World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1546 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
VisibilityPublic
O'Driscoll Gang New Recruit
CR 1Medium Humanoid
O'Driscoll Gang New Recruit
HP Range30 - 30 (Avg: 30)
AC10
XP200

Description

A fresh recruit in the O'Driscoll gang, eager to prove themselves but lacking experience. They are driven by ambition and a fierce desire to climb the ranks, often making impulsive decisions in combat to showcase their loyalty. You will rarely find a solo O'Driscoll Gang New Recruit, they normally are seen in ground of 3 to 6 O'Driscoll Gang New Recruit.

Details
SizeMedium
TypeHumanoid
CR1
XP200
LanguagesCommon
Defenses
Armor Class10
HP Range30 - 30 (Avg: 30)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Careful Aim

The New Recruit takes a moment to steady their aim, gaining advantage on their next ranged attack roll. This action requires them to spend their turn focusing.

Hip Fire

The New Recruit fires their revolver quickly, making a ranged attack against a target within 30 feet. On a hit, the target takes 1d8 + 2 piercing damage.

Tackle

The New Recruit attempts to tackle a target within 5 feet, making a melee attack. On a hit, the target must succeed on a Strength saving throw (DC 12) or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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