The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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91 days ago
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74 days ago
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Power Erasure
0

Power Erasure

You can target a creature within range and attempt to erase one of its abilities or powers for a short duration. The target must succeed on a saving throw or lose access to the chosen power until the end of your next turn.

Prehensile Hair
0

Prehensile Hair

You can manipulate your hair to grasp and control objects within reach. This spell allows you to use your hair as an extension of your body, enabling you to interact with the environment in unique ways.

Summon Creature
0

Summon Creature

Call forth creatures from other realms to assist you in battle. These summoned allies will fight alongside you for a limited time, providing both offensive and defensive support.

Prismatic Veil
0

Prismatic Veil

Bend light into dazzling illusions that confound and disorient foes, creating a shimmering barrier of colors that obscures vision and alters perception.

Vortex Breath
0

Vortex Breath

Unleash a powerful breath attack that freezes enemies in its path. The caster inhales deeply, gathering frigid air, and then exhales a chilling blast that can freeze foes and create icy terrain.

Pyrokinesis
0

Pyrokinesis

Harness the power of your mind to manipulate fire, allowing you to scorch your enemies from a distance. You can create flames that dance and swirl around your target, igniting them with intense heat.

Dowsing
0

Dowsing

This power allows the caster to locate the nearest source of fresh water within a specified range. By using a dowsing rod or similar tool, the caster can sense the presence of water underground, guiding them to its location.

Quantum Immortality
0

Quantum Immortality

This power allows the caster to momentarily shift their consciousness into an alternate reality where they have survived a fatal event. Upon casting, the caster can avoid death for one round, effectively allowing them to continue fighting or escape from danger.

Radiant Rhapsody
0

Radiant Rhapsody

Conduct a radiant symphony that dispels darkness and instills hope in the hearts of allies. All creatures within a 30-foot radius are bathed in a warm, radiant light, granting them temporary hit points and advantage on saving throws against fear effects.

Stellar Embrace
0

Stellar Embrace

Harness the celestial energy of the stars to enhance your physical abilities and ignite your attacks with radiant energy. Your strength, dexterity, and charisma are increased for the duration of the power, and your attacks deal additional radiant damage.

Replication
0

Replication

This spell allows the caster to create duplicates of themselves, allies, or objects within a specified range. The duplicates can mimic the original's actions but have a limited duration and cannot use powers or special abilities.

Resurrection
0

Resurrection

This powerful power allows the caster to bring a deceased creature back to life, restoring them to full health and vitality. The target must have died within the last 10 days and cannot have been killed by a power that prevents resurrection.

Self-Detonation
0

Self-Detonation

You harness the energy within you to create a powerful explosion, dealing damage to yourself and all creatures in a radius around you. The explosion is a manifestation of your inner turmoil, leaving you incapacitated but potentially taking down your foes.

Shadow Manipulation
0

Shadow Manipulation

You can manipulate shadows within a 30-foot radius, allowing you to create illusions, obscure vision, or even form solid constructs from darkness. This spell can be used to hide objects, create distractions, or provide cover for stealthy movements.

Siren Song
0

Siren Song

You unleash a mesmerizing melody that enchants those who hear it, compelling them to follow your commands or become entranced. The song can influence emotions, create a sense of calm, or incite feelings of fear, depending on your intent.

Size Shifting
0

Size Shifting

This spell allows the caster to alter their size, either increasing or decreasing it at will. The change in size affects the caster's physical attributes, such as strength and dexterity, and can be used strategically in various situations.

Sonic Scream
0

Sonic Scream

Unleash a powerful scream that creates a shockwave of sound, damaging and potentially deafening enemies in a cone. The scream can disrupt concentration and shatter fragile objects in its path.

Spectral Sonata
0

Spectral Sonata

You play a haunting melody that resonates with ethereal energies, causing devastating effects on your enemies. The sound waves manifest as spectral notes that pierce through the fabric of reality, dealing damage and potentially disorienting foes.

