World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1546 times
Cloned60 times
Created
153 days ago
Last Updated
Yesterday
VisibilityPublic
Del Lobo Lieutenant
CR 5Medium Humanoid
Del Lobo Lieutenant
HP Range80 - 90 (Avg: 85)
AC13
XP1800

Description

The Del Lobo Lieutenant is a ruthless outlaw leader, commanding a gang of notorious criminals in the lawless regions of New Austin. Known for their brutal tactics and cunning strategies, they are feared by both locals and law enforcement alike, leaving a trail of chaos in their wake. Normally seen with 2-3 Del Lobo Recruits.

Details
SizeMedium
TypeHumanoid
CR5
XP1800
LanguagesCommon, Spanish
Defenses
Armor Class13
HP Range80 - 90 (Avg: 85)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Hip Fire

The Del Lobo Lieutenant fires a revolver at a target within 60 feet, making a ranged attack with a +8 to hit. On a hit, the target takes 2d8+4 piercing damage.

Shoulder Fire

The Lieutenant takes aim and fires with a more stable stance, gaining advantage on the attack roll. On a hit, the target takes 3d8+4 piercing damage.

Spanish Commands

The Lieutenant shouts commands in Spanish, instilling fear and confusion in enemies. All enemies within 30 feet must succeed on a DC 15 Wisdom saving throw or be frightened until the end of their next turn.

Troop Command

The Lieutenant can issue commands to allies within 30 feet, granting them an additional action on their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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