hearty meals like steak and stew for the patrons. The air is filled with the rich aroma of cooking meat and spices, inviting hungry customers to indulge in a warm meal.

SSV - Main Barroom

SSV - Main Barroom

The main public area for drinking, eating, and socializing, this large room serves as the heart of the saloon, often filled with laughter, music, and the sounds of raucous brawls. It is a lively gathering place where patrons come to unwind and engage in spirited conversations, making it a hub of local gossip and entertainment.

SSV - Poker Room

SSV - Poker Room

A designated room located on the ground floor, just off the main barroom, specifically for patrons wishing to play poker. The atmosphere is lively yet intimate, perfect for both casual players and serious gamblers.

SSV - Upstairs Guest Room A

SSV - Upstairs Guest Room A

The saloon offers a few basic rooms for rent on the second floor. These are no-frills lodging for those who can't or won't stay at the hotel.

SSV - Upstairs Guest Room B

SSV - Upstairs Guest Room B

The saloon offers a few basic rooms for rent on the second floor. These are no-frills lodging for those who can't or won't stay at the hotel.

SWC - Bathing Room

SWC - Bathing Room

A public bathhouse within the Welcome Center offering luxury bathing amenities to hotel guests and townsfolk, promoting hygiene and comfort as part of the mayor's health resort vision.

SWC - Guest Room One

SWC - Guest Room One

A simple, clean, and comfortable bedroom designed for visitors to Strawberry, promoting the town as a peaceful retreat with modern comforts in a rustic setting.

SWC - Guest Room Two

SWC - Guest Room Two

A simple, clean, and comfortable bedroom designed for visitors, reflecting the mayor's effort to promote the area as a peaceful retreat with modern comforts in a rustic setting.

SWC - Hotel Laundry

SWC - Hotel Laundry

A functional utility room dedicated to washing and pressing the hotel's linens, towels, and tablecloths using traditional manual tools and steam generation. It supports the town's image of refinement by ensuring guests have clean materials.

SWC - Main Lobby & Information Desk

SWC - Main Lobby & Information Desk

The main entrance to the Welcome Center, serving as the hotel's reception and a general information hub for the town. Guests check-in here, and visitors can ask for directions or learn about local attractions in a warm, inviting atmosphere.

SWC - Mayor's Office

SWC - Mayor's Office

The office of the Mayor, where official business is conducted by an earnest and somewhat naive mayor. It serves as a place for planning, citizen meetings, and enforcing unique local laws like the ban on firearms.

SWC - Records Room

SWC - Records Room

A small, secure office attached to the mayor's office, storing official town records such as deeds, council minutes, and census data under direct supervision.

Saint Denis Butcher

Saint Denis Butcher

The Saint Denis Butcher is a bustling stall located in a vibrant market area, known for its high-quality meats and friendly service. The stall is partially open, allowing sunlight to filter through, creating a warm and inviting atmosphere for customers.

Saint Denis Docks

Saint Denis Docks

The bustling docks of Saint Denis serve as a hub for trade and transportation. Boats come and go, loading and unloading goods while dockworkers shout to one another in a symphony of activity. The docks are a crucial point for those looking to import or export goods.

Saint Denis Doctor’s Office

Saint Denis Doctor’s Office

The Saint Denis Doctor’s Office serves as both a pharmacy and a surgical clinic, offering a wide range of medicines, remedies, herbs, and tonics. Established before 1898, it is run by the knowledgeable Joseph R. Barnes, who is dedicated to the health and well-being of the community.

Saint Denis Market Square

Saint Denis Market Square

Saint Denis Market Square is a bustling hub of trade and social interaction, surrounded by aged stone and brick buildings that tell tales of the past. The square's damp-looking pavement reflects the vibrant life within, where merchants hawk their wares and townsfolk gather to exchange news and goods.

Saint Denis Mob

Saint Denis Mob

Saint Denis Mob, also known as the Bronte Family is an Italian criminal organization based in Saint Denis. It was established prior to 1898 by Angelo Bronte. The organization's criminal activities include bribing and defrauding city officials, smuggling, and racketeering. Due to the mob's influence and regular payoffs, the Saint Denis Police Department often overlooks their criminal activities. Many members of the mob are stationed at Bronte's Mansion on Flavian Street, where they serve as guards. Leader: Angelo Bronte Notable members: Guido Martelli Affiliations: Saint Denis Police Department Braithwaite Family

Saint Denis Pedestrian Bridge

Saint Denis Pedestrian Bridge

This elegant pedestrian bridge arches gracefully over the river, connecting the bustling streets of Saint Denis to the serene landscapes leading toward Rhodes. Adorned with intricate ironwork and vibrant flowers, it serves as a popular spot for locals and travelers alike, offering stunning views of the surrounding countryside.

Saint Denis Photographic Studio

Saint Denis Photographic Studio

A weathered brick building in the slums of Saint Denis, this photography studio run by Marcel Beliveau offers portraits to paying customers. The facade is dark and shows signs of age and disrepair, with a faded sign partially obscured above the entrance, hinting at its former glory.

Saint Denis Police Department

Saint Denis Police Department

The Saint Denis Police Department serves as the primary law enforcement agency in the bustling city of Saint Denis, Lemoyne. Established in 1870, the department is known for its highly trained officers, superior weaponry, and swift response to crime, making it a formidable presence in the city.

Saint Denis Police Department Stables

Saint Denis Police Department Stables

The Saint Denis Police Department Stables is a shadowy, intriguing location tucked away in the back lot of the police precinct. The dark arches create an air of mystery, with various objects partially visible within, hinting at the secrets held inside.

Saint Denis Rhodes Crossroads

Saint Denis Rhodes Crossroads

A vast intersection where four paths diverge, leading to Rhodes, Calagah Hall, Bouya Nawa, and Bluewater Marsh. The air is thick with humidity, and the only sounds are the distant croaks of alligators lurking in the shadows, creating an eerie atmosphere.

Saint Denis Times Tribune

Saint Denis Times Tribune

The Saint Denis Times Tribune is a towering structure in the heart of Saint Denis, serving as the headquarters for one of the city's most influential newspapers. Established in 1832, it reports on local events, scandals, and adventures, often featuring stories that involve the city's residents and visitors.