Static Cling
0

Static Cling

Harness the power of static electricity to stick to surfaces or create friction-based attacks. This spell allows the caster to adhere to walls or ceilings, and can also unleash a jolt of static energy to deal damage to foes.

Dream Manipulation
0

Dream Manipulation

This power allows the caster to enter the dreams of a target, influencing their perceptions and altering the dream's reality. The caster can create illusions, evoke emotions, or even implant suggestions that may affect the target's waking life.

Echolocation
0

Echolocation

You gain the ability to perceive your surroundings through sound, allowing you to detect the location of objects and creatures within a specified range. This ability functions even in complete darkness or silence, as you can generate sound waves that bounce off nearby surfaces, revealing their positions.

Eclipse Elegy
0

Eclipse Elegy

Evoke a celestial eclipse that envelops the battlefield in deep shadow, enhancing the stealth capabilities of allies while obscuring vision for enemies. The darkness lasts for a duration of 1 minute, creating an atmosphere of mystery and danger.

Elasticity
0

Elasticity

This spell allows the caster to stretch and deform their body to extreme lengths, enabling them to reach distant objects, evade attacks, or manipulate their surroundings. The caster can elongate their limbs, compress their body, or twist into unusual shapes, providing both offensive and defensive advantages.

Electromagnetic Pulse
0

Electromagnetic Pulse

Unleash a powerful pulse of electromagnetic energy that disrupts technology and electronics within a specified radius. All electronic devices and constructs within the area are rendered inoperable for a duration, and creatures relying on technology must make a saving throw or suffer debilitating effects.

Vine Whip
0

Vine Whip

Summon and control thorny vines that lash out at enemies, entangling and restraining them. The vines can be directed to strike foes or ensnare them, dealing damage and hindering their movement.

Pandora's Symphony
0

Pandora's Symphony

Open mystical boxes that unleash unpredictable forces upon foes, creating a chaotic symphony of effects. Each box may summon elemental creatures, unleash damaging powers, or create beneficial effects for allies, all determined by the whims of fate.

Phasing
0

Phasing

This spell allows the caster to alter their molecular density, enabling them to pass through solid objects as if they were not there. The caster can move through walls, doors, and other barriers for the duration of the spell, making them temporarily incorporeal.

Animation
0

Animation

This power allows the caster to animate inanimate objects, granting them temporary life and movement. Additionally, it can free a creature from the effects of petrification, restoring them to their original form.

Disintegration
0

Disintegration

This power allows the caster to disintegrate matter through touch, telepathy, or by projecting a beam of energy. The target is reduced to dust, leaving no trace behind, and the caster can choose to affect a single object or creature within range.

Superhuman Senses
0

Superhuman Senses

Enhance your sensory perception to superhuman levels, allowing you to see in complete darkness, hear distant sounds, taste the faintest flavors, and detect even the slightest changes in your environment. This power grants you advantage on all perception checks and allows you to perceive things that are normally imperceptible to the average person.

Possession
0

Possession

You can take control of a target's body, inhabiting it as if it were your own. While possessed, you can manipulate the target's actions and abilities, but you must maintain concentration to keep control.

Energy Absorption
0

Energy Absorption

You absorb energy from incoming attacks, converting it into temporary hit points. On your next turn, you can release this absorbed energy as a burst, dealing damage to nearby enemies.

Tidal Wave
0

Tidal Wave

Summon a massive wave of water that crashes down in a designated area, engulfing enemies and flooding the surroundings. The wave can knock prone and deal damage to those caught in its path, while also creating difficult terrain for a duration.

Eternal Blaze
0

Eternal Blaze

Summon an everlasting flame that intensifies with your emotions, dealing increased damage based on your feelings. The flame can be used to attack enemies or illuminate dark areas, providing both offense and utility.

Fire Breath
0

Fire Breath

Unleash a torrent of flames from your mouth, engulfing your enemies in a fiery blaze. This spell is often used as a devastating offensive ability, incinerating foes in close range.

