Western
In 1899, modernity clashes with the fading Wild West. Industry and law meet untamed lands influenced by deep-seated sexism and racism. Towns evolve, yet dangers and old superstitions persist. Progress contrasts with folklore. Diverse landscapes reflect social inequalities and contested resources. Industrial growth offers opportunity but also exploitation, straining a prejudiced society. Life is harsh; the beautiful land demands resilience, often tested by societal biases and ingrained beliefs.
Author's Note: Set within the world of Red Dead Redemption 2, all major characters are available. Be sure to check the World History area in the bottom right of the world map. Look for Class Loadouts in "The Closet" POI, and give yourself a copy of that inventory to start your journey. This world features working train systems, and if you @ the train system you want to use, you can then ask Franz to ride them. More information is available in the World History area.
Warning Tags: historical racism, historical sexism, violence, gore, 18+ recommended to play
Some starts come with a starting prompt; here’s a glimpse of what they are:
- Cell Block - A: The Falsely Accused:: Mystery, Survival, Escape, Prison
- Cell Block - C: The Guilty:: Criminal, Survival, Escape, Prison
- SSV - Main Barroom: The Stranger:: Amnesia
- VDO - Back Room: An O'Driscoll's Due:: Outlaw
- Snowfield Shack: A Fractured Memory:: Survival, Mystery
- Saint Denis Docks: The Rookie:: Law
- Third-Story Apartment: The Stakeout:: Law, Mystery
- Pleasance House: The Inherited Debt:: Slice of Life, Survival
- Flatneck Station: A New Start:: Slice of Life
- Bayall Edge: The Contract:: Mystery, Supernatural
- Pinkerton Detective Agency - Saint Denis Branch: New Case:: Mystery, Law
To read the full prompt, check out the Google Doc: https://docs.google.com/document/d/1J41oC_Gcb5FHjfAuCPWSTR11cDzdyTAUbjCFHL4ZI7k/edit?usp=sharing
Played | 1916 times |
Cloned | 88 times |
Created | 193 days ago |
Last Updated | 21 days ago |
Visibility | Public |

CLL - Main Bedroom
Point of Interest
Details
Coordinates | (73, 1507) |
Description
A small, partitioned bedroom that was once the mine foreman's quarters, claimed by Dutch and Molly for privacy. The room is cold and sparse, with the best of the camp's derelict furniture, but still feels bleak and uncomfortable.
Appearance
A small, cold room separated by a thin wooden wall from the main hall, containing a rusted iron-frame bed with a lumpy straw mattress piled with blankets, a rickety wooden chair, a small unstable table with a book of poetry, and a cracked mirror on the wall. The floor is bare wooden planks with a threadbare bear-skin rug for insulation, and the walls are simple, unfinished planks.