The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
Cloned8 times
Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Dreams of the Deep
CR 10Large Elemental
Dreams of the Deep
HP Range150 - 200 (Avg: 175)
AC15
XP5900

Description

The Living Ocean Death Fog is a sinister manifestation of the deep sea's wrath, coalescing into a roiling mist that suffocates and ensnares unwary souls. This strange, supernatural fog is infused with the essence of countless drowned beings and is said to carry whispers of the abyss, ensnaring minds and hearts with despair.

Details
SizeLarge
TypeElemental
CR10
XP5900
LanguagesAquan, Primordial
Defenses
Armor Class15
HP Range150 - 200 (Avg: 175)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Drowning Embrace

The fog envelops a creature within its area, effectively grappling it (escape DC 17). While grappled, the target must make a DC 17 Constitution saving throw at the start of each of its turns or take 22 (4d10) psychic damage as the fog claws at its mind.

Scourge of the Deep

The Living Ocean Death Fog can summon spectral tendrils of its essence that lash out at up to three creatures within 60 feet, making a melee spell attack for +10 to hit. On a hit, a target takes 18 (4d8) necrotic damage and must succeed on a DC 17 Constitution saving throw or have its maximum hit points reduced by the amount taken until it finishes a long rest.

Waves of Despair

The Living Ocean Death Fog generates oppressive waves of despair in a 30-foot radius. Creatures in this area must succeed on a DC 17 Wisdom saving throw or be frightened for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
We are not affiliated with Dungeons & Dragons or Wizards of The Coast in any way.
© 2025 Friends & Fables
Privacy PolicyTerms of Service