Tentacle Manifestation
0

Tentacle Manifestation

You conjure a number of tentacle-like appendages that can be used for both offense and defense. These tentacles can grapple enemies, provide additional reach for melee attacks, or shield you from incoming attacks.

Gravity Control
0

Gravity Control

Manipulate gravity to lift objects or create gravitational fields, allowing the caster to influence the weight and movement of creatures and objects within a designated area. This power can be used to immobilize foes, enhance mobility, or create barriers of gravitational force.

Harmonic Hymn
0

Harmonic Hymn

You sing a powerful hymn that resonates with the souls of your allies, granting them temporary boosts to their abilities. Each ally within range gains a bonus to their next attack roll or saving throw, as well as temporary hit points.

Healing Touch
0

Healing Touch

A gentle touch that channels life energy to restore health and vitality to a target. The recipient feels a warm glow as their wounds close and energy is replenished.

Hybrid Soul
0

Hybrid Soul

You temporarily merge your essence and body with another soul, gaining unique abilities and traits from various beings. This spell allows you to channel the strengths and weaknesses of the combined souls, enhancing your capabilities for a short duration.

Aurora Veil
0

Aurora Veil

Unleash a dazzling aurora that envelops your allies, enhancing their abilities and resilience. Allies within the veil gain a bonus to their attack rolls and saving throws, as well as temporary hit points.

Inferno Lotus
0

Inferno Lotus

Unleash a fiery explosion of lotus petals that engulf enemies in flames. The petals deal fire damage and can ignite flammable objects in the area.

Aetherial Echo
0

Aetherial Echo

Bend the fabric of reality to create an echo of an attack, reflecting it back at the attacker. This power allows the caster to absorb the energy of an incoming attack and redirect it towards the source, dealing damage based on the original attack's power.

Amalgamation
0

Amalgamation

This power allows the caster to combine two or more objects or creatures into a single entity, creating a unique follower that retains traits from each original source. The amalgamated follower can assist the caster in various tasks, providing both utility and combat support.

Light Generation
0

Light Generation

You can generate and emit bright light from your body or surroundings, illuminating a radius of 30 feet. The light lasts for up to 1 hour and can be dismissed at will, providing a comforting glow or blinding brilliance as desired.

Blood Manipulation
0

Blood Manipulation

You can manipulate the blood of living creatures, allowing you to control their movements or inflict pain. This spell can be used to restrain an enemy or cause them to suffer damage based on their own vitality.

Magnetism Manipulation
0

Magnetism Manipulation

You can control and generate magnetic fields, allowing you to manipulate metal objects, create barriers, or even levitate yourself or others. This spell can be used to disarm opponents, shield allies, or create obstacles in the environment.

Material Manifestation
0

Material Manifestation

This spell allows the caster to transform into or manifest the properties of a material they are touching, gaining its physical characteristics and abilities for a limited duration. The caster can choose to adopt traits such as hardness, flexibility, or elemental properties, enhancing their capabilities in various situations.

Claw Retraction
0

Claw Retraction

You can summon sharp claws or talons from your fingertips, allowing you to make unarmed strikes that deal slashing damage. You can retract or extend these claws at will, making them a versatile tool for both offense and defense.

Acid Generation
0

Acid Generation

You can secrete a highly corrosive acid that can be used to damage enemies or dissolve obstacles. The acid can be directed in a small area, affecting all creatures and objects within its range.

Mobile Invulnerability
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Mobile Invulnerability

This power grants the caster the ability to become invulnerable while in motion, allowing them to move through obstacles and avoid damage from attacks. For the duration of the power, the caster can dash without fear of harm, making them a force to be reckoned with on the battlefield, however they cannot turn or slow down.

Nano Manipulation
0

Nano Manipulation

You gain the ability to control and manipulate nanoscopic particles and technology within a 30-foot radius. This spell allows you to reshape materials, disable devices, or create temporary constructs made of nanobots for various purposes.

