The One Thousand world illustration - Post-Apocalyptic theme
Post-Apocalyptic

The One Thousand

Q
QueenOfHeavens

Apocalypse averted? But at what cost. Teens awaken with powers, facing a new world of mutant beasts.


Author's Note: Your story begins at what everyone largely saw as the end of the world. There was a bright flash that lit up the night sky like day as thousands of missiles to save humanity collided with a ginormous asteroid entering our atmosphere. You wake up two years later and find out that the crisis was averted, but a new crisis of similar proportions was created. The asteroid was carrying a never-before-seen element, mixed with earth's radiation. It caused genetic mutations wiping out most of humanity and put every other living being in hibernation for two years. For starters all adults are dead, only a thousand people under 18 survived globally, and the thousand of you that survived, wake up with unique powers. The only problem is that you're not the only ones that same phenomenon gave powers, it also mutated all other organisms and they were also in hibernation for as long as you are, leaving them ravenous. Will you focus on Survival, Rebuilding, or Uniting with others to face new threats? Will you seek a Cure to reverse mutations and restore the planet? Or navigate Moral Choices? Uncover Hidden Powers or establish a Safe Haven. Whatever you do, a mysterious entity is watching you.. For realistic immersion when creating a character, I recommend using a 1-100 random number generator to get your class. 1-70 = Basic, 71-90 = Superior, 91-98 = Dragon, 99 = God, and 100 = Titan. Primordial Class is left out as its an intentional power fantasy class vs simply accidently being powerful like Titan and God Class. Inspired by "The Thousand of Us" WIP Interactive Fiction Book by Ivan WM
Played69 times
Cloned8 times
Created
100 days ago
Last Updated
4 days ago
VisibilityPublic
Spam
CR 5Large Monstrosity
Spam
HP Range90 - 150 (Avg: 120)
AC15
XP1800

Description

The Sea Plastic Algae Monster is a grotesque abomination formed from the fusion of rampant sea pollution and native aquatic flora. Its body is an undulating mass of dark green algae entwined with shards of colorful plastic debris, creating a foreign and unsettling aesthetic. This creature looms ominously beneath the waves, its mere presence a warning of the horrors humanity can bring to nature.

Details
SizeLarge
TypeMonstrosity
CR5
XP1800
LanguagesUndercommon, Aquan
Defenses
Armor Class15
HP Range90 - 150 (Avg: 120)
Damage VulnerabilitiesNone
Damage ResistancesNone
Damage ImmunitiesNone
Condition ImmunitiesNone
Actions

Algal Grasp

The creature can use its action on one target within 15 feet. The target must succeed a Strength saving throw or become grappled. While grappled, the target takes 2d6 poison damage at the start of its turns.

Plastic Veil

As an action, the Sea Plastic Algae Monster can enshroud itself in a cloud of swirling algae and plastic debris, granting it advantage on Stealth checks and imposing disadvantage on attacks made against it until the start of its next turn.

Sludge Slam

The monster slams its bulk down onto a target in the water. The target must make a Dexterity saving throw, taking 3d10 bludgeoning damage on a failed save, or half as much damage on a success.

This work includes material taken from the System Reference Document 5.1 (“SRD 5.1”) by Wizards of the Coast LLC . The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License.
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