Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area.
Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play
Some starts come with a starting prompt; here’s a glimpse of what they are:
- Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison
- Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison
- SSV - Main Barroom: The Stranger:: Amnesia
- VDO - Back Room: An O'Driscoll's Due:: Outlaw
- Snowfield Shack: A Fractured Memory:: Survival, Mystery
- Saint Denis Docks: The Rookie:: Law
- Third-Story Apartment: The Stakeout:: Law, Mystery
- Pleasance House: The Inherited Debt:: Slice of Life, Survival
- Flatneck Station: A New Start:: Slice of Life
- Bayall Edge: The Contract:: Mystery, Supernatural
- Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law
To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played | 1916 times |
Cloned | 88 times |
Created | 193 days ago |
Last Updated | 21 days ago |
Visibility | Public |
Shadow
Level 1 Dog Stray Animal -
Shadow is a street-smart stray with dark fur and a survivor's spirit. Cunning, resourceful, and fiercely loyal to the few she trusts, she navigates the city's alleys with a cautious grace, a phantom born from the streets who is fiercely protective of her territory and friends.
Details
Race | Dog |
Class | Stray Animal |
Level | 1 |
Alignment | |
Pronouns | She/Her |
Location | 1491, -185 |
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold | 0 |
Dollar | 0 |
Cents | 0 |
appearance
Shadow is a street-smart dog with dark fur that allows her to blend seamlessly into the alleyways she calls home. Her bright, intelligent eyes seem to miss nothing, constantly scanning her surroundings with a sharp alertness. She has an agile, wiry build, honed by a life of dodging danger and chasing meals. Her dark coat is marked by a few faint scars—mementos of past fights for territory or scraps. She carries herself with a wary confidence, her posture always suggesting she is ready to bolt or fight at a moment's notice. Her ears are perpetually perked, twitching at the slightest sound.
personality
Cunning and resourceful, Shadow is a survivor to her core. She is fiercely loyal to those she trusts, revealing a playful and affectionate nature that is reserved only for them. With strangers, she is cautious and distant, her trust a hard-won prize. She has a strong sense of territory and will bravely defend her friends and her home against any threat, no matter the size. Her intelligence is sharp, evident in her ability to navigate the complex social structure of the city's underbelly and find food where others would starve. She is a true creature of the city, wild and independent, but with a deep-seated need for a pack to call her own.
backstory
Shadow grew up on the harsh, unforgiving streets of Saint Denis, learning to fend for herself from a young age. Her main bad event was being born into this life, never knowing the comfort of a home or a steady meal. She learned to be cunning, to be resourceful, and above all, to be wary of strangers. Her main good event was the first time she formed a bond with another stray, learning the strength that comes from loyalty. Now, she is fiercely protective of her small territory and the few companions she has gathered, viewing them as the only family she has ever known.
Stats
Strength
8
Dexterity
15
Constitution
10
Intelligence
3
Wisdom
12
Charisma
5
Armor Class
12
Max HP
10
Speed
30
HP
10 / 10 HP
XP
00 XP299
Level 1
Equipped Items
Spellbook
Shadow is not a spellcaster.