The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
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Created
100 days ago
Last Updated
4 days ago
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The Big Red
CR 10Large Aberration
The Big Red
HP Range150 - 250 (Avg: 200)
AC17
XP5900

Description

Nicknamed 'The Big Red', this monstrous storm is not just a natural phenomenon but a flesh-eating organism that hunts superhumans. Whenever it catches up to its prey, it dissolves them completely to the bone, leaving no trace of their existence behind. Its very presence generates a sense of dread, as the air thickens with a metallic scent and the clouds darken ominously, heralding its approach.

Details
SizeLarge
TypeAberration
CR10
XP5900
Languagesunderstands Common but cannot speak
Defenses
Armor Class17
HP Range150 - 250 (Avg: 200)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Devour

The Big Red targets one creature it can see within 30 feet. The target must succeed on a DC 18 Constitution saving throw or take 4d10 acid damage and be incapacitated until the end of its next turn. On a successful save, the creature takes half damage and is not incapacitated.

Storm's Wrath

The Big Red unleashes a wave of energy in a 30-foot radius around it. All creatures in that area must make a DC 17 Dexterity saving throw, taking 3d8 lightning damage on a failed save, or half as much damage on a successful one. The area becomes difficult terrain until the end of the Big Red's next turn.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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