Saints Denis Pawn Shop

Saints Denis Pawn Shop

Saints Denis Pawn Shop is a dimly lit establishment filled with an eclectic mix of items, from cookware and trophies to furs and musical instruments. The dark wood planked floor is adorned with scattered rugs, and the faded, mottled green walls create an antique atmosphere, while a piano sits partially obscured by shelves, hinting at the shop's hidden depths as a black-market fence.

Sawbone Clearing

Sawbone Clearing

Nestled within the dense woods of Roanoke Ridge, Sawbone Clearing is a rustic cabin known for its healing properties. The cabin is frequented by weary travelers seeking refuge and the skilled hands of its enigmatic healer, rumored to possess knowledge of ancient herbal remedies.

Scarlett Meadows Stable

Scarlett Meadows Stable

Located adjacent to the stable, this spacious horse pen features sturdy wooden plank fences that show signs of weathering and repair. The ground is covered in natural grasses, with visible grazing areas, and includes a practical water trough and a simple wooden lean-to shelter for the horses' protection from the elements.

Schneiders General Store

Schneiders General Store

Schneiders General Store is a dilapidated building that once served as a bustling hub for the citizens and visitors of Annesburg. Established in the late 1800s, it provided essential supplies and goods until its closure, leaving behind a sense of nostalgia and mystery.

Secondary Cabin

Secondary Cabin

This small, single-story log cabin serves as additional sleeping quarters for the Porter family or a private space for a senior member. It is unkempt and surrounded by clutter, reflecting the rough lifestyle of the homestead.

Shack on Lake Don Julio

Shack on Lake Don Julio

This simple wooden shack sits on the southwestern shore of Lake Don Julio, featuring a small porch at the front and a smaller storage shack to the right. The property is cluttered with various items typical of a cabin, including crates, boxes, barrels, planks of wood, wagons, and piles of firewood, giving it a rustic and lived-in feel.

Shaded Creek Camp

Shaded Creek Camp

Nestled in a lush woodland, Shaded Creek Camp is a serene campsite beside a gently flowing creek, providing fresh drinking water and a soothing soundtrack of trickling water. Surrounded by towering oaks and whispering pines, the area is adorned with wildflowers and ferns, creating a picturesque escape for relaxation and reflection.

Shepherds Rise

Shepherds Rise

Shepherds Rise is a charming wooden cabin nestled in the tranquil Big Valley region of the West Elizabeth territory. Surrounded by towering pine trees and rolling hills, it serves as a perfect retreat for weary travelers and wandering souls. The cabin's rustic charm and cozy interior invite guests to share stories by the crackling fireplace.

Sheriff Malloy's Office

Sheriff Malloy's Office

The private office of Sheriff Malloy, located on the second floor. This is where the Sheriff manages the department's affairs, meets with important citizens, and plans his operations.

Singing Glacier

Singing Glacier

The Singing Glacier is a majestic ice formation in the Grizzlies West area, serving as the northernmost entry point for cowboys. A small waterfall cascades from a crack in the western ice wall, producing eerie sounds that echo through the valley, reminiscent of a haunting melody.

Six Point Cabin

Six Point Cabin

Six Point Cabin is a small, isolated wooden structure hidden deep within the dense Cumberland Forest. Constructed from rough-hewn logs, it features a simple roof, a sturdy door, and few shuttered windows, blending seamlessly into the wilderness. The area around the cabin is uncleared forest, with signs of recent occupation such as a campfire or tethered horses.

Snake Oil Shack

Snake Oil Shack

A rickety wooden shack nestled in the woods, the air thick with the scent of herbs and whiskey. Inside, a dimly lit room reveals a nightstand filled with glimmering coins and a bottle of potent snake oil, while beneath the bed lies a stash of Kentucky Bourbon and repeater cartridges, hinting at the previous occupant's shady dealings.

Snowfield Shack

Snowfield Shack

A small, weather-beaten shack nestled in the heart of a vast, frozen tundra. It serves as a refuge for weary travelers, offering warmth and shelter from the biting cold and howling winds. Inside, a crackling fire and simple furnishings provide comfort, while the walls are adorned with the tales of past adventurers.

Social Change

Social Change

The environment of Redemption reflects the growing influence of government, complex social dynamics, and early technological impacts. U.S. policies on Native American displacement and westward expansion shape the landscape through military and legislative actions. The game also portrays social turmoil, showcasing conflicts among classes, races, and genders as traditional hierarchies are challenged. The rise of technologies like the camera, electric lighting, and early automobiles hints at a transformative future, underscoring innovation's impact on a changing world.

Southern and Eastern Railroad Schedule

Southern and Eastern Railroad Schedule

The Southern and Eastern Railway makes a 16-hour loop around the outer edge of Ambarino, New Haven, and Lemoyne. The train cannot travel backward on the track. This train carries both cargo and passengers. Stops: St. Denis Hub to Annesburg Station: 3 hours Annesburg Station to Bacchus Station: 1 hour and 30 minutes Bacchus Station to Wallace Station: 1 hour and 15 minutes Wallace Station to Riggs Station: 2 hours and 45 minutes Riggs Station to Flatneck Station: 2 hours Flatneck Station to Rhodes Station: 2 hours and 30 minutes Rhodes Station to St. Denis Hub: 3 hours

Southwestern Railroad Schedule

Southwestern Railroad Schedule

The loop starting and ending at MacFarlane Station, which includes a trip to the Stillwater Train Turnaround, takes approximately 12 hours and 5 minutes. The train cannot travel backward on the track. This train carries both cargo and passengers. Stops: - MacFarlane Station to Armadillo: 1 hour 55 minutes - Armadillo to Benedict Pass Switch - Left: 1 hour 20 minutes - Benedict Pass Switch - Left to Benedict Point Station: 35 minutes - Benedict Point Station to Benedict Pass Switch - Right: 2 hours 50 minutes - Benedict Pass Switch - Right to Armadillo: 1 hour 30 minutes - Armadillo to MacFarlane Station: 2 hours - MacFarlane Station to Stillwater Train Switch Right: 20 minutes - Stillwater Turnaround Right to Left: 1 hour - Stillwater Turnaround Left to MacFarlane Station: 35 minutes Note: The train does not stop at Stillwater Turnarounds or Benedict Pass Switches.

Spider Gorge River Crossing

Spider Gorge River Crossing

Spider Gorge River Crossing is a tranquil and shallow part of the Spider Gorge River, where the water flows slowly, making it an ideal spot for travelers to cross. The banks are lined with smooth stones and patches of soft grass, providing a serene atmosphere amidst the surrounding wilderness.

