World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1544 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
VisibilityPublic
Thieves' Landing
Thieves' Landing
Area
Details
Size0
TypeLawless River Town
Description

A ramshackle settlement on the Upper Montana River, sheltering outlaws and criminals. It thrives on smuggling, robbery, and gambling, with no formal law or order, making it a dangerous and chaotic haven for society's dregs. The area has a small, unstable population mainly made up of criminals. Common activities include smuggling, robbery, and gambling. Everyone belongs to the lower class, where power comes from violence and reputation rather than money. The culture is anarchic and focused on seizing opportunities, with a high level of mistrust and conflicts often resolved through fighting or shooting. Danger Rating: 9/10 Security and Crime: There are no laws, leading to ongoing crime, including theft and murder, along with daily fights and shootings. Environmental and Health Risks: Poor sanitation and a humid environment create health dangers. Socio-Political Tensions: Criminals dominate politics, causing ongoing tension and risk of violence.

Appearance

A chaotic jumble of rotting wooden shacks on stilts above swampy mud, connected by rickety boardwalks. Key landmarks include a dilapidated saloon and a massive derelict warehouse, with an oppressive, humid atmosphere filled with the smell of stale liquor and decay.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service