Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 100 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Backward Zebras are grotesquely mutated creatures that defy the natural order. Their anatomy has been reversed, resulting in legs that gallop backward, allowing them to quickly escape predators while presenting a terrifying appearance. Sprouting from their backs are a series of long, writhing tentacles that they use both for locomotion and to grasp objects, adding to their unnerving nature. These creatures are often encountered in twisted regions where the fabric of reality feels thin, as if the very nature of the world has been twisted around them.
Size | Medium |
Type | Monstrosity |
CR | 3 |
XP | 700 |
Languages | None |
Armor Class | 14 |
HP Range | 45 - 55 (Avg: 50) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Backwards Charge
The Backward Zebra gallops backward in a burst of speed, moving up to 30 feet in a straight line. Each creature in its path must make a DC 13 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one.
Tentacle Whip
The Backward Zebra lashes out with one of its tentacles, making a melee attack against a target within 15 feet. On a hit, the target takes 8 (1d10 + 3) bludgeoning damage and must succeed on a DC 13 Strength saving throw or be grappled (escape DC 13).