St. Denis Hub

St. Denis Hub

A bustling train hub serving as the start and restart point for the Central Union Railroad loop, connecting various regions and bustling with travelers.

Stagnant Pool

Stagnant Pool

A murky and dark pool nestled within the Bluewater Marsh, surrounded by reeds and cattails. The air is heavy with humidity, and the earthy scent of the marsh permeates the atmosphere. This secluded spot is perfect for fishing, though the water's depths remain a mystery.

Stillwater Turnaround Left

Stillwater Turnaround Left

The Stillwater Turnaround is a crucial junction in the railway system, where trains can divert from the main line to the tranquil Stillwater Pond. This area features arid dry grasslands that transition into a lush, marshy pond, creating a unique ecosystem that attracts both travelers and diverse wildlife.

Stillwater Turnaround Right

Stillwater Turnaround Right

The Stillwater Turnaround is a vital junction in the railway system, allowing trains to divert from the main line to the serene Stillwater Pond. This area is characterized by arid dry grasslands that give way to a marshy pond, creating a unique ecosystem that attracts both travelers and wildlife.

Strange Statues

Strange Statues

The Strange Statues are a collection of seven humanoid figures found within a hidden cave in the Grizzlies East region of Ambarino. Arranged in a circular pattern, these statues form an interactive puzzle that, when solved, reveals a hidden reward of gold bars.

Strawberry Town Butcher

Strawberry Town Butcher

The butcher stall is an open-air market stall in the town, where local hunters sell fresh game and pelts. It serves as the primary source of meat for the residents, embodying the rustic charm of the mountain town.

Supervisor's Building (COFSB)

Supervisor's Building (COFSB)

A slightly more substantial wooden building, often single-story with a small porch, serves as the administrative center for the oil field operations. It features more windows than the worker shacks and has a sign indicating its purpose, making it stand out in the industrial landscape.

Swadbass Point

Swadbass Point

Swadbass Point is a dilapidated wooden shack precariously perched on stilts in the murky swamps of Bayou Nwa. The structure is nearly consumed by the swamp, with rotting walls and a rusted roof, creating an unsettling atmosphere of decay and isolation.

TCF - Barn & Animal Pen

TCF - Barn & Animal Pen

A small but vital barn housing the family's few animals, central to Thomas's work and income for Sarah's medicine.

TCF - Lily-Anne's Room

TCF - Lily-Anne's Room

A tiny bedroom alcove serving as Lily-Anne's personal sanctuary, untouched by the family's troubles and filled with childhood innocence.

TCF - Main Room (Kitchen & Living Area)

TCF - Main Room (Kitchen & Living Area)

The central room of the Carter family home where meals are prepared, Thomas rests, and Lily-Anne plays quietly. The atmosphere is heavy with tension, reflecting the family's struggle with illness and despair.

TCF - Parents' Bedroom (Sickroom)

TCF - Parents' Bedroom (Sickroom)

A quiet, somber bedroom turned sickroom where Thomas tends to his ailing wife Sarah. The room is the heart of the family's sorrow and desperation, kept clean and dim to provide comfort.

TDH - Hidden Basement Diorama Hall

TDH - Hidden Basement Diorama Hall

A secret subterranean chamber accessed via a hidden trapdoor beneath a bear-skin rug, serving as a private gallery for a taxidermist's anthropomorphic dioramas. The room is windowless, musty, and dimly lit by lanterns, with cold, damp earth floors and rough stone and earth walls.

TDH - Main Room

TDH - Main Room

A single large room serving as a taxidermist's living quarters and workshop, cluttered with tools, animal parts, and preserved specimens, creating a chaotic and unsettling atmosphere where domestic life and death intertwine.

TDH - Storage & Preparation Nook

TDH - Storage & Preparation Nook

A small, curtained-off alcove used for the initial, messier stages of taxidermy including skinning, cleaning, and preparing carcasses for mounting. It is a functional and gruesome workspace within the house.

TEGI - Bathing Room

TEGI - Bathing Room

A private, lockable bathing room on the second floor of an inn, offering weary travelers a hot bath for a small fee. It provides a warm, steamy retreat to wash away the dust of the road.

TEGI - Guest Room One

TEGI - Guest Room One

A modest guest room on the upper floor facing the main street, offering basic but clean accommodations for travelers.

TEGI - Guest Room Two

TEGI - Guest Room Two

A quiet guest bedroom located at the back of the inn, offering a peaceful retreat from the main road's noise. Furnished simply with an iron-frame bed, small wardrobe, and a chair by the window overlooking the back alley.

TEGI - Kitchen

TEGI - Kitchen

A small, functional kitchen at the back of the building, used to prepare simple meals for the saloon. Run efficiently by a single cook, it is a warm and practical space.

TEGI - Laundry & Janitor's Room

TEGI - Laundry & Janitor's Room

A small, cramped utility closet on the ground floor storing cleaning supplies and linens for the inn, with unfinished wooden walls and shelves packed with sheets, towels, and cleaning tools.

TEGI - Private Lounge

TEGI - Private Lounge

A small, quiet lounge on the second floor of the inn, reserved for guests seeking a peaceful place to read, play cards, or socialize away from the busy saloon below.

TEGI - Reception & Saloon

TEGI - Reception & Saloon

The ground floor serves as both the reception area for the inn and a small, respectable saloon where guests check-in and travelers enjoy quiet drinks and simple meals away from the lively Rhodes Parlour House.

TGS - Sales Floor

TGS - Sales Floor

The Tumbleweed General Store Sales Floor is a bustling hub for locals and travelers alike, offering a wide array of goods from clothing to dry foods. Its cluttered shelves and worn wooden counter create a practical atmosphere where customers can find everything they need for their journey or daily life.

TGS - Storage Room

TGS - Storage Room

The storage room of the Tumbleweed General Store is a dimly lit, utilitarian space filled with stacks of wooden crates and boxes, some labeled haphazardly. The air is dusty, carrying the mixed scents of food items, hardware, and household goods. Shelves are crammed with extra merchandise, while sacks of dry goods are piled in corners, reflecting a degree of disorganization as the focus is on maximizing storage rather than neat arrangement.

TGSG - Main Floor

TGSG - Main Floor

A dimly lit room filled with the scent of oil and metal, The Gunsmith's Workshop features a long wooden counter where the skilled gunsmith stands ready to assist customers. The walls are lined with racks displaying an array of rifles and shotguns, while a glass case on the counter showcases an impressive selection of handguns. Boxes of ammunition are neatly organized on shelves, and a cluttered workbench filled with tools and a bullet-making setup hints at the craftsmanship behind each weapon. Posters advertising firearms and wanted posters add character to the space, creating a functional yet slightly chaotic atmosphere.