Nature's Fury
0

Nature's Fury

Unleash the raw power of the earth, commanding earthquakes, volcanic eruptions, and other natural disasters to wreak havoc upon your enemies. This power allows you to manipulate the very forces of nature, causing widespread destruction in a targeted area.

Nebula Nova
0

Nebula Nova

You conjure miniature nebulas that swirl with cosmic energy, which then implode into powerful singularities, dealing damage to all nearby enemies and potentially pulling them towards the center.

Superhuman Tracking
0

Superhuman Tracking

This spell grants the caster the ability to track a specific individual or object through supernatural means, allowing them to perceive faint traces of their presence. The caster can sense the direction and distance to the target, even if they are hidden or obscured by superpower barriers.

Neurocognitive Deficit
0

Neurocognitive Deficit

You target a creature within range, inducing temporary cognitive impairments that hinder their ability to think clearly and act effectively. The affected creature must succeed on a saving throw or suffer from confusion and reduced mental acuity for the duration of the power.

Omega Nova
0

Omega Nova

Unleash a cataclysmic explosion at a point you choose within range, obliterating everything in a wide radius. The explosion deals massive damage and leaves the area barren and desolate, with no trace of life or structure remaining.

Creation
0

Creation

This power allows the caster to conjure objects, matter, or even simple life forms from the void. The created items last for a limited duration and can be used for various purposes, from crafting tools to summoning creatures for assistance.

Zenith Sentinel
0

Zenith Sentinel

Ascend to the zenith, commanding celestial energies to smite your adversaries. As you channel the power of the heavens, radiant light envelops you, allowing you to unleash devastating energy upon your foes. You must concentrate to hold this form.

Power Mimicry
0

Power Mimicry

This power allows the caster to absorb and temporarily replicate the abilities of a target creature. The caster can use the copied abilities for a limited time, gaining access to a wide range of powers, but must also contend with the psychological effects of each new power absorbed, which can lead to internal conflict.

Animorph
0

Animorph

Transform your physical form into that of any creature you have physically touched before, gaining its physical traits and abilities for the duration of the power. Can only hold one physical form imprint within your memory at a time.

Aquatic Empowerment
0

Aquatic Empowerment

This superpower grants the caster the ability to breathe underwater and enhances their physical abilities while submerged. The caster gains super speed and strength, allowing them to move swiftly and strike powerfully in aquatic environments.

Force Field Projection
0

Force Field Projection

You create a shimmering barrier of energy that protects you and your allies from harm. The force field absorbs incoming damage and can be shaped to cover a specific area or individual, providing both defense and tactical advantages in battle.

Kinetic Stasis
0

Kinetic Stasis

This spell creates a field that halts all kinetic motion within a designated area, rendering objects and creatures immobile for the duration. The affected area is a sphere with a radius of 30 feet, centered on a point you choose within range.

Flight
0

Flight

You gain the ability to fly at a speed of 60 feet for the duration of the superpower. You can ascend, descend, and maneuver freely in the air, allowing you to avoid ground-based obstacles and enemies.

Contextual Shapeshifting
0

Contextual Shapeshifting

This superpower allows the superhuman to shapeshift into objects or beings that are contextually relevant to the current situation or conversation. The transformations are unpredictable and often literal interpretations of idioms or phrases, leading to humorous or dangerous outcomes.

Adaptive Evolution
0

Adaptive Evolution

This superpower allows the superhuman to rapidly evolve and adapt to their surroundings, gaining new biological traits that enhance their abilities. The caster can choose traits that provide advantages in combat, defense, or utility based on the current environment or situation.

Biological Assimilation
0

Biological Assimilation

This superpower allows the superhuman to temporarily absorb and utilize the biological traits of any organism they touch. The superhuman gains one trait of their choice, such as camouflage or echolocation, for the duration of the power.

