In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 1546 times |
Cloned | 60 times |
Created | 153 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
A fresh recruit in the O'Driscoll gang, eager to prove themselves but lacking experience. They are driven by ambition and a fierce desire to climb the ranks, often making impulsive decisions in combat to showcase their loyalty. You will rarely find a solo O'Driscoll Gang New Recruit, they normally are seen in ground of 3 to 6 O'Driscoll Gang New Recruit.
Size | Medium |
Type | Humanoid |
CR | 1 |
XP | 200 |
Languages | Common |
Armor Class | 10 |
HP Range | 30 - 30 (Avg: 30) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Careful Aim
The New Recruit takes a moment to steady their aim, gaining advantage on their next ranged attack roll. This action requires them to spend their turn focusing.
Hip Fire
The New Recruit fires their revolver quickly, making a ranged attack against a target within 30 feet. On a hit, the target takes 1d8 + 2 piercing damage.
Tackle
The New Recruit attempts to tackle a target within 5 feet, making a melee attack. On a hit, the target must succeed on a Strength saving throw (DC 12) or be knocked prone.