The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Spider-Bat
CR 2Small Monstrosity
Spider-Bat
HP Range18 - 24 (Avg: 21)
AC14
XP450

Description

Spider-Bats are terrifying hybrid creatures that combine the agile flight of bats with the predatory instincts of spiders. These flying arachnids flit through dark caves and forest canopies, using their echolocation to navigate and track prey hidden behind solid objects. With their ability to spin fine, sticky webs, they create aerial traps to ensnare unsuspecting adventurers and creatures alike, making them a deadly foe in any encounter.

Details
SizeSmall
TypeMonstrosity
CR2
XP450
LanguagesNone
Defenses
Armor Class14
HP Range18 - 24 (Avg: 21)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Bite

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Echolocation

Spider-Bats emit a series of high-pitched sounds, allowing them to sense any creatures within 60 feet, even if they are hidden or behind solid objects.

Multiattack

The Spider-Bat makes two attacks: one with its bite and one with its web.

Web Trap

Spider-Bats can create a web trap in the air, allowing them to ensnare a target in a 10-foot radius. Targets must make a DC 13 Dexterity saving throw or become restrained. A restrained target can use its action to make a DC 13 Strength check to break free.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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