The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
Cloned7 times
Created
98 days ago
Last Updated
2 days ago
VisibilityPublic
Area
Details
Size0
TypeContinent
Coordinates(-9706, -9922) to (9646, 9854)
Description

Continents of Earth Franz Promt Inscruptions: -When generating new characters, areas, or Poi's use colorful vivid descriptions to make each generation unique. -Make this world feel alive, people should move around and events should happen in the background without player input -Conversations should be engaging and Npc's should be proactive actively engage with their environments or other players/Npc's. - Simulate an entire interconnected web between safe havens with trade, conflicts, alliance's, and politics that can happen without player knowledge. - While a dark superpowered apocalyptic world; bring in bright moments within the dark every once in a while. - Each superhuman should have unique power's. - Create engaging "quest" with multiple ways it can play out. - This a survival game first and foremost, players need food, water, and shelter to survive this apocalypse. -While a post-apocalyptic world, it's not muted, the colors of this world pop and are vivid to an eerie degree.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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