TGSG - Workshop

TGSG - Workshop

A dimly lit workshop filled with the rich scents of gun oil, metal, and wood. The centerpiece is a sturdy, scarred wooden workbench cluttered with an array of tools and gun parts, while shelves hold ammunition components and cleaning supplies. A forge and anvil sit in one corner, adding to the industrious atmosphere of this functional space.

TMS - Barber Shop & Reception

TMS - Barber Shop & Reception

A refined barbershop and reception area for a bathhouse, offering haircuts, shaves, and bath bookings in a calm, professional atmosphere scented with hair tonic and essential oils.

TMS - Laundry & Utility Room

TMS - Laundry & Utility Room

A small, functional room at the back of The Magnolia Soak where towels are washed, water is heated, and supplies are stored, essential for the establishment's smooth operation.

TMS - Private Bathing Room A

TMS - Private Bathing Room A

A private, lockable bathhouse room offering weary travelers and locals a peaceful sanctuary to relax in a hot bath. The room is designed for comfort and luxury, featuring a large claw-foot bathtub and warm, steamy ambiance.

TMS - Private Bathing Room B

TMS - Private Bathing Room B

A private, lockable bathhouse room offering weary travelers and locals a peaceful sanctuary to relax in a hot bath, away from the outside world.

TSO - Jail Cell

TSO - Jail Cell

A small, rudimentary jail cell located within the Sheriff's Office of Tumbleweed, designed to temporarily detain individuals arrested for various offenses. The cell is constructed from thick, rough-hewn wooden planks, showing signs of wear and attempts at escape, with a heavy wooden door reinforced with iron bands. Inside, the atmosphere is stark and cold, featuring a simple cot with a dirty straw mattress and a bucket for waste. Dim light filters in through a small barred window, creating an unsanitary and oppressive environment.

TSO - Main Lobby

TSO - Main Lobby

The Sheriff's Office Main Lobby in Tumbleweed serves as the heart of law enforcement in this isolated community. It maintains order by responding to disputes and preventing crime, while also providing a small detention area for arrested individuals. The office keeps basic records of arrests and warrants, representing the official presence of law and order in a potentially lawless region.

TSO - Record Vault

TSO - Record Vault

The Record Vault in the Tumbleweed Sheriff's Office serves as a secure location for storing vital law enforcement documents, including arrest records, wanted posters, property records, and official correspondence. This small, reinforced room is designed to protect the area's law enforcement history, albeit in a rudimentary manner due to the dilapidated state of Tumbleweed.

TWS - Guest Room One

TWS - Guest Room One

A small, sparse room intended for travelers or nightly rentals. The furniture is minimal and purely functional: a simple iron-frame bed with a thin, lumpy mattress and a threadbare blanket; a small washstand with a ceramic basin and pitcher, both slightly cracked; and a single, straight-backed wooden chair. A small window looks out over the dusty, empty street below.

TWS - Guest Room Two

TWS - Guest Room Two

A small, spartan guest room in the Tumbleweed Saloon, designed for weary travelers seeking basic shelter. The room features a simple wooden bed with a thin mattress and a rough quilt, accompanied by a basic wooden chair and a small washstand with a pitcher and basin. The walls are bare wood with peeling wallpaper, and the floor consists of creaky wooden planks. Light filters in through a dusty window, and an oil lamp provides minimal illumination, creating a shadowy ambiance that adds to the room's rustic charm.

TWS - Main Bar

TWS - Main Bar

The expansive main floor is dominated by a long, polished wooden bar that runs almost the entire length of the room. Behind it, a massive, ornate mirror, clouded with age and dust, reflects the sparse collection of liquor bottles. A brass footrail at the base of the bar is tarnished and worn. Several round tables and chairs are scattered across the floor, inviting card games and conversation, while a silent, out-of-tune upright piano sits against the far wall. A grand wooden staircase with a creaking banister leads to the second floor.

TWS - Poker Room

TWS - Poker Room

A smaller, intimate room off the main bar, designed for serious gamblers seeking privacy. It features a heavy, green-felted poker table surrounded by high-backed chairs, with peeling dark wallpaper and faded pastoral paintings adorning the walls.

TWS - Proprietor's Office

TWS - Proprietor's Office

A small office at the end of the upstairs hallway, serving as the saloon's nerve center. It contains a heavy oak desk cluttered with invoices, a half-empty bottle of whiskey, and a heavy ledger. A large, black iron safe sits in the corner, and a single, padded leather chair provides a touch of comfort for the owner.

TWS - Storage Room

TWS - Storage Room

The storage room of the Tumbleweed Saloon is a dimly lit, utilitarian space primarily used for stocking supplies, holding provisions, and storing cleaning items. It serves as a temporary overflow area for items without a designated spot in the main saloon, reflecting the establishment's somewhat dilapidated state.

Tanner's Reach

Tanner's Reach

Tanner's Reach is a dilapidated, abandoned homestead located in the northern part of the Tall Trees region. The location consists of a single, ruined log cabin that is slowly being reclaimed by the dense surrounding forest. It is an isolated and forgotten place, known now only for the extreme dangers that have taken up residence in and around the crumbling structure. The area is home to apex predators and is situated deep within the territory of the Skinner Brothers gang, making any approach to the structure extremely hazardous.

The ClosetV2

The ClosetV2

The Closet is a mysterious, inescapable room where all Loadouts reside, each representing a unique aspect of adventurers' gear and abilities. The air is thick with the scent of leather and metal, and the walls are lined with shelves filled with an array of weapons, armor, and magical items, all waiting to be chosen by those who enter.

The Crashed Wings

The Crashed Wings

The Crashed Wings is a haunting site in the desert, featuring a pair of damaged wings that once soared through the skies. The faded gray and blue fabric drapes over a dark brown framework, with the name 'Charles Kinnear' etched on the right side, telling tales of a neglected voyage and humanity's failed attempts to conquer the skies.

The Flying Machine

The Flying Machine

The Flying Machine is a wrecked one-man contraption, a bizarre fusion of a hang-glider and a bicycle, lying in a small clearing. Its skeletal occupant, forever frozen in a moment of ambition, tells the tale of a failed attempt to conquer the skies.

