In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Played | 1546 times |
Cloned | 60 times |
Created | 153 days ago |
Last Updated | Yesterday |
Visibility | Public |
Description
The Nite Folk are a sinister group of Voodoo-inspired killers that haunt the swamps of Bayou Nwa and Bluewater Marsh. They set deadly traps at night, robbing and brutally murdering their victims, leaving behind gruesome displays of dismembered bodies as a warning to others. Known for their stealth and cunning, they communicate through unsettling clicks and hisses, striking fear into the hearts of those who dare to wander their territory after dark.
Size | Medium |
Type | Humanoid |
CR | 3.5 |
XP | 700 |
Languages | Clicks and hisses, no language |
Armor Class | 12 |
HP Range | 40 - 50 (Avg: 45) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Ambush Attack
The Nite Folk can set traps in their territory. When a creature triggers a trap, they can make a surprise attack against it.
Melee Attack
The Nite Folk attack with crude melee weapons, dealing 1d8+2 slashing damage.
Ranged Attack
The Nite Folk fire arrows from their bows, dealing 1d6+2 piercing damage.
Terrifying Display
As a bonus action, the Nite Folk can display a gruesome trophy (a dismembered body part) to frighten nearby creatures. Targets must succeed on a DC 13 Wisdom saving throw or become frightened until the end of their next turn.