The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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Created
100 days ago
Last Updated
4 days ago
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Radiation Roaches
CR 1Small Monstrosity
Radiation Roaches
HP Range5 - 10 (Avg: 8)
AC12
XP200

Description

Radiation Roaches are grotesque creatures that have adapted to survive in harsh environments saturated with radiation. Their chitinous exoskeletons gleam with a sickly sheen, reflecting a myriad of colors that hint at their toxic nature. These pests can absorb radiation from their surroundings and then emit deadly doses, rendering any area they infest uninhabitable. They are often found in abandoned ruins or areas ravaged by nuclear abilities or technological disasters, spreading their toxic presence wherever they crawl.

Details
SizeSmall
TypeMonstrosity
CR1
XP200
LanguagesNone
Defenses
Armor Class12
HP Range5 - 10 (Avg: 8)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Claws

The Radiation Roach attacks with its sharp claws, making a melee weapon attack. On a hit, the target takes 1d4 slashing damage plus 1d2 radiation damage.

Radiation Burst

The Radiation Roach can absorb radiation from its surroundings and release it in a short-range burst. Each creature within a 10-foot radius must make a DC 12 Constitution saving throw or take 2d6 radiant damage and become poisoned until the end of their next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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