The Giant Snake

The Giant Snake

The Giant Snake is a massive, desiccated carcass of an exceptionally large snake, coiled high in the branches of a sturdy tree in the humid swamps of Lemoyne. This eerie landmark serves as a curious and unsettling sight for adventurers, its origins shrouded in mystery.

The Gray and Braithwaite Feud

The Gray and Braithwaite Feud

In Lemoyne's Scarlett Meadows, 1899 marked the bloody end of a generations-old feud between the Gray and Braithwaite families. Sparked by a dispute over stolen Civil War gold, the powerful Grays and Braithwaites were rivals. The Grays, of Scottish descent, influenced law and commerce in Rhodes, while the wealthy Braithwaites operated a vast moonshine business. The cold war escalated with a cunning gang of outlaws seeking to profit from the chaos. They manipulated both families, sabotaging assets and pinning blame on the rival house, igniting a violent feud that even a secret romance between a Gray and a Braithwaite couldn't calm. The climax was swift: after the Braithwaites kidnapped a child linked to the gang, the outlaws burned Braithwaite Manor. The Grays’ final move was a treacherous ambush that backfired, leaving them devastated. Both houses crumbled, consumed by destructive hatred.

The Holdern Barber Shop

The Holdern Barber Shop

A quaint brick building with a historical charm, featuring a faded 'Barber' sign and double doors adorned with red and white striped shutters. A weathered barber pole stands next to a dark hitching post on the uneven dirt sidewalk, while a yellow A-frame sign advertising the barber leans against the building, inviting passersby to enter.

The Laborer's Workshop

The Laborer's Workshop

A large, shed-like structure where prisoners are assigned to labor in various industries, including manufacturing license plates and textiles. The workshop is designed for efficiency and productivity, with strict supervision by guards.

The Lemoyne Raiders

The Lemoyne Raiders

The Lemoyne Raiders comprise Confederate veterans and young men with reactionary views, making them deeply racist, anti-government, and vengeful. Initially respected as a neo-Confederate militia, they became a feared nuisance in Rhodes and Saint Denis. Engaged in various rackets like moonshine trading with the Braithwaite family and arms sales to South American buyers, they are known for violent acts against northerners and officials. Their territorial nature leads to organized ambushes, making them more dangerous than typical gangs. Leader: Lindsey Wofford Notable members: Camille de Millemont William Marcus Anderson William

The Loft

The Loft

The Loft is a tall, man-made wooden watchtower located on a high, rocky outcrop in the Grizzlies East region of Ambarino. This rustic structure serves as an elevated observation point for spotting game and surveying the surrounding rugged wilderness.

The Mammoth's Remains

The Mammoth's Remains

A colossal skeleton of a long-extinct mammoth looms over the icy tundra, surrounded by remnants of a long-lost civilization. Crude stone tools and faded carvings hint at the reverence this ancient culture held for the majestic creature, creating an air of mystery and history.

The Meditating Monk

The Meditating Monk

Perched on the edge of a steep cliff, the Meditating Monk embodies tranquility and focus. His serene presence draws adventurers to pause and reflect, offering a moment of peace amidst their journeys. Tenzin, the monk, is known for his wisdom and calming aura, providing guidance to those who seek it.

The Native Burial

The Native Burial

The Native Burial is a sacred Native American burial ground located in a serene forest clearing. It features a cross-shaped arrangement of small rocks at its center, surrounded by a circle of larger stones, with the enigmatic Stone Hatchet resting in the middle. Encircling this sacred site are spikes adorned with human and animal skulls, decorated with colorful Native American trinkets, feathers, and antlers, creating an eerie yet reverent atmosphere.

The Obelisk of Big Valley

The Obelisk of Big Valley

The Obelisk is a tall, tapering four-sided stone monument standing 18 feet high, located in a remote wooded area of Big Valley. Its weathered grey surface is partially covered in moss, with faint, unreadable inscriptions hinting at its ancient origins. An engraved metal plaque on the western side bears the Latin phrase 'Hora fugit, ne tardes 1771', inviting adventurers to ponder its significance and interact with its mystery.

The Phonograph Houseboat

The Phonograph Houseboat

A dilapidated houseboat moored in the murky waters of Bluewater Marsh, this floating domicile is a relic of a bygone era. Inside, a phonograph stands as a gleaming symbol of technological advancement, its presence a stark reminder of the changing times that have rendered the old ways of the cowboys obsolete.

The Runestone

The Runestone

The Runestone is a large, ancient rock standing tall in a secluded glade, engraved with intricate Phoenician letters that tell a forgotten tale. Surrounding the central text is a serpent, its body coiled and adorned with mysterious runic symbols, hinting at powerful magic and ancient secrets waiting to be uncovered.

The Scratching Post

The Scratching Post

This dilapidated shack stands as a testament to neglect, with no doors and windows stripped bare of glass. The roof is riddled with holes, allowing the elements to invade, while a broken-down fence surrounds the property, hinting at past violence or a fierce storm. An outhouse leans precariously beside the main structure, and a stack of lumber lies nearby, suggesting remnants of a once-busy workshop. A hitching post outside the fence occasionally hosts a horse, despite the shack's abandonment. When Marston approaches, he often mutters, 'There must be someone there,' a phrase that seems to hold no significance but echoes through various locations.

Theodore Eckhart Stables

Theodore Eckhart Stables

The Theodore Eckhart Stables is a renowned establishment known for its premium horses and exceptional care. Adventurers can store, sell, or groom their steeds, ensuring they are always ready for the next journey.

Third-Story Apartment

Third-Story Apartment

A cramped, dimly lit third-story apartment in Saint Denis, filled with the heavy scent of coal smoke and damp bayou rot, offering a grim view of the industrial cityscape and murky waters below.

Théâtre Râleur

Théâtre Râleur

Théâtre Râleur is a vibrant theater nestled in the heart of the Bayou Nwa region, known for its eclectic cabaret shows that feature a variety of unique performers. Hosted by the charismatic Aldridge T. Abbington, the theater draws in crowds with its captivating acts, including fire breathers, magicians, singers, and dance troupes, all for a modest admission fee of $2. Shows that can be shown: Antoinette Sanseverino - Fire breather Benjamin Lazarus - Magician Robin Koninsky - Singer The Petit Flâneur - Dance group The Mysterious Maya - Snake/Sword dancer Hortensia - Strong woman Miss Marjorie's Medical Miracle

Tiny Church

Tiny Church

Tiny Church is a miniature chapel nestled in the Bayou Nwa region of the Lemoyne territory. Once a sacred space, it is now overgrown and derelict, with moss creeping up its white walls and leaves scattered across the untidy interior. The building stands about 8 feet tall, requiring visitors to crouch to enter.

