Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.
Played | 69 times |
Cloned | 8 times |
Created | 100 days ago |
Last Updated | 4 days ago |
Visibility | Public |

Description
Nicknamed 'The Big Red', this monstrous storm is not just a natural phenomenon but a flesh-eating organism that hunts superhumans. Whenever it catches up to its prey, it dissolves them completely to the bone, leaving no trace of their existence behind. Its very presence generates a sense of dread, as the air thickens with a metallic scent and the clouds darken ominously, heralding its approach.
Size | Large |
Type | Aberration |
CR | 10 |
XP | 5900 |
Languages | understands Common but cannot speak |
Armor Class | 17 |
HP Range | 150 - 250 (Avg: 200) |
Damage Vulnerabilities | None |
Damage Resistances | None |
Damage Immunities | None |
Condition Immunities | None |
Devour
The Big Red targets one creature it can see within 30 feet. The target must succeed on a DC 18 Constitution saving throw or take 4d10 acid damage and be incapacitated until the end of its next turn. On a successful save, the creature takes half damage and is not incapacitated.
Storm's Wrath
The Big Red unleashes a wave of energy in a 30-foot radius around it. All creatures in that area must make a DC 17 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the Big Red's next turn.