World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
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Gray Woolen Mill (GWM)
Gray Woolen Mill (GWM)
Area
Details
Size0
TypeIndustrial Textile Mill
Description

The Gray Woolen Mill is vital to the Gray family's wealth in Rhodes. Despite being a wool mill, it processes local cotton into textiles to create a favorable image. It employs many local workers, but pays poorly and maintains unsafe working conditions. The Gray family, through a loyal foreman, controls everything, reinforcing a strict hierarchy. Workers feel dissatisfied, and while loyalty is expected, genuine loyalty is uncommon. Danger Rating: 7/10 The mill is heavily guarded by the Gray family's security to suppress dissent and union activities. The Braithwaite family often tries to sabotage it, provoking potential violence, while desperate workers may steal supplies. The dangerous environment, with exposed machinery and health risks from cotton dust, reflects the Gray family's exploitation, causing tensions with the Braithwaites. Workers feel trapped in a conflict that doesn't concern them, weakening the foreman's authority.

Appearance

The Gray Woolen Mill is a dusty, noisy industrial complex on the outskirts of Rhodes, featuring a large main mill, smaller workshops, and storage sheds. The ground is packed red dirt, stirred by wagons and workers. The area is dominated by machinery sounds and the sight of cotton and textiles being loaded. A prominent sign misleadingly declares it the "GRAY WOOLEN MILL."

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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