Train Tracks

Train Tracks

A desolate stretch of railway tracks echoes with a haunting whistle through the night, creating an eerie atmosphere. The sound lingers, evoking feelings of foreboding and solitude, as if the arrival of a ghostly train brings shadows and hidden secrets. The tracks are overgrown with weeds and surrounded by dense, dark woods. Nearby, rusted train cars lie abandoned, their surfaces covered in creeping vines and moss, enhancing the sense of decay and mystery. [Ghost Train Encounter: DC14 happens daily at 3AM and will wake the party with a loud whistle sound.]

Trapper's Cabin

Trapper's Cabin

Trapper's Cabin is a dilapidated shack in the Bluewater Marsh of the Lemoyne territory, once owned by the 'Old Cajun'. Now, it serves as a grim hideout for the Night Folk, who have turned it into a site of torment and death for their victims.

Trappers Market Stall

Trappers Market Stall

A bustling outdoor market stall where local trappers display their wares, including a variety of furs and tanned skins. The air is filled with the earthy scent of leather and the sounds of haggling customers, while the vibrant colors of the pelts attract the eye of passersby.

Tumbleweed Butcher Stall

Tumbleweed Butcher Stall

A dusty butcher stall settlement lies beneath a partly cloudy sky, featuring two stalls bustling with activity. The left stall, adorned with a beige awning, showcases cured meats hanging from a wooden rack, while an adult male butcher tends to his wares. The right stall displays various cuts of red meat, with a younger individual inspecting freshness and an adult male engaged in conversation with a customer. The ground is dry and sandy, with sparse patches of grass, and the air is thick with the scent of raw meat, creating a practical but unclean atmosphere.

Twinstacks Campsite

Twinstacks Campsite

A soft, grassy area features a small fire pit at its center, encircled by a few logs for seating. The trees are small and belong to a type found in arid regions, accompanied by patchy dry grass. Sunlight filters through the leaves, creating a serene atmosphere, nestled on one side by large gray and light brown cliff rocks.

Upper Montana River Crossing

Upper Montana River Crossing

The Upper Montana River Crossing is a tranquil, shallow stretch of the river, where the water flows gently over smooth stones. This crossing is often used by travelers and locals alike, providing a safe passage for those wishing to traverse the river's expanse.

VAH - Auctioneer's Stand

VAH - Auctioneer's Stand

An elevated wooden platform where the auctioneer stands to conduct the sale, call out bids, and manage the flow of the auction. It serves as the focal point for buyers and sellers alike, creating an atmosphere of excitement and competition.

VAH - Buyer's Bleachers

VAH - Buyer's Bleachers

Tiered rows of wooden benches arranged around the sales ring, providing seating for registered buyers and onlookers. This area is bustling during sales events, filled with eager spectators and potential buyers.

VAH - Clerk's Office & Pay Station

VAH - Clerk's Office & Pay Station

A small, enclosed office adjacent to the auction ring where sales are officially recorded, paperwork is completed, and payments are made by successful bidders. The atmosphere is tense with anticipation as bidders finalize their purchases, and the air is filled with the rustle of parchment and the clinking of coins.

VAH - Sales Ring

VAH - Sales Ring

The VAH - Sales Ring is a bustling auction ring where livestock are showcased to eager buyers. The atmosphere is charged with excitement as animals are paraded in front of potential owners, each hoping to secure the best deal.

VC - Bell Tower

VC - Bell Tower

The enclosed area within the steeple that houses the church's main bell, which is rung to call the congregation to service or to mark special occasions.

VC - Cemetery

VC - Cemetery

The consecrated ground adjacent to the church where the deceased citizens of Valentine are laid to rest. It is a quiet, somber area for remembrance and mourning.

VC - Pastor's Office

VC - Pastor's Office

A private room used by the pastor for study, preparing his sermons, and for private conversations or counseling with members of his congregation.

VC - Sanctuary

VC - Sanctuary

This is the main hall of the church where the congregation gathers for worship services, sermons, and community events. It is a place of peace and reverence.

VDO - Back Room Hideout

VDO - Back Room Hideout

A secret back room, accessible only through a locked door, that the doctor allows the O'Driscoll gang to use for their own illegal operations. This is the heart of the doctor's illicit side business, where shady deals and transactions take place away from prying eyes.

VDO - Doctor's Living Quarters

VDO - Doctor's Living Quarters

A private apartment located on the second floor, serving as the doctor's home. The space is modest yet tidy, reflecting the doctor's organized nature.

VDO - Examination Room

VDO - Examination Room

A private room designed for the examination and treatment of patients with serious injuries or those needing focused medical attention. It is equipped with essential medical tools and a comfortable examination table.

VDO - Main Dispensary & Waiting Area

VDO - Main Dispensary & Waiting Area

The front room of the practice serves as a public dispensary and patient waiting area where the doctor consults with patients about minor issues and sells health cures over the counter.

VDO - Records Office

VDO - Records Office

A small, private office where the doctor maintains all his confidential patient files, financial ledgers for the practice, and personal medical research notes. The atmosphere is quiet and focused, perfect for meticulous record-keeping.

VGS - Main Showroom

VGS - Main Showroom

The primary public area of the shop where customers can browse the available selection of firearms, purchase ammunition, and place orders for custom work with the gunsmith.

VGS - Owner's Quarters

VGS - Owner's Quarters

The private apartment of the gunsmith, located on the second floor, serves as a modest living space reflecting a working man's lifestyle. It features a bed, a wardrobe, a small dining table with two chairs, and a potbelly stove for warmth.

VGS - Workshop

VGS - Workshop

A private workshop behind the main showroom where the gunsmith performs all the hands-on work of his trade, including cleaning, repairing, and customizing weapons. The room is cluttered yet functional, filled with tools and materials essential for the craft.

VHI - Apartment 01

VHI - Apartment 01

A cramped one-room apartment offering a small refuge from the bustling chaos of Van Horn's main street. It is rented by a single tenant or a small family, providing just enough space for basic living needs.

