Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 100 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Spider-Bats are terrifying hybrid creatures that combine the agile flight of bats with the predatory instincts of spiders. These flying arachnids flit through dark caves and forest canopies, using their echolocation to navigate and track prey hidden behind solid objects. With their ability to spin fine, sticky webs, they create aerial traps to ensnare unsuspecting adventurers and creatures alike, making them a deadly foe in any encounter.
Size | Small |
Type | Monstrosity |
CR | 2 |
XP | 450 |
Languages | None |
Armor Class | 14 |
HP Range | 18 - 24 (Avg: 21) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Bite
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.
Echolocation
Spider-Bats emit a series of high-pitched sounds, allowing them to sense any creatures within 60 feet, even if they are hidden or behind solid objects.
Multiattack
The Spider-Bat makes two attacks: one with its bite and one with its web.
Web Trap
Spider-Bats can create a web trap in the air, allowing them to ensnare a target in a 10-foot radius. Targets must make a DC 13 Dexterity saving throw or become restrained. A restrained target can use its action to make a DC 13 Strength check to break free.