World of Redemption world illustration - Western theme
Western

World of Redemption

S
Steffany686

In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.


Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area. Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play Some starts come with a starting prompt; here’s a glimpse of what they are: - Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison - Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison - SSV - Main Barroom: The Stranger:: Amnesia - VDO - Back Room: An O'Driscoll's Due:: Outlaw - Snowfield Shack: A Fractured Memory:: Survival, Mystery - Saint Denis Docks: The Rookie:: Law - Third-Story Apartment: The Stakeout:: Law, Mystery - Pleasance House: The Inherited Debt:: Slice of Life, Survival - Flatneck Station: A New Start:: Slice of Life - Bayall Edge: The Contract:: Mystery, Supernatural - Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played1462 times
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Created
140 days ago
Last Updated
Yesterday
VisibilityPublic
GWMFO - Main Office
GWMFO - Main Office
Point of Interest
Details
Coordinates(1545, -197)
Description

The foreman's command center where paperwork is done, coordination with the shipping clerk occurs, and disciplinary meetings are held. The atmosphere is tense and strictly business.

Appearance

Picture a functional, spartan office designed for work and surveillance. The floor is made of plain, sturdy wooden planks worn down by heavy work boots, with transparent watercolor gradients that bring them to life. A single solid desk chair and an uncomfortable-looking stool are the only seating, their outlines defined by dark ink washes. A small, efficient pot-belly stove emits soft, blended warm colors. The walls are bare, wood-paneled, and provide a neutral backdrop, while a large production board with intricate ink details on quotas and worker assignments hangs on the back wall. A large wooden desk dominates the foreground, holding a heavy ledger book, an inkwell, and various shipping dockets in layered watercolor washes. A locked metal filing cabinet and a secure rack holding a shotgun are also visible. A tin coffee pot on the stove suggests a warm atmosphere.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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