VHI - Apartment 02

VHI - Apartment 02

A cramped one-room apartment offering a small refuge from the bustling chaos of Van Horn's main street. It is rented by a single tenant or a small family, providing just enough space for basic living needs.

VHI - Apartment 03

VHI - Apartment 03

A cramped one-room apartment offering a small refuge from the bustling chaos of Van Horn's main street. It is rented by a single tenant or a small family, providing just enough space for basic living needs.

VHI - Communal Washroom

VHI - Communal Washroom

A shared facility at the end of each hallway for use by all tenants on that floor. It is a source of constant filth and arguments among the residents.

VHM - Grand Foyer & Main Staircase

VHM - Grand Foyer & Main Staircase

Once a grand entrance showcasing wealth, this foyer now lies in decay. The peeling wallpaper and dust-covered floor tell tales of neglect, while the rickety staircase, though still standing, bears broken spindles and debris.

VHM - Living Room

VHM - Living Room

The mansion's primary social space, once filled with fine furniture and art, now lies in disarray. It served as a gathering place for the family and their guests, but has since become a shadow of its former self, overtaken by neglect and decay.

VHM - Master Bedroom

VHM - Master Bedroom

The largest bedroom in the house, once a luxurious private retreat for the original owners, now lies in disarray. The remnants of fine furnishings are overshadowed by decay, with a broken bed frame and a tipped-over wardrobe, while a large, cracked mirror reflects the room's squalor.

VHM - Upstairs Bedrooms

VHM - Upstairs Bedrooms

Several smaller bedrooms on the second floor, likely used by children or guests. Each room is in a varying state of decay, filled with overturned furniture, trash, and makeshift bedrolls. Some rooms show evidence of recent squatters, with the remains of small fires on the floor and graffiti scrawled on the peeling walls.

VLY - Cattle Pen

VLY - Cattle Pen

The Cattle Pen is a sprawling wooden enclosure, surrounded by sturdy fences and dotted with feeding troughs. It serves as a temporary holding area for cattle before they are sold at the nearby marketplace, bustling with traders and farmers.

VLY - Horse Pen

VLY - Horse Pen

A large wooden pen where horses are kept before sale, surrounded by sturdy wooden fences and shaded by tall trees. The air is filled with the sounds of neighing and the scent of hay, creating a lively atmosphere as merchants and buyers negotiate.

VLY - Sheep Pen

VLY - Sheep Pen

A large wooden pen surrounded by sturdy fences, where sheep are kept before being sold at the nearby marketplace. The area is filled with the sounds of bleating sheep and the scent of hay, creating a lively atmosphere for farmers and traders alike.

VLY - Storage Barn

VLY - Storage Barn

A large, sturdy wooden structure, essential for the upkeep of the livestock yard. Inside, it is filled with neatly stacked bales of hay, barrels of feed, and various tools for animal care, all organized to maximize efficiency.

VSB - Lobby

VSB - Lobby

The main public area of the bank where customers conduct all their standard transactions. Citizens queue to make deposits or withdrawals with the bank tellers, creating a bustling atmosphere.

VSB - Main Vault

VSB - Main Vault

The main high-security vault at the rear of the bank, where the bank's cash reserves, gold bars, and safety deposit boxes are kept. It is protected by a massive, complex lock, representing the pinnacle of 1899 security technology.

VSB - Manager's Office

VSB - Manager's Office

The private office of the bank's manager, where significant financial matters are discussed with important clients. This room exudes an air of authority and professionalism, making it a key location for high-stakes negotiations.

VSB - Safety Deposit Vault

VSB - Safety Deposit Vault

A secure room within the bank, designed for the protection of valuable items. Three walls are lined with wall safes of varying sizes, each secured with intricate locks. In the center, a sturdy table is set up for clients to open their safety deposit boxes, surrounded by a sense of secrecy and security.

VSO - Holding Cell A

VSO - Holding Cell A

A secure cell located at the rear of the main office, used for locking up drunkards, brawlers, and captured criminals awaiting transport or trial. The atmosphere is grim, with a cold stone floor and the faint echo of despair.

VSO - Holding Cell B

VSO - Holding Cell B

A secure cell located at the rear of the main office, used for locking up drunkards, brawlers, and captured criminals awaiting transport or trial. The atmosphere is grim, with a cold stone floor and the faint echo of despair.

VSO - Main Office & Desk

VSO - Main Office & Desk

The public-facing front office where citizens report crimes, deputies take statements, and bounty hunters bring in their quarry. This is the primary workspace for the deputies on duty, bustling with activity and urgency.

VTO - Freight Master's Office

VTO - Freight Master's Office

A private office where the depot's freight master manages the manifests, collects tariffs, and oversees the dockworkers. All official cargo business is conducted here, away from the general public.

VTO - Main Warehouse

VTO - Main Warehouse

The largest section of the depot, this cavernous warehouse is used for the short-term storage of all incoming and outgoing freight. It's a scene of constant activity, with dockworkers moving cargo, making it a prime target for thieves looking to intercept valuable shipments.

VTO - Ticket Office & Waiting Room

VTO - Ticket Office & Waiting Room

This is the public-facing section of the depot where travelers can purchase tickets and wait for their ships. The weary ticket agent is protected by a metal grille and must endure the constant threats and impatience of Van Horn's residents.

VTS - Baggage & Freight Room

VTS - Baggage & Freight Room

A secure room dedicated to handling passenger baggage, U.S. Mail sacks, and smaller freight consignments that pass through Valentine. The space is organized yet bustling, filled with trunks, wooden crates, and canvas mailbags, all essential for the travel and trade of the region.

VTS - Station Master's Office & Telegraph Bay

VTS - Station Master's Office & Telegraph Bay

The private office for the Valentine Station Master, serving as the operational center of the station. It houses telegraph equipment for sending and receiving messages, ensuring smooth communication for the railway.

VTS - Waiting Room & Ticket Office

VTS - Waiting Room & Ticket Office

The main public area of the station where passengers purchase tickets, check timetables, and wait for their trains. It serves as a bustling hub of activity, filled with the sounds of conversation and the rustle of paper.

Valentine Station

Valentine Station

This station is the key railway hub for the bustling and often rowdy livestock community in New Hanover. It serves as the primary point for passenger travel, mail services, and the shipment of smaller freight, connecting the remote cattle area to the wider world. The station is a constant hive of activity with arrivals and departures.

