The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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102 days ago
Last Updated
6 days ago
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Shark-Croc
CR 7Large Monstrosity
Shark-Croc
HP Range90 - 120 (Avg: 105)
AC16
XP3900

Description

Shark-Crocs are terrifying amphibious predators that embody the lethal characteristics of both sharks and crocodiles. With armored skin and a powerful physique, these hybrid beasts strike fear into the hearts of any unwary adventurers who dare enter their territory. Their acute hunting instincts make them relentless predators, and they are known to patrol both water and land, ambushing their prey with expert efficiency.

Details
SizeLarge
TypeMonstrosity
CR7
XP3900
LanguagesNone
Defenses
Armor Class16
HP Range90 - 120 (Avg: 105)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.

Hunting Charge

The Shark-Croc moves up to its swimming speed in a straight line and can make one Bite attack at the end of the movement. If it ends its movement within a target's reach without hitting, the target can make a melee attack against the Shark-Croc as a reaction.

Tail Swipe

Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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