The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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100 days ago
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Cerebral Cephalopod
CR 6Medium Monstrosity
Cerebral Cephalopod
HP Range60 - 90 (Avg: 75)
AC15
XP2300

Description

Cerebral Cephalopods are highly intelligent octopuses that have evolved to possess extraordinary psychic powers. They dwell in the depths of dark oceans, using their abilities to manipulate the minds of unsuspecting sailors and adventurers. With writhing tentacles and a constantly shifting color pattern, they are as beautiful as they are deadly, creating nightmarish hallucinations in the minds of their victims.

Details
SizeMedium
TypeMonstrosity
CR6
XP2300
LanguagesDeep Speech, telepathy
Defenses
Armor Class15
HP Range60 - 90 (Avg: 75)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Mind Control

The Cerebral Cephalopod targets one creature it can see within 60 feet of it. The target must succeed on a Wisdom saving throw or be charmed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Nightmarish Hallucination

The Cerebral Cephalopod creates a horrific illusion for one creature it can see within 60 feet. The target must succeed on an Intelligence saving throw or take 3d8 psychic damage and be frightened until the end of its next turn.

Tentacle Strike

The Cerebral Cephalopod strikes with one of its tentacles. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 1d10 + 4 bludgeoning damage and the target must succeed on a Strength saving throw or be grappled.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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