Black Hole Sun
0

Black Hole Sun

You create a localized area of intense gravity, forming a miniature black hole sun that pulls in creatures and objects within a specified radius. Any creature caught in the area must make a saving throw or take damage and be pulled toward the center of the singularity, potentially becoming trapped and incinerated.

Dimensional Anchoring
0

Dimensional Anchoring

This superpower creates a field around the target that anchors them to a specific point in space-time, preventing any form of teleportation or time manipulation effects for the duration of the spell. The target cannot be moved from this point by physical means, ensuring their presence in the current location.

Empathic Resonance
0

Empathic Resonance

This superpower allows the superhuman to manipulate the emotions of those around them, either amplifying feelings of joy, fear, anger, or calmness. It can be used to soothe a heated argument or incite panic in a crowd, making it a versatile tool in social situations and combat alike.

Entropy Manipulation
0

Entropy Manipulation

You can manipulate the forces of decay and disorder, either accelerating the degradation of matter and energy or reversing it to restore order. This superpower allows you to target a creature or object, causing it to rapidly age or rejuvenate, depending on your intent.

Hypnokinesis
0

Hypnokinesis

This power allows the caster to manipulate the sleep state of a target, inducing sleep, controlling dreams, or preventing sleep altogether. It can be used for both benevolent and malevolent purposes, making it a versatile tool in the hands of its wielder.

Intuitive Aptitude
0

Intuitive Aptitude

Upon using this superpower, the superhuman gains an instantaneous understanding and mastery of any skill or subject they are exposed to for the duration of the spell. This includes languages, crafts, combat techniques, and more, allowing the caster to perform at an expert level without prior experience.

Kinetic Absorption
0

Kinetic Absorption

This superpower allows the superhuman to absorb kinetic energy from impacts and motion, storing it for later use. The absorbed energy can be unleashed to enhance physical abilities or to unleash a powerful burst of force against an enemy.

Liquid Transmutation
0

Liquid Transmutation

Transform yourself or an object into a liquid state, allowing for undetected movement through tight spaces or creating a defensive barrier. This spell grants unique advantages in stealth and evasion, reminiscent of characters like Mercury from X-Men.

Memetic Inception
0

Memetic Inception

This superpower allows the superhuman to implant a specific idea or memory into the mind of a target. Once implanted, the idea can spread to others, creating a chain reaction of influence and belief, much like a virus.

Memory Manipulation
0

Memory Manipulation

This superpower allows the superhuman to alter, erase, or implant memories in themselves or others. The target must be within range and willing, or must succeed on a Wisdom saving throw to resist the effect.

Onomatopoeic Manifestation
0

Onomatopoeic Manifestation

This superpower allows the superhuman to vocalize sound effects that manifest into real-world phenomena, following cartoon logic. The louder and more dramatically the sound is pronounced, the more powerful and far-reaching the effect becomes, creating explosions, water, or even whimsical physics-defying actions.

Osteokinesis
0

Osteokinesis

This spell allows the caster to manipulate bones, granting them the ability to alter their own skeletal structure, create bone weapons, or control the bones of others. It can be used for both offensive attacks and defensive maneuvers, making it a versatile power to any superhuman.

Pheromone Control
0

Pheromone Control

You can produce and manipulate pheromones to subtly influence the emotions and behaviors of creatures around you. This superpower allows you to create an atmosphere that can calm, excite, or even confuse those who inhale your pheromones, affecting their actions and decisions for a short duration.

Photokinesis
0

Photokinesis

Harness the power of light to create dazzling illusions, generate blinding flashes, or bend light to become invisible. This superpower allows the caster to manipulate light energy in various ways, providing both offensive and defensive capabilities.

Probability Manipulation
0

Probability Manipulation

This superpower allows the superhuman to manipulate the probability of events, making unlikely outcomes more likely or likely outcomes less so. The caster can influence the results of attacks, saving throws, or skill checks for themselves or others within range.

Quantum Entanglement
0

Quantum Entanglement

Entangle two targets at the quantum level, allowing them to share properties and effects regardless of distance. When one target takes damage, the other experiences the same amount of damage, and any conditions affecting one target are mirrored on the other.

