Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area.
Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play
Some starts come with a starting prompt; here’s a glimpse of what they are:
- Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison
- Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison
- SSV - Main Barroom: The Stranger:: Amnesia
- VDO - Back Room: An O'Driscoll's Due:: Outlaw
- Snowfield Shack: A Fractured Memory:: Survival, Mystery
- Saint Denis Docks: The Rookie:: Law
- Third-Story Apartment: The Stakeout:: Law, Mystery
- Pleasance House: The Inherited Debt:: Slice of Life, Survival
- Flatneck Station: A New Start:: Slice of Life
- Bayall Edge: The Contract:: Mystery, Supernatural
- Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law
To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played | 1546 times |
Cloned | 60 times |
Created | 153 days ago |
Last Updated | Yesterday |
Visibility | Public |
HP Range20 - 34 (Avg: 27)
AC12
XP200
Description
The Muskrat is a medium-sized semiaquatic rodent known for its adaptability to various wetland habitats. It plays a crucial role in the ecosystem, influencing the health of aquatic environments and serving as a food source for both wildlife and humans.
Details
Size | Medium |
Type | Beast |
CR | 1 |
XP | 200 |
Languages | understands Aquatic but cannot speak |
Defenses
Armor Class | 12 |
HP Range | 20 - 34 (Avg: 27) |
Damage Vulnerabilities | Fire |
Damage Resistances | Piercing |
Damage Immunities | None |
Condition Immunities | Frightened |
Actions
Bite
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Camouflage
The Muskrat has advantage on Dexterity (Stealth) checks made to hide in wetland environments.
Swim Away
The Muskrat can take the Dash action as a bonus action, allowing it to escape from danger quickly.