World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
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Created
153 days ago
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Lemoyne Raiders Soldier
CR 2Medium Humanoid
Lemoyne Raiders Soldier
HP Range40 - 50 (Avg: 45)
AC12
XP450

Description

The Lemoyne Raiders soldier is a fervent combatant, driven by a desire for revenge and camaraderie among their ranks. They are often seen charging into battle with reckless abandon, fueled by their reactionary beliefs and a strong sense of identity. Usually found in groups of 2-3, the Lemoyne Raiders soldiers.

Details
SizeMedium
TypeHumanoid
CR2
XP450
LanguagesCommon
Defenses
Armor Class12
HP Range40 - 50 (Avg: 45)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bash

The soldier uses the butt of their weapon to strike an adjacent enemy, dealing bludgeoning damage equal to 1d6 + their Strength modifier.

Charge

The soldier can move up to double their speed in a straight line towards an enemy, making a melee attack at the end of the movement. If the attack hits, it deals an additional 1d6 damage.

Hip Fire

The soldier fires their weapon at a target within 30 feet, making a ranged attack. This attack has disadvantage if the target is more than 30 feet away.

Shoulder Aim

The soldier takes a moment to aim, gaining advantage on their next ranged attack roll. This action requires the soldier to remain stationary.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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