Temporal Echoes
0

Temporal Echoes

This superpower allows the superhuman to perceive echoes of past and future events in a specific location, granting glimpses into snippets of history and potential futures. The user can ask a question about the location's past or future and receive a vision that may aid in decision-making or uncover hidden truths.

Primordials Call
0

Primordials Call

This power grants the user a permanent connection to the Multiverse, enhancing their abilities and allowing them to see and manipulate the multiverse on an infinite scale. While in Primordial Mode, the caster can unleash devastating effects and alter the very Multiverse to their advantage. CAN ONLY BE USED BY THE PRIMORDIAL CLASS

Titans Wrath
0

Titans Wrath

This grants the user a permanent connection to the very fabric of existence, enhancing their abilities and allowing them to see and manipulate reality on a grand scale. While in Titan Mode, the caster can unleash devastating effects and alter the very universe to their advantage. CAN ONLY BE USED BY THE TITAN CLASS

God Given Right
0

God Given Right

You tap into and establish a permanent connection to one element or aspect of humanity of your choice found in the natural world granting you unparalleled power and control over that element or aspect in a localized area around you. CAN ONLY BE USED ONCE AND ONLY BY A GOD CLASS

Density Control
0

Density Control

Manipulate the density of objects and creatures within a specified range, allowing you to increase or decrease their mass and weight. This superpower can be used to make objects/creatures lighter for easier movement or to increase their density to make them more difficult to lift or move.

Enhanced Intellect
0

Enhanced Intellect

You connect to every neuron in your brain, enhancing your intellect and cognitive abilities for a short duration. This allows you to process information at lightning speed, improving your problem-solving skills and granting you advantage on Intelligence checks and saving throws.

Telepathy
0

Telepathy

Establish a telepathic link with all creatures within a 30-foot radius, allowing for silent communication and the sharing of thoughts and emotions. This connection lasts for 10 minutes, during which you can convey ideas and feelings without the need for words.

Regeneration
0

Regeneration

This superpower enhances the connection between your mind and every cell in your body, significantly boosting your regenerative capabilities. When cast, it allows you to heal wounds and recover from ailments at an accelerated rate, making you a formidable opponent in battle.

Super Human
0

Super Human

You tap into the fundamental connection between yourself and the universe, enhancing your physical and mental capabilities to superhuman levels. For the duration of the ability you gain heightened awareness and strength, allowing you to interact with the world in extraordinary ways.

Divine Arsenal
0

Divine Arsenal

You open a portal to a realm of infinite treasures, allowing you to summon a weapon or item of your choice from that world. The summoned item lasts for the duration of the superpower or until dismissed, providing you with a powerful advantage in battle.

Pocket Dimension
0

Pocket Dimension

You create a temporary portal to a pocket dimension that feels like a safe haven, allowing you and your allies to rest and recover. While in this dimension, you gain the benefits of a short rest, and you can choose to restore hit points equal to your spellcasting ability modifier. Within this dimension you are GOD.

Super Speed
0

Super Speed

You tap into a limitless energy source, causing your perception of time to slow down. For a brief moment, you can move with incredible speed, allowing you to take extra actions or reposition yourself strategically in combat.

Elemental Manipulation
0

Elemental Manipulation

Harness the elemental forces of nature to manipulate the environment around you. You can alter the terrain, create barriers, or summon elemental effects based on your surroundings.

Necromancy
0

Necromancy

You reach out with a hand wreathed in dark energy, siphoning the life force from your target. The target must make a saving throw or suffer necrotic damage, while you regain hit points equal to half the damage dealt. May also be used to communicate to souls and summon them as undead followers.

Time Manipulation
0

Time Manipulation

This spell allows the caster to manipulate the flow of time in a localized area, either speeding it up or slowing it down for a short duration. The effects can alter the actions of creatures and objects within the area, granting advantages or imposing disadvantages as desired.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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