Van Horn Lighthouse

Van Horn Lighthouse

Van Horn Lighthouse is a towering structure rising majestically above the rocky coastline, accessible only by a narrow, treacherous bridge. Inside, a spiral staircase leads to an observation platform where adventurers can gaze out over the waters rumored to be home to a mythical Muskie, said to grant wishes to those who catch a glimpse of it.

Van Horn Sheriff's Office

Van Horn Sheriff's Office

Once a bastion of law and order, the Van Horn Sheriff's Office now stands as a charred shell of its former self. Overrun by squatters, the remnants of the building are filled with makeshift camps, where flickering campfires cast eerie shadows on the blackened walls, and the air is thick with the scent of smoke and desperation.

Van Horn Station

Van Horn Station

Van Horn Station serves as a crucial stop for both passengers and freight in the greater Van Horn Trading Post area. Its dilapidated state and tense atmosphere reflect the isolation and neglect of the surrounding region.

Veteran's Homestead

Veteran's Homestead

The Veteran's Homestead is a rustic log cabin on a secluded island in O'Creagh's Run, surrounded by dense coniferous forests and the pristine beauty of an alpine lake. It serves as the home of veteran Hamish Sinclair, reflecting a solitary life with its simple design, stone chimney, and rickety dock.

Victory Street

Victory Street

Victory Street is a bustling avenue in Saint Denis, lined with commercial activity and trade. It runs alongside the docks and harbors, connecting the slums of Saint Francis to the southwestern bridge by Cornwall Freight Yard, making it a vital transportation hub with trams intersecting at Victory Street Station.

Victory Street Station

Victory Street Station

The central hub of the Saint Denis trolley service, Victory Street Station is a bustling location where travelers and locals alike gather. The well-organized kiosk offers services for sending and receiving mail, paying bounties, and purchasing train tickets, making it a vital point for communication and transportation in the area.

WECB - Clerks' Workspace

WECB - Clerks' Workspace

A functional, unadorned room directly behind the teller line where the bank's daily operations are carried out. The space is filled with simple wooden desks, each equipped with a mechanical adding machine or a typewriter. Tall, metal filing cabinets line one wall, and stacks of paperwork, forms, and ledgers are neatly organized on every available surface. This is the engine room of the bank, where accounts are balanced and transactions are recorded.

WECB - Main Lobby

WECB - Main Lobby

The public heart of the bank where all official business is conducted, designed to impress and intimidate with a formal and tense atmosphere. The room is filled with the quiet rustle of paper, soft clink of coins, and watchful bank guards, serving as the gatehouse to the wealth of the West.

WECB - Manager's Office

WECB - Manager's Office

A private, modest office accessible from the main lobby, dominated by a large mahogany desk and a high-backed leather chair. The walls are lined with bookshelves filled with ledgers and financial texts, complemented by tasteful landscape paintings and a large window with velvet curtains.

WECB - Vault

WECB - Vault

A cold, silent, and secure storage room in the bank, accessible only by the bank director and head teller together. It holds gold, bonds, and secrets of West Elizabeth's powerful citizens.

WGS - Back Storage Room

WGS - Back Storage Room

A room behind the main showroom used for storing excess inventory, unopened crates, and other supplies not yet ready for the sales floor.

WGS - Main Showroom

WGS - Main Showroom

The main public area of the store where customers browse and purchase goods. The proprietor works from behind a long counter, managing sales and offering information.

WGS - Owner's Quarters

WGS - Owner's Quarters

A modest apartment located on the second floor above the shop, serving as the private residence for the store's owner. The space is simple yet comfortable, providing a personal retreat from the bustling shop below.

WGS - Storage Shed and Lean-To

WGS - Storage Shed and Lean-To

This storage shed is a modest wooden structure, weathered by time and the elements. It houses extra stock from Worth's Store, including larger items and a sturdy wagon, all neatly organized to maximize space and accessibility.

WR - Bedroom

WR - Bedroom

The cabin's only bedroom, providing a private and restful sleeping space. It offers a serene retreat for weary travelers, ensuring a good night's sleep.

WR - Main Room

WR - Main Room

The primary living space of the cabin, serving as a combined kitchen, dining, and living area. This cozy room is where meals are prepared and where Charlotte spends her time writing, reading, and managing the homestead.

Wallace Station

Wallace Station

Wallace Station is a small, remote railway depot located in the rugged Grizzlies East region, near the border of Cumberland Forest. The main station building is a single-story log cabin structure with a dark, shingled roof that extends significantly to cover a raised wooden platform running alongside the train tracks. A prominent stone chimney rises from the roof. The station serves as a minor stop for passenger services and as a supply point for the surrounding area.

Warden's Office

Warden's Office

A spacious office for the prison warden, furnished with a large, imposing desk, filing cabinets for records, and maps of the facility. It serves as a place of command and decision-making, reflecting the authority of the warden.

Whispers of the Frozen Herd

Whispers of the Frozen Herd

This desolate area is marked by the remnants of a long-lost cattle drive, where the snow still holds the echoes of the past. Locals tell tales of the brave cowhands who vanished in the blizzard, their spirits said to wander the frozen fields, searching for their lost herd. The landscape is dotted with the skeletal remains of cattle, frozen in time, serving as a haunting reminder of the failed drive.

Willard's Rest

Willard's Rest

Originally a gang hideout, Willard's Rest transformed into the humble abode of Charlotte Balfour, a widowed woman seeking solace from her past life in Chicago. Now, in this secluded homestead in Roanoke Ridge, she grapples with her uncertain future, longing for security and independence.

Window Rock

Window Rock

Window Rock is a distinctive geological formation located in the Grizzlies East region of Ambarino, on the northern bank of the Dakota River. This massive granite cliff features a prominent, window-like hole that offers a scenic view of the river and the railway bridge to the north, making it a key landmark for explorers and adventurers.

Witches Cauldron

Witches Cauldron

The Witches Cauldron is a dilapidated wooden shack located in a remote, wooded area of the Grizzlies East, Ambarino. It houses a large, bubbling cauldron filled with a mysterious concoction, surrounded by various occult paraphernalia, creating an eerie atmosphere that draws in curious explorers.

Worker Shack

Worker Shack

A cluster of simple, dilapidated wooden shacks that serve as temporary housing for orchard laborers. These structures are basic and functional, providing minimal shelter and comfort for those who toil in the fields.

Workshop

Workshop

A private workshop located behind the main showroom where Mr. Schultz performs all repairs, cleaning, and weapon modifications. This area is the heart of his craft and is strictly off-limits to customers.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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