World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1546 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
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Lemoyne Raiders Commanding Officer
CR 5Medium Humanoid
Lemoyne Raiders Commanding Officer
HP Range100 - 140 (Avg: 120)
AC13
XP1800

Description

The Lemoyne Raiders' Commanding Officer is a battle-hardened leader, fueled by revenge and camaraderie. With extensive experience, they inspire their troops with fervor and strategic insight, leading the charge into battle with a mix of reckless abandon and calculated intent, typically supported by 3-4 Lemoyne Raiders soldiers.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, War Tongue
Defenses
Armor Class13
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hip Fire

The officer fires a ranged weapon at a target within 60 feet, dealing 2d8 piercing damage.

Shoulder Aim

The officer takes careful aim, gaining advantage on their next ranged attack roll, dealing an additional 1d8 damage on a hit.

Troop Command

As a bonus action, the officer can grant one ally within 30 feet an extra action on their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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