World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1916 times
Cloned88 times
Created
193 days ago
Last Updated
21 days ago
VisibilityPublic
Bill Williamson
Bill Williamson
Level 3 Human Outlaw Gang Gunslinger -
A former soldier turned outlaw, Bill Williamson is the gang’s volatile and aggressive muscle. He is a man of immense physical strength but little foresight, whose hot temper and deep-seated insecurities often lead him into trouble. His fierce loyalty to Dutch is the one anchor in his otherwise chaotic and violent nature.
Details
RaceHuman
ClassOutlaw Gang Gunslinger
Level3
Alignment
PronounsHe/Him
Location725, 395
Skills
Acrobatics
Animal Handling
Arcana
Athletics
Deception
History
Insight
Intimidation
Investigation
Medicine
Nature
Perception
Performance
Persuasion
Religion
Sleight Of Hand
Stealth
Survival
Ispreparedcaster
Isspellcaster
Currencies
Gold0
Dollar0
Cents0
appearance
Bill has a stout, powerful build that speaks to his past as a soldier, though it has softened into a paunchy frame. His face is often flushed and ruddy, framed by a thick, unkempt brown beard and thinning, greasy hair that recedes from his forehead. His eyes are small and often narrowed in a look of perpetual anger or confusion. He typically wears dusty, practical clothing—a plaid, often unbuttoned shirt, worn trousers held up by suspenders, and a well-worn duster coat that has seen better days. His hat is battered and stained, a permanent fixture on his head. There is an air of neglect about him; he lacks the style of Javier or the quiet competence of Arthur, instead looking like a man who is perpetually ready for a brawl and unconcerned with the finer points of appearance.
personality
Bill is a man ruled by his insecurities. His fatal flaw is an explosive, uncontrollable temper, a violent overreaction to any perceived slight or challenge to his intelligence, which he knows is limited. He is quick to anger and slow to forgive, often resorting to bullying and intimidation to feel powerful. Socially, he is a blunt instrument, lacking the charm or wit of his peers and often becoming the butt of their jokes, which only serves to deepen his resentment. His redeeming trait, if it can be called that, is his absolute loyalty to Dutch. He clings to Dutch’s approval like a life raft, seeing his leader as the only one who ever gave him a chance. This devotion, however, is born of desperation rather than principle, making him easily manipulated. He believes what Dutch tells him to believe, his own values shifting to match those of the man he follows without question.
backstory
Bill Williamson's life has been defined by failure and violence. He served in the army but was dishonorably discharged for deviancy and attempted murder, a disgrace that left him adrift and filled with a simmering rage. He became a drunk and a drifter, his life spiraling into meaninglessness until he was found by Dutch van der Linde. Dutch saw a flicker of potential, or perhaps just a useful tool, and saved Bill from himself, giving him a home and a purpose within the gang. This act instilled in Bill a fierce, almost dog-like loyalty. He embraced the outlaw life with violent enthusiasm, finally finding a place where his aggression was not just accepted but often encouraged. Despite this, he remains on the lower rungs of the gang's hierarchy, a fact that constantly fuels his resentment and his desperate, often pathetic, attempts to prove his worth.
Stats
Strength
16
Dexterity
14
Constitution
14
Intelligence
8
Wisdom
10
Charisma
12
Armor Class
12
Max HP
28
Speed
30

HP

28 / 28 HP

XP

900900 XP2,699
Level 3
Equipped Items
Spellbook
Bill Williamson is not a spellcaster.
This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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