In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 1545 times |
Cloned | 60 times |
Created | 153 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Skinner Brothers are a gang of sadistic killers and thieves, known for their brutal methods of hunting and torturing their victims. They roam the wilderness, leaving a trail of horror in their wake, and are feared for their gruesome acts of violence against both animals and people.
Size | Medium |
Type | Humanoid |
CR | 5 |
XP | 1800 |
Languages | Common |
Armor Class | 12 |
HP Range | 100 - 140 (Avg: 120) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Flaying Strike
A brutal melee attack that targets a single creature. On a hit, the target takes 2d10 slashing damage and must succeed on a Constitution saving throw or suffer an additional 1d10 necrotic damage as their skin is flayed.
Hip Fire
The Skinner Brothers can fire a ranged weapon quickly from the hip, making a ranged attack with disadvantage. On a hit, the target takes 1d8 piercing damage.
Shoulder Aim
Taking careful aim, the Skinner Brothers can make a ranged attack with advantage. On a hit, the target takes 2d8 piercing damage.
Terrorizing Shout
The Skinner Brothers unleash a horrifying shout that instills fear in their enemies. All creatures within a 30-foot radius must succeed on a Wisdom saving throw or become frightened for 1 minute.