Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 102 days ago |
Last Updated | 6 days ago |
Visibility | Public |

Description
Shark-Crocs are terrifying amphibious predators that embody the lethal characteristics of both sharks and crocodiles. With armored skin and a powerful physique, these hybrid beasts strike fear into the hearts of any unwary adventurers who dare enter their territory. Their acute hunting instincts make them relentless predators, and they are known to patrol both water and land, ambushing their prey with expert efficiency.
Size | Large |
Type | Monstrosity |
CR | 7 |
XP | 3900 |
Languages | None |
Armor Class | 16 |
HP Range | 90 - 120 (Avg: 105) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 2d10 + 6 piercing damage.
Hunting Charge
The Shark-Croc moves up to its swimming speed in a straight line and can make one Bite attack at the end of the movement. If it ends its movement within a target's reach without hitting, the target can make a melee attack against the Shark-Croc as a reaction.
Tail Swipe
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 2d8 + 6 bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be knocked prone.