Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area.
Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play
Some starts come with a starting prompt; here’s a glimpse of what they are:
- Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison
- Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison
- SSV - Main Barroom: The Stranger:: Amnesia
- VDO - Back Room: An O'Driscoll's Due:: Outlaw
- Snowfield Shack: A Fractured Memory:: Survival, Mystery
- Saint Denis Docks: The Rookie:: Law
- Third-Story Apartment: The Stakeout:: Law, Mystery
- Pleasance House: The Inherited Debt:: Slice of Life, Survival
- Flatneck Station: A New Start:: Slice of Life
- Bayall Edge: The Contract:: Mystery, Supernatural
- Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law
To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played | 1916 times |
Cloned | 88 times |
Created | 193 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Inkwell
Level 1 Cat Stray Animal -
Inkwell is a bold, adventurous cat haunting the docks, his jet-black fur and intense green eyes a familiar sight. A former ship's cat, he is a fiercely independent survivor with an insatiable curiosity that often leads him into trouble, guided by his sharp instincts and hunting prowess.
Details
Race | Cat |
Class | Stray Animal |
Level | 1 |
Alignment | |
Pronouns | He/Him |
Location | 364, -196 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Dollar | 0 |
Cents | 0 |
appearance
Inkwell is a striking jet-black cat whose bright green eyes lend him an intense, watchful expression. He is lean and muscular, a physique honed by a life of climbing and hunting on the docks of Blackwater. A thin, silvery scar cuts through the tip of his left ear, a permanent reminder of past encounters and a mark of his resilience. He carries himself with a confident, almost arrogant poise, his long tail held high like a banner, showcasing his pride. His sleek, dark coat is meticulously maintained, a testament to his fastidious nature even in the rough environment of the waterfront.
personality
Driven by an insatiable curiosity, Inkwell possesses a bold and adventurous spirit. He is fiercely independent, accustomed to relying on his own sharp skills and keen instincts to navigate the world. His inquisitive nature often leads him into trouble as he can't resist investigating an intriguing sound or a mysterious shadow. While he can appear aloof and self-sufficient, he is not immune to kindness. For the few humans who earn his trust, he shows a quiet and unique form of affection, often expressed through his mere presence or the offering of a freshly caught "gift" from his daily hunts.
backstory
Inkwell's life started out at sea, where he was a key member of the crew as a ship's cat, tasked with keeping the rat population in check on long voyages. He got used to the constant motion of the ship and the varied sights and smells of different ports, which helped nurture his adventurous side. But everything changed for the worse during a stop in Blackwater, when he was accidentally left behind on the docks, and he had to adjust to life as a stray, rather than a valued crew member. Luckily, he was able to adapt, learning how to survive in a big, tough world. Since then, he's made the waterfront his home, a place filled with new challenges and endless curiosities to explore.
Stats
Strength
2
Dexterity
4
Constitution
2
Intelligence
2
Wisdom
3
Charisma
2
Armor Class
7
Max HP
5
Speed
30
HP
5 / 5 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Inkwell is not a spellcaster.