The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
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Created
100 days ago
Last Updated
4 days ago
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Mist Mamba
CR 3Small Monstrosity
Mist Mamba
HP Range15 - 45 (Avg: 30)
AC15
XP700

Description

The Mist Mamba is a frighteningly elusive serpent that has mutated to harness a deadly form of toxic gas. These snakes have developed a deceptive ability to transform into a gaseous state, allowing them to seep through the tiniest cracks and crevices. In the thick of fog or confined spaces, they become virtually undetectable, awaiting the opportune moment to strike and silently suffocate their prey, making them a significant threat where they can hide in plain sight.

Details
SizeSmall
TypeMonstrosity
CR3
XP700
LanguagesUnderstands Common but cannot speak
Defenses
Armor Class15
HP Range15 - 45 (Avg: 30)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Gaseous Form

The Mist Mamba can transform into a cloud of poisonous gas, allowing it to move through spaces as small as 1 inch wide without squeezing. In this form, it can’t attack or cast spells, but it can suffocate creatures in the vicinity, dealing 1d10 poison damage at the start of each of its turns.

Silent Strike

If the Mist Mamba attacks a creature that is unaware of its presence, the attack has advantage, and if it hits, the target is also considered surprised.

Venomous Bite

The Mist Mamba can bite a creature within 5 feet, dealing 1d6 piercing damage plus 1d6 poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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