World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1462 times
Cloned51 times
Created
140 days ago
Last Updated
Yesterday
VisibilityPublic
Southwestern Railroad Schedule
Southwestern Railroad Schedule
Point of Interest
Details
Coordinates(9459, -8951)
Description

The loop starting and ending at MacFarlane Station, which includes a trip to the Stillwater Train Turnaround, takes approximately 12 hours and 5 minutes. The train cannot travel backward on the track. This train carries both cargo and passengers. Stops: - MacFarlane Station to Armadillo: 1 hour 55 minutes - Armadillo to Benedict Pass Switch - Left: 1 hour 20 minutes - Benedict Pass Switch - Left to Benedict Point Station: 35 minutes - Benedict Point Station to Benedict Pass Switch - Right: 2 hours 50 minutes - Benedict Pass Switch - Right to Armadillo: 1 hour 30 minutes - Armadillo to MacFarlane Station: 2 hours - MacFarlane Station to Stillwater Train Switch Right: 20 minutes - Stillwater Turnaround Right to Left: 1 hour - Stillwater Turnaround Left to MacFarlane Station: 35 minutes Note: The train does not stop at Stillwater Turnarounds or Benedict Pass Switches.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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