World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1545 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
VisibilityPublic
Skinner Brothers
CR 5Medium Humanoid
Skinner Brothers
HP Range100 - 140 (Avg: 120)
AC12
XP1800

Description

The Skinner Brothers are a gang of sadistic killers and thieves, known for their brutal methods of hunting and torturing their victims. They roam the wilderness, leaving a trail of horror in their wake, and are feared for their gruesome acts of violence against both animals and people.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon
Defenses
Armor Class12
HP Range100 - 140 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Flaying Strike

A brutal melee attack that targets a single creature. On a hit, the target takes 2d10 slashing damage and must succeed on a Constitution saving throw or suffer an additional 1d10 necrotic damage as their skin is flayed.

Hip Fire

The Skinner Brothers can fire a ranged weapon quickly from the hip, making a ranged attack with disadvantage. On a hit, the target takes 1d8 piercing damage.

Shoulder Aim

Taking careful aim, the Skinner Brothers can make a ranged attack with advantage. On a hit, the target takes 2d8 piercing damage.

Terrorizing Shout

The Skinner Brothers unleash a horrifying shout that instills fear in their enemies. All creatures within a 30-foot radius must succeed on a Wisdom saving